void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.CharucoBoard))
            {
                LogError("owner is not initialized. Add Action \"newCharucoBoard\".");
                return;
            }
            OpenCVForUnity.ArucoModule.CharucoBoard wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.CharucoBoard, OpenCVForUnity.ArucoModule.CharucoBoard>(owner);

            if (!(outSize.Value is OpenCVForUnityPlayMakerActions.Size))
            {
                LogError("outSize is not initialized. Add Action \"newSize\".");
                return;
            }
            OpenCVForUnity.CoreModule.Size wrapped_outSize = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Size, OpenCVForUnity.CoreModule.Size>(outSize);

            if (!(img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(img);

            wrapped_owner.draw(wrapped_outSize, wrapped_img, marginSize.Value);
        }
コード例 #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.CharucoBoard))
            {
                LogError("owner is not initialized. Add Action \"newCharucoBoard\".");
                return;
            }
            OpenCVForUnity.ArucoModule.CharucoBoard wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.CharucoBoard, OpenCVForUnity.ArucoModule.CharucoBoard>(owner);

            if (!(img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(img);

            wrapped_owner.draw(new OpenCVForUnity.CoreModule.Size((double)outSize_width.Value, (double)outSize_height.Value), wrapped_img, marginSize.Value, borderBits.Value);
        }