コード例 #1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.GeneralizedHough))
            {
                LogError("owner is not initialized. Add Action \"newGeneralizedHough\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.GeneralizedHough wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GeneralizedHough, OpenCVForUnity.ImgprocModule.GeneralizedHough>(owner);

            wrapped_owner.setDp((float)dp.Value);
        }
コード例 #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.GeneralizedHough))
            {
                LogError("owner is not initialized. Add Action \"newGeneralizedHough\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.GeneralizedHough wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GeneralizedHough, OpenCVForUnity.ImgprocModule.GeneralizedHough>(owner);

            if (!(dp.Value is OpenCVForUnityPlayMakerActions.Double))
            {
                LogError("dp is not initialized. Add Action \"newDouble\".");
                return;
            }
            System.Double wrapped_dp = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(dp);

            wrapped_owner.setDp(wrapped_dp);
        }