protected override CitySet Apply(CitySet citySet) { for (int i = 0; i < _cities.Count; ++i) { var result = citySet.SetCity(i, _cities[i].Resolve()); if (result == false) { _LOG_MANAGER.LogLine(result.reason); } } return(citySet); }
protected override CitySet Apply(CitySet citySet) { var result = citySet.AddCity(_newCity.Resolve()); if (result == false) { _LOG_MANAGER.LogLine(result.reason); } else { _LOG_MANAGER.LogLine("Unit!"); } return(citySet); }