void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.QRCodeEncoder)) { LogError("owner is not initialized. Add Action \"newQRCodeEncoder\"."); return; } OpenCVForUnity.ObjdetectModule.QRCodeEncoder wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.QRCodeEncoder, OpenCVForUnity.ObjdetectModule.QRCodeEncoder>(owner); List <OpenCVForUnity.CoreModule.Mat> wrapped_qrcodes = new List <OpenCVForUnity.CoreModule.Mat>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(qrcodes, wrapped_qrcodes); wrapped_owner.encodeStructuredAppend(encoded_info.Value, wrapped_qrcodes); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_qrcodes, qrcodes); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.QRCodeEncoder)) { LogError("owner is not initialized. Add Action \"newQRCodeEncoder\"."); return; } OpenCVForUnity.ObjdetectModule.QRCodeEncoder wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.QRCodeEncoder, OpenCVForUnity.ObjdetectModule.QRCodeEncoder>(owner); if (!(qrcode.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("qrcode is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_qrcode = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(qrcode); wrapped_owner.encode(encoded_info.Value, wrapped_qrcode); }
public QRCodeEncoder(OpenCVForUnity.ObjdetectModule.QRCodeEncoder nativeObj) : base(nativeObj) { }