void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Net)) { LogError("owner is not initialized. Add Action \"newNet\"."); return; } OpenCVForUnity.DnnModule.Net wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Net, OpenCVForUnity.DnnModule.Net>(owner); if (!(blob.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("blob is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_blob = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(blob); wrapped_owner.setParam(layerName.Value, numParam.Value, wrapped_blob); }