コード例 #1
0
ファイル: FunkReader.cs プロジェクト: sikora507/OpenC1
        public BaseFunk Read(BaseTextFile file)
        {
            string materialName = file.ReadLine();

            if (materialName == "END OF FUNK")
            {
                AtEnd = true;
                return null;
            }

            string activation = file.ReadLine();
            string animation = file.ReadLine().ToUpper();
            while (animation != "FLIC" && animation != "FRAMES" && animation != "ROLL"
                && animation != "THROB" && animation != "SLITHER" && animation != "SPIN")
            {
                animation = file.ReadLine().ToUpper();
            }

            if (animation == "FLIC")
            {
                file.ReadLine(); //approximate/accurate
                string fliname = file.ReadLine();
                FlicFunk flic = new FlicFunk(fliname);
                flic.MaterialName = materialName;
                ReadToEndOfFunk(file);
                return flic;
            }
            else if (animation == "FRAMES")
            {
                file.ReadLine(); //approximate/accurate
                file.ReadLine(); //continuous

                FramesFunk frames = new FramesFunk();
                frames.MaterialName = materialName;

                frames.Speed = 1 / file.ReadLineAsFloat(false);
                int nbrFrames = file.ReadLineAsInt();
                for (int i = 0; i < nbrFrames; i++)
                {
                    frames.FrameNames.Add(file.ReadLine());
                }
                ReadToEndOfFunk(file);
                return frames;
            }
            else if (animation == "ROLL")
            {
                string loop = file.ReadLine();
                RollFunk roll = new RollFunk();
                roll.MaterialName = materialName;
                roll.Speed = file.ReadLineAsVector2(false);
                ReadToEndOfFunk(file);
                return roll;
            }
            else if (animation == "SLITHER")
            {
                SlitherFunk slither = new SlitherFunk();
                slither.MaterialName = materialName;
                slither.Motion = (Motion)Enum.Parse(typeof(Motion), file.ReadLine(), true);
                slither.CyclesPerSecond = file.ReadLineAsVector2(false);
                slither.MoveDistance = file.ReadLineAsVector2(false)/12;
                slither.Initialize();
                ReadToEndOfFunk(file);
                return slither;
            }
            else if (animation == "THROB")
            {
                ThrobFunk throb = new ThrobFunk();
                throb.MaterialName = materialName;
                throb.Motion = (Motion)Enum.Parse(typeof(Motion), file.ReadLine(), true);
                throb.CyclesPerSecond = file.ReadLineAsVector2(false);
                throb.MoveDistance = file.ReadLineAsVector2(false) / 12;
                throb.Initialize();
                ReadToEndOfFunk(file);
                return throb;
            }
            else
            {
                ReadToEndOfFunk(file);
                return null;
            }
        }
コード例 #2
0
ファイル: FunkReader.cs プロジェクト: q4a/OpenC1
        public BaseFunk Read(BaseTextFile file)
        {
            string materialName = file.ReadLine();

            if (materialName == "END OF FUNK")
            {
                AtEnd = true;
                return(null);
            }

            string activation = file.ReadLine();
            string animation  = file.ReadLine().ToUpper();

            while (animation != "FLIC" && animation != "FRAMES" && animation != "ROLL" &&
                   animation != "THROB" && animation != "SLITHER" && animation != "SPIN")
            {
                animation = file.ReadLine().ToUpper();
            }

            if (animation == "FLIC")
            {
                file.ReadLine(); //approximate/accurate
                string   fliname = file.ReadLine();
                FlicFunk flic    = new FlicFunk(fliname);
                flic.MaterialName = materialName;
                ReadToEndOfFunk(file);
                return(flic);
            }
            else if (animation == "FRAMES")
            {
                file.ReadLine(); //approximate/accurate
                file.ReadLine(); //continuous

                FramesFunk frames = new FramesFunk();
                frames.MaterialName = materialName;

                frames.Speed = 1 / file.ReadLineAsFloat(false);
                int nbrFrames = file.ReadLineAsInt();
                for (int i = 0; i < nbrFrames; i++)
                {
                    frames.FrameNames.Add(file.ReadLine());
                }
                ReadToEndOfFunk(file);
                return(frames);
            }
            else if (animation == "ROLL")
            {
                string   loop = file.ReadLine();
                RollFunk roll = new RollFunk();
                roll.MaterialName = materialName;
                roll.Speed        = file.ReadLineAsVector2(false);
                ReadToEndOfFunk(file);
                return(roll);
            }
            else if (animation == "SLITHER")
            {
                SlitherFunk slither = new SlitherFunk();
                slither.MaterialName    = materialName;
                slither.Motion          = (Motion)Enum.Parse(typeof(Motion), file.ReadLine(), true);
                slither.CyclesPerSecond = file.ReadLineAsVector2(false);
                slither.MoveDistance    = file.ReadLineAsVector2(false) / 12;
                slither.Initialize();
                ReadToEndOfFunk(file);
                return(slither);
            }
            else if (animation == "THROB")
            {
                ThrobFunk throb = new ThrobFunk();
                throb.MaterialName    = materialName;
                throb.Motion          = (Motion)Enum.Parse(typeof(Motion), file.ReadLine(), true);
                throb.CyclesPerSecond = file.ReadLineAsVector2(false);
                throb.MoveDistance    = file.ReadLineAsVector2(false) / 12;
                throb.Initialize();
                ReadToEndOfFunk(file);
                return(throb);
            }
            else
            {
                ReadToEndOfFunk(file);
                return(null);
            }
        }