void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Plot2d))
            {
                LogError("owner is not initialized. Add Action \"newPlot2d\".");
                return;
            }
            OpenCVForUnity.PlotModule.Plot2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Plot2d, OpenCVForUnity.PlotModule.Plot2d>(owner);

            wrapped_owner.setNeedPlotLine(_needPlotLine.Value);
        }