コード例 #1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.GeneralizedHoughBallard))
            {
                LogError("owner is not initialized. Add Action \"newGeneralizedHoughBallard\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.GeneralizedHoughBallard wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GeneralizedHoughBallard, OpenCVForUnity.ImgprocModule.GeneralizedHoughBallard>(owner);

            storeResult.Value = wrapped_owner.getLevels();
        }
コード例 #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.GeneralizedHoughBallard))
            {
                LogError("owner is not initialized. Add Action \"newGeneralizedHoughBallard\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.GeneralizedHoughBallard wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GeneralizedHoughBallard, OpenCVForUnity.ImgprocModule.GeneralizedHoughBallard>(owner);

            wrapped_owner.setVotesThreshold(votesThreshold.Value);
        }
コード例 #3
0
 public GeneralizedHoughBallard(OpenCVForUnity.ImgprocModule.GeneralizedHoughBallard nativeObj) : base(nativeObj)
 {
 }