//javadoc: createTonemapReinhard() public static TonemapReinhard createTonemapReinhard() { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER TonemapReinhard retVal = TonemapReinhard.__fromPtr__(photo_Photo_createTonemapReinhard_11()); return(retVal); #else return(null); #endif }
// // C++: Ptr_TonemapReinhard createTonemapReinhard(float gamma = 1.0f, float intensity = 0.0f, float light_adapt = 1.0f, float color_adapt = 0.0f) // //javadoc: createTonemapReinhard(gamma, intensity, light_adapt, color_adapt) public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER TonemapReinhard retVal = TonemapReinhard.__fromPtr__(photo_Photo_createTonemapReinhard_10(gamma, intensity, light_adapt, color_adapt)); return(retVal); #else return(null); #endif }