コード例 #1
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>The annotations associated with a technique can be retrieved directly by name using cgGetNamedTechniqueAnnotation.</para>
 /// <para>The names of a technique's annotations can be discovered by iterating through the annotations (see cgGetFirstTechniqueAnnotation and cgGetNextAnnotation), calling cgGetAnnotationName for each one in turn.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgGetNamedTechniqueAnnotation was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique from which to retrieve the annotation.</param>
 /// <param name="name">The name of the annotation to retrieve.</param>
 /// <returns>Returns the named annotation. Returns NULL if the technique has no annotation corresponding to name.</returns>
 public static CgAnnotation GetNamedTechniqueAnnotation(CgTechnique tech, [In]string name)
 {
     return cgGetNamedTechniqueAnnotation(tech, name);
 }
コード例 #2
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>The annotations associated with a technique can be retrieved   using cgGetFirstTechniqueAnnotation.</para>
 /// <para>The remainder of the technique's annotations can be discovered by iterating through the parameters, calling cgGetNextAnnotation to get to the next one.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgGetFirstTechniqueAnnotation was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique from which to retrieve the annotation.</param>
 /// <returns>Returns the first annotation in the given technique. Returns NULL if the technique has no annotations or an error occurs.</returns>
 public static CgAnnotation GetFirstTechniqueAnnotation(CgTechnique tech)
 {
     return cgGetFirstTechniqueAnnotation(tech);
 }
コード例 #3
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>The passes of a technique can be retrieved directly by name using cgGetNamedPass.</para>
 /// <para>The names of the passes in a technique can be discovered by iterating through the technique's passes (see cgGetFirstPass and cgGetNextPass), calling cgGetPassName for each one in turn.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgGetNamedPass was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique from which to retrieve the pass.</param>
 /// <param name="name">The name of the pass to retrieve.</param>
 /// <returns>Returns the named pass from the technique. Returns NULL if the technique has no pass corresponding to name.</returns>
 public static CgPass GetNamedPass(CgTechnique tech, [In]string name)
 {
     return cgGetNamedPass(tech, name);
 }
コード例 #4
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgValidateTechnique iterates over all of the passes of a technique and tests to see if every state assignment in the pass passes validation.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgValidateTechnique was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique handle to validate.</param>
 /// <returns>Returns CG_TRUE if all of the state assignments in all of the passes in tech are valid and can be used on the current hardware. Returns CG_FALSE if any state assignment fails validation, or if an error occurs.</returns>
 public static CgBool ValidateTechnique(CgTechnique tech)
 {
     return cgValidateTechnique(tech);
 }
コード例 #5
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgBool cgIsTechnique(CgTechnique technique);
コード例 #6
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgGetTechniqueName allows the application to retrieve the name of a technique in a Cg effect.</para>
 /// <para>This name can be used later to retrieve the technique from the effect using cgGetNamedTechnique.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgGetTechniqueName was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique.</param>
 /// <returns>Returns the NULL-terminated name string for the technique. Returns NULL if tech is invalid.</returns>
 public static string GetTechniqueName(CgTechnique tech)
 {
     return cgGetTechniqueName(tech);
 }
コード例 #7
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgIsTechniqueValidated returns CG_TRUE if the technique has previously passes validation via a call to cgValidateTechnique.</para>
 /// <para>CG_FALSE is returned both if validation hasn't been attempted as well as if the technique has failed a validation attempt.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgIsTechniqueValidated was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique handle.</param>
 /// <returns>Returns CG_TRUE if the technique has previously passes validation via a call to cgValidateTechnique. Returns CG_FALSE if validation hasn't been attempted or the technique has failed a validation attempt.</returns>
 public static CgBool IsTechniqueValidated(CgTechnique tech)
 {
     return cgIsTechniqueValidated(tech);
 }
コード例 #8
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgAnnotation cgGetFirstTechniqueAnnotation(CgTechnique technique);
コード例 #9
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgPass cgGetNamedPass(CgTechnique technique, [In] string name);
コード例 #10
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgAnnotation cgCreateTechniqueAnnotation(CgTechnique technique, [In]string name, CgType type);
コード例 #11
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgPass cgGetFirstPass(CgTechnique technique);
コード例 #12
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgPass cgCreatePass(CgTechnique technique, [In] string name);
コード例 #13
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgBool cgValidateTechnique(CgTechnique technique);
コード例 #14
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgBool cgIsTechniqueValidated(CgTechnique technique);
コード例 #15
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>The techniques within a effect can be iterated over using cgGetNextTechnique.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgGetNextTechnique was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The current technique.</param>
 /// <returns>Returns the next technique in the effect's internal sequence of techniques. Returns NULL when tech is the last technique in the effect.</returns>
 public static CgTechnique GetNextTechnique(CgTechnique tech)
 {
     return cgGetNextTechnique(tech);
 }
コード例 #16
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgAnnotation cgGetNamedTechniqueAnnotation(CgTechnique technique, [In] string name);
コード例 #17
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgGetTechniqueEffect allows the application to retrieve a handle to the effect to which a given technique belongs.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgGetTechniqueEffect was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique.</param>
 /// <returns>Returns a CGeffect handle to the effect. Returns NULL if an error occurs.</returns>
 public static CgEffect GetTechniqueEffect(CgTechnique tech)
 {
     return cgGetTechniqueEffect(tech);
 }
コード例 #18
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgTechnique cgGetNextTechnique(CgTechnique technique);
コード例 #19
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgIsTechnique returns CG_TRUE if tech references a valid technique, CG_FALSE otherwise.</para>
 /// <para>VERSION: cgIsTechnique was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique handle to check.</param>
 /// <returns>Returns CG_TRUE if tech references a valid technique. Returns CG_FALSE otherwise.</returns>
 public static CgBool IsTechnique(CgTechnique tech)
 {
     return cgIsTechnique(tech);
 }
コード例 #20
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern CgEffect cgGetTechniqueEffect(CgTechnique technique);
コード例 #21
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgCreatePass adds a new pass to the specified technique.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgCreatePass was introduced in Cg 1.5.</para>
 /// </summary>
 /// <param name="tech">The technique to which the new pass will be added.</param>
 /// <param name="name">The name of the new pass.</param>
 /// <returns>Returns the handle to the new pass on success. Returns NULL if an error occurs.</returns>
 public static CgPass CreatePass(CgTechnique tech, [In]string name)
 {
     return cgCreatePass(tech, name);
 }
コード例 #22
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgGetFirstPass is used to begin iteration over all of the passes contained within a technique.</para>
 /// <para>See cgGetNextPass for more information.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique.</para>
 /// <para>VERSION: cgGetFirstPass was introduced in Cg 1.4.</para>
 /// </summary>
 /// <param name="tech">The technique from which to retrieve the first pass.</param>
 /// <returns>Returns the first CGpass object in tech. Returns NULL if tech contains no passes.</returns>
 public static CgPass GetFirstPass(CgTechnique tech)
 {
     return cgGetFirstPass(tech);
 }
コード例 #23
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ファイル: Cg.cs プロジェクト: primuszp/OpenCg
 /// <summary>
 /// <para>cgCreateTechniqueAnnotation adds a new annotation to the technique.</para>
 /// <para>ERROR: CG_INVALID_TECHNIQUE_HANDLE_ERROR is generated if tech is not a valid technique. CG_DUPLICATE_NAME_ERROR is generated if name is already used by an annotation for this technique. CG_INVALID_ENUMERANT_ERROR is generated if type is not CG_INT, CG_FLOAT, CG_BOOL, or CG_STRING.</para>
 /// <para>VERSION: cgCreateTechniqueAnnotation was introduced in Cg 1.5.</para>
 /// </summary>
 /// <param name="tech">The technique to which the new annotation will be added.</param>
 /// <param name="name">The name of the new annotation.</param>
 /// <param name="type">The type of the new annotation.</param>
 /// <returns>Returns the new CGannotation handle on success. Returns NULL if an error occurs.</returns>
 public static CgAnnotation CreateTechniqueAnnotation(CgTechnique tech, [In]string name, CgType type)
 {
     return cgCreateTechniqueAnnotation(tech, name, type);
 }
コード例 #24
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ファイル: CgNativeMethods.cs プロジェクト: primuszp/OpenCg
 private static extern string cgGetTechniqueName(CgTechnique technique);