// apply route data private static void ApplyRouteData(string FileName, System.Text.Encoding Encoding, ref RouteData Data, bool PreviewOnly) { string SignalPath, LimitPath, LimitGraphicsPath, TransponderPath; ObjectManager.StaticObject SignalPost, LimitPostStraight, LimitPostLeft, LimitPostRight, LimitPostInfinite; ObjectManager.StaticObject LimitOneDigit, LimitTwoDigits, LimitThreeDigits, StopPost; ObjectManager.StaticObject TransponderS, TransponderSN, TransponderFalseStart, TransponderPOrigin, TransponderPStop; if (!PreviewOnly) { string CompatibilityFolder = Program.FileSystem.GetDataFolder("Compatibility"); // load compatibility objects SignalPath = OpenBveApi.Path.CombineDirectory(CompatibilityFolder, "Signals"); SignalPost = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(SignalPath, "signal_post.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); LimitPath = OpenBveApi.Path.CombineDirectory(CompatibilityFolder, "Limits"); LimitGraphicsPath = OpenBveApi.Path.CombineDirectory(LimitPath, "Graphics"); LimitPostStraight = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_straight.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); LimitPostLeft = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_left.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); LimitPostRight = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_right.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); LimitPostInfinite = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_infinite.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); LimitOneDigit = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_1_digit.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); LimitTwoDigits = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_2_digits.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); LimitThreeDigits = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_3_digits.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); StopPost = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(CompatibilityFolder, "stop.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); TransponderPath = OpenBveApi.Path.CombineDirectory(CompatibilityFolder, "Transponders"); TransponderS = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "s.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); TransponderSN = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "sn.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); TransponderFalseStart = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "falsestart.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); TransponderPOrigin = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "porigin.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); TransponderPStop = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "pstop.csv"), Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false); } else { SignalPath = null; LimitPath = null; LimitGraphicsPath = null; TransponderPath = null; SignalPost = null; LimitPostStraight = null; LimitPostLeft = null; LimitPostRight = null; LimitPostInfinite = null; LimitOneDigit = null; LimitTwoDigits = null; LimitThreeDigits = null; StopPost = null; TransponderS = null; TransponderSN = null; TransponderFalseStart = null; TransponderPOrigin = null; TransponderPStop = null; } // initialize System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture; int LastBlock = (int)Math.Floor((Data.TrackPosition + 600.0) / Data.BlockInterval + 0.001) + 1; int BlocksUsed = Data.Blocks.Length; CreateMissingBlocks(ref Data, ref BlocksUsed, LastBlock, PreviewOnly); Array.Resize<Block>(ref Data.Blocks, BlocksUsed); // interpolate height if (!PreviewOnly) { int z = 0; for (int i = 0; i < Data.Blocks.Length; i++) { if (!double.IsNaN(Data.Blocks[i].Height)) { for (int j = i - 1; j >= 0; j--) { if (!double.IsNaN(Data.Blocks[j].Height)) { double a = Data.Blocks[j].Height; double b = Data.Blocks[i].Height; double d = (b - a) / (double)(i - j); for (int k = j + 1; k < i; k++) { a += d; Data.Blocks[k].Height = a; } break; } } z = i; } } for (int i = z + 1; i < Data.Blocks.Length; i++) { Data.Blocks[i].Height = Data.Blocks[z].Height; } } // background if (!PreviewOnly) { if (Data.Blocks[0].Background >= 0 & Data.Blocks[0].Background < Data.Backgrounds.Length) { World.CurrentBackground = Data.Backgrounds[Data.Blocks[0].Background]; } else { World.CurrentBackground = new World.Background(null, 6, false); } World.TargetBackground = World.CurrentBackground; } // brightness int CurrentBrightnessElement = -1; int CurrentBrightnessEvent = -1; float CurrentBrightnessValue = 1.0f; double CurrentBrightnessTrackPosition = (double)Data.FirstUsedBlock * Data.BlockInterval; if (!PreviewOnly) { for (int i = Data.FirstUsedBlock; i < Data.Blocks.Length; i++) { if (Data.Blocks[i].Brightness != null && Data.Blocks[i].Brightness.Length != 0) { CurrentBrightnessValue = Data.Blocks[i].Brightness[0].Value; CurrentBrightnessTrackPosition = Data.Blocks[i].Brightness[0].Value; break; } } } // create objects and track Vector3 Position = new Vector3(0.0, 0.0, 0.0); World.Vector2D Direction = new World.Vector2D(0.0, 1.0); TrackManager.CurrentTrack = new TrackManager.Track(); TrackManager.CurrentTrack.Elements = new TrackManager.TrackElement[] { }; double CurrentSpeedLimit = double.PositiveInfinity; int CurrentRunIndex = 0; int CurrentFlangeIndex = 0; if (Data.FirstUsedBlock < 0) Data.FirstUsedBlock = 0; TrackManager.CurrentTrack.Elements = new TrackManager.TrackElement[256]; int CurrentTrackLength = 0; int PreviousFogElement = -1; int PreviousFogEvent = -1; Game.Fog PreviousFog = new Game.Fog(Game.NoFogStart, Game.NoFogEnd, new Color24(128, 128, 128), -Data.BlockInterval); Game.Fog CurrentFog = new Game.Fog(Game.NoFogStart, Game.NoFogEnd, new Color24(128, 128, 128), 0.0); // process blocks double progressFactor = Data.Blocks.Length - Data.FirstUsedBlock == 0 ? 0.5 : 0.5 / (double)(Data.Blocks.Length - Data.FirstUsedBlock); for (int i = Data.FirstUsedBlock; i < Data.Blocks.Length; i++) { Loading.RouteProgress = 0.6667 + (double)(i - Data.FirstUsedBlock) * progressFactor; if ((i & 15) == 0) { System.Threading.Thread.Sleep(1); if (Loading.Cancel) return; } double StartingDistance = (double)i * Data.BlockInterval; double EndingDistance = StartingDistance + Data.BlockInterval; // normalize World.Normalize(ref Direction.X, ref Direction.Y); // track if (!PreviewOnly) { if (Data.Blocks[i].Cycle.Length == 1 && Data.Blocks[i].Cycle[0] == -1) { if (Data.Structure.Cycle.Length == 0 || Data.Structure.Cycle[0] == null) { Data.Blocks[i].Cycle = new int[] { 0 }; } else { Data.Blocks[i].Cycle = Data.Structure.Cycle[0]; } } } TrackManager.TrackElement WorldTrackElement = Data.Blocks[i].CurrentTrackState; int n = CurrentTrackLength; if (n >= TrackManager.CurrentTrack.Elements.Length) { Array.Resize<TrackManager.TrackElement>(ref TrackManager.CurrentTrack.Elements, TrackManager.CurrentTrack.Elements.Length << 1); } CurrentTrackLength++; TrackManager.CurrentTrack.Elements[n] = WorldTrackElement; TrackManager.CurrentTrack.Elements[n].WorldPosition = Position; TrackManager.CurrentTrack.Elements[n].WorldDirection = World.GetVector3(Direction, Data.Blocks[i].Pitch); TrackManager.CurrentTrack.Elements[n].WorldSide = new Vector3(Direction.Y, 0.0, -Direction.X); World.Cross(TrackManager.CurrentTrack.Elements[n].WorldDirection.X, TrackManager.CurrentTrack.Elements[n].WorldDirection.Y, TrackManager.CurrentTrack.Elements[n].WorldDirection.Z, TrackManager.CurrentTrack.Elements[n].WorldSide.X, TrackManager.CurrentTrack.Elements[n].WorldSide.Y, TrackManager.CurrentTrack.Elements[n].WorldSide.Z, out TrackManager.CurrentTrack.Elements[n].WorldUp.X, out TrackManager.CurrentTrack.Elements[n].WorldUp.Y, out TrackManager.CurrentTrack.Elements[n].WorldUp.Z); TrackManager.CurrentTrack.Elements[n].StartingTrackPosition = StartingDistance; TrackManager.CurrentTrack.Elements[n].Events = new TrackManager.GeneralEvent[] { }; TrackManager.CurrentTrack.Elements[n].AdhesionMultiplier = Data.Blocks[i].AdhesionMultiplier; TrackManager.CurrentTrack.Elements[n].CsvRwAccuracyLevel = Data.Blocks[i].Accuracy; // background if (!PreviewOnly) { if (Data.Blocks[i].Background >= 0) { int typ; if (i == Data.FirstUsedBlock) { typ = Data.Blocks[i].Background; } else { typ = Data.Backgrounds.Length > 0 ? 0 : -1; for (int j = i - 1; j >= Data.FirstUsedBlock; j--) { if (Data.Blocks[j].Background >= 0) { typ = Data.Blocks[j].Background; break; } } } if (typ >= 0 & typ < Data.Backgrounds.Length) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.BackgroundChangeEvent(0.0, Data.Backgrounds[typ], Data.Backgrounds[Data.Blocks[i].Background]); } } } // brightness if (!PreviewOnly) { for (int j = 0; j < Data.Blocks[i].Brightness.Length; j++) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); double d = Data.Blocks[i].Brightness[j].TrackPosition - StartingDistance; TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.BrightnessChangeEvent(d, Data.Blocks[i].Brightness[j].Value, CurrentBrightnessValue, Data.Blocks[i].Brightness[j].TrackPosition - CurrentBrightnessTrackPosition, Data.Blocks[i].Brightness[j].Value, 0.0); if (CurrentBrightnessElement >= 0 & CurrentBrightnessEvent >= 0) { TrackManager.BrightnessChangeEvent bce = (TrackManager.BrightnessChangeEvent)TrackManager.CurrentTrack.Elements[CurrentBrightnessElement].Events[CurrentBrightnessEvent]; bce.NextBrightness = Data.Blocks[i].Brightness[j].Value; bce.NextDistance = Data.Blocks[i].Brightness[j].TrackPosition - CurrentBrightnessTrackPosition; } CurrentBrightnessElement = n; CurrentBrightnessEvent = m; CurrentBrightnessValue = Data.Blocks[i].Brightness[j].Value; CurrentBrightnessTrackPosition = Data.Blocks[i].Brightness[j].TrackPosition; } } // fog if (!PreviewOnly) { if (Data.FogTransitionMode) { if (Data.Blocks[i].FogDefined) { Data.Blocks[i].Fog.TrackPosition = StartingDistance; int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.FogChangeEvent(0.0, PreviousFog, Data.Blocks[i].Fog, Data.Blocks[i].Fog); if (PreviousFogElement >= 0 & PreviousFogEvent >= 0) { TrackManager.FogChangeEvent e = (TrackManager.FogChangeEvent)TrackManager.CurrentTrack.Elements[PreviousFogElement].Events[PreviousFogEvent]; e.NextFog = Data.Blocks[i].Fog; } else { Game.PreviousFog = PreviousFog; Game.CurrentFog = PreviousFog; Game.NextFog = Data.Blocks[i].Fog; } PreviousFog = Data.Blocks[i].Fog; PreviousFogElement = n; PreviousFogEvent = m; } } else { Data.Blocks[i].Fog.TrackPosition = StartingDistance + Data.BlockInterval; int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.FogChangeEvent(0.0, PreviousFog, CurrentFog, Data.Blocks[i].Fog); PreviousFog = CurrentFog; CurrentFog = Data.Blocks[i].Fog; } } // rail sounds if (!PreviewOnly) { int j = Data.Blocks[i].RailType[0]; int r = j < Data.Structure.Run.Length ? Data.Structure.Run[j] : 0; int f = j < Data.Structure.Flange.Length ? Data.Structure.Flange[j] : 0; int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.RailSoundsChangeEvent(0.0, CurrentRunIndex, CurrentFlangeIndex, r, f); CurrentRunIndex = r; CurrentFlangeIndex = f; } // point sound if (!PreviewOnly) { if (i < Data.Blocks.Length - 1) { bool q = false; for (int j = 0; j < Data.Blocks[i].Rail.Length; j++) { if (Data.Blocks[i].Rail[j].RailStart & Data.Blocks[i + 1].Rail.Length > j) { bool qx = Math.Sign(Data.Blocks[i].Rail[j].RailStartX) != Math.Sign(Data.Blocks[i + 1].Rail[j].RailEndX); bool qy = Data.Blocks[i].Rail[j].RailStartY * Data.Blocks[i + 1].Rail[j].RailEndY <= 0.0; if (qx & qy) { q = true; break; } } } if (q) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.SoundEvent(0.0, null, false, false, true, new Vector3(0.0, 0.0, 0.0), 12.5); } } } // station if (Data.Blocks[i].Station >= 0) { // station int s = Data.Blocks[i].Station; int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.StationStartEvent(0.0, s); double dx, dy = 3.0; if (Game.Stations[s].OpenLeftDoors & !Game.Stations[s].OpenRightDoors) { dx = -5.0; } else if (!Game.Stations[s].OpenLeftDoors & Game.Stations[s].OpenRightDoors) { dx = 5.0; } else { dx = 0.0; } Game.Stations[s].SoundOrigin.X = Position.X + dx * TrackManager.CurrentTrack.Elements[n].WorldSide.X + dy * TrackManager.CurrentTrack.Elements[n].WorldUp.X; Game.Stations[s].SoundOrigin.Y = Position.Y + dx * TrackManager.CurrentTrack.Elements[n].WorldSide.Y + dy * TrackManager.CurrentTrack.Elements[n].WorldUp.Y; Game.Stations[s].SoundOrigin.Z = Position.Z + dx * TrackManager.CurrentTrack.Elements[n].WorldSide.Z + dy * TrackManager.CurrentTrack.Elements[n].WorldUp.Z; // passalarm if (!PreviewOnly) { if (Data.Blocks[i].StationPassAlarm) { int b = i - 6; if (b >= 0) { int j = b - Data.FirstUsedBlock; if (j >= 0) { m = TrackManager.CurrentTrack.Elements[j].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[j].Events, m + 1); TrackManager.CurrentTrack.Elements[j].Events[m] = new TrackManager.StationPassAlarmEvent(0.0); } } } } } // stop for (int j = 0; j < Data.Blocks[i].Stop.Length; j++) { int s = Data.Blocks[i].Stop[j].Station; int t = Game.Stations[s].Stops.Length; Array.Resize<Game.StationStop>(ref Game.Stations[s].Stops, t + 1); Game.Stations[s].Stops[t].TrackPosition = Data.Blocks[i].Stop[j].TrackPosition; Game.Stations[s].Stops[t].ForwardTolerance = Data.Blocks[i].Stop[j].ForwardTolerance; Game.Stations[s].Stops[t].BackwardTolerance = Data.Blocks[i].Stop[j].BackwardTolerance; Game.Stations[s].Stops[t].Cars = Data.Blocks[i].Stop[j].Cars; double dx, dy = 2.0; if (Game.Stations[s].OpenLeftDoors & !Game.Stations[s].OpenRightDoors) { dx = -5.0; } else if (!Game.Stations[s].OpenLeftDoors & Game.Stations[s].OpenRightDoors) { dx = 5.0; } else { dx = 0.0; } Game.Stations[s].SoundOrigin.X = Position.X + dx * TrackManager.CurrentTrack.Elements[n].WorldSide.X + dy * TrackManager.CurrentTrack.Elements[n].WorldUp.X; Game.Stations[s].SoundOrigin.Y = Position.Y + dx * TrackManager.CurrentTrack.Elements[n].WorldSide.Y + dy * TrackManager.CurrentTrack.Elements[n].WorldUp.Y; Game.Stations[s].SoundOrigin.Z = Position.Z + dx * TrackManager.CurrentTrack.Elements[n].WorldSide.Z + dy * TrackManager.CurrentTrack.Elements[n].WorldUp.Z; } // limit for (int j = 0; j < Data.Blocks[i].Limit.Length; j++) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); double d = Data.Blocks[i].Limit[j].TrackPosition - StartingDistance; TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.LimitChangeEvent(d, CurrentSpeedLimit, Data.Blocks[i].Limit[j].Speed); CurrentSpeedLimit = Data.Blocks[i].Limit[j].Speed; } // marker if (!PreviewOnly) { for (int j = 0; j < Data.Markers.Length; j++) { if (Data.Markers[j].StartingPosition >= StartingDistance & Data.Markers[j].StartingPosition < EndingDistance) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); double d = Data.Markers[j].StartingPosition - StartingDistance; TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.MarkerStartEvent(d, Data.Markers[j].Texture); } if (Data.Markers[j].EndingPosition >= StartingDistance & Data.Markers[j].EndingPosition < EndingDistance) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); double d = Data.Markers[j].EndingPosition - StartingDistance; TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.MarkerEndEvent(d, Data.Markers[j].Texture); } } } // sound if (!PreviewOnly) { for (int j = 0; j < Data.Blocks[i].Sound.Length; j++) { if (Data.Blocks[i].Sound[j].Type == SoundType.TrainStatic | Data.Blocks[i].Sound[j].Type == SoundType.TrainDynamic) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); double d = Data.Blocks[i].Sound[j].TrackPosition - StartingDistance; switch (Data.Blocks[i].Sound[j].Type) { case SoundType.TrainStatic: TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.SoundEvent(d, Data.Blocks[i].Sound[j].SoundBuffer, true, true, false, new Vector3(0.0, 0.0, 0.0), 0.0); break; case SoundType.TrainDynamic: TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.SoundEvent(d, Data.Blocks[i].Sound[j].SoundBuffer, false, false, true, new Vector3(0.0, 0.0, 0.0), Data.Blocks[i].Sound[j].Speed); break; } } } } // turn if (Data.Blocks[i].Turn != 0.0) { double ag = -Math.Atan(Data.Blocks[i].Turn); double cosag = Math.Cos(ag); double sinag = Math.Sin(ag); World.Rotate(ref Direction, cosag, sinag); World.RotatePlane(ref TrackManager.CurrentTrack.Elements[n].WorldDirection, cosag, sinag); World.RotatePlane(ref TrackManager.CurrentTrack.Elements[n].WorldSide, cosag, sinag); World.Cross(TrackManager.CurrentTrack.Elements[n].WorldDirection.X, TrackManager.CurrentTrack.Elements[n].WorldDirection.Y, TrackManager.CurrentTrack.Elements[n].WorldDirection.Z, TrackManager.CurrentTrack.Elements[n].WorldSide.X, TrackManager.CurrentTrack.Elements[n].WorldSide.Y, TrackManager.CurrentTrack.Elements[n].WorldSide.Z, out TrackManager.CurrentTrack.Elements[n].WorldUp.X, out TrackManager.CurrentTrack.Elements[n].WorldUp.Y, out TrackManager.CurrentTrack.Elements[n].WorldUp.Z); } // curves double a = 0.0; double c = Data.BlockInterval; double h = 0.0; if (WorldTrackElement.CurveRadius != 0.0 & Data.Blocks[i].Pitch != 0.0) { double d = Data.BlockInterval; double p = Data.Blocks[i].Pitch; double r = WorldTrackElement.CurveRadius; double s = d / Math.Sqrt(1.0 + p * p); h = s * p; double b = s / Math.Abs(r); c = Math.Sqrt(2.0 * r * r * (1.0 - Math.Cos(b))); a = 0.5 * (double)Math.Sign(r) * b; World.Rotate(ref Direction, Math.Cos(-a), Math.Sin(-a)); } else if (WorldTrackElement.CurveRadius != 0.0) { double d = Data.BlockInterval; double r = WorldTrackElement.CurveRadius; double b = d / Math.Abs(r); c = Math.Sqrt(2.0 * r * r * (1.0 - Math.Cos(b))); a = 0.5 * (double)Math.Sign(r) * b; World.Rotate(ref Direction, Math.Cos(-a), Math.Sin(-a)); } else if (Data.Blocks[i].Pitch != 0.0) { double p = Data.Blocks[i].Pitch; double d = Data.BlockInterval; c = d / Math.Sqrt(1.0 + p * p); h = c * p; } double TrackYaw = Math.Atan2(Direction.X, Direction.Y); double TrackPitch = Math.Atan(Data.Blocks[i].Pitch); World.Transformation GroundTransformation = new World.Transformation(TrackYaw, 0.0, 0.0); World.Transformation TrackTransformation = new World.Transformation(TrackYaw, TrackPitch, 0.0); World.Transformation NullTransformation = new World.Transformation(0.0, 0.0, 0.0); // ground if (!PreviewOnly) { int cb = (int)Math.Floor((double)i + 0.001); int ci = (cb % Data.Blocks[i].Cycle.Length + Data.Blocks[i].Cycle.Length) % Data.Blocks[i].Cycle.Length; int gi = Data.Blocks[i].Cycle[ci]; if (gi >= 0 & gi < Data.Structure.Ground.Length) { if (Data.Structure.Ground[gi] != null) { ObjectManager.CreateObject(Data.Structure.Ground[Data.Blocks[i].Cycle[ci]], Position + new Vector3(0.0, -Data.Blocks[i].Height, 0.0), GroundTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } // ground-aligned free objects if (!PreviewOnly) { for (int j = 0; j < Data.Blocks[i].GroundFreeObj.Length; j++) { int sttype = Data.Blocks[i].GroundFreeObj[j].Type; double d = Data.Blocks[i].GroundFreeObj[j].TrackPosition - StartingDistance; double dx = Data.Blocks[i].GroundFreeObj[j].X; double dy = Data.Blocks[i].GroundFreeObj[j].Y; Vector3 wpos = Position + new Vector3(Direction.X * d + Direction.Y * dx, dy - Data.Blocks[i].Height, Direction.Y * d - Direction.X * dx); double tpos = Data.Blocks[i].GroundFreeObj[j].TrackPosition; ObjectManager.CreateObject(Data.Structure.FreeObj[sttype], wpos, GroundTransformation, new World.Transformation(Data.Blocks[i].GroundFreeObj[j].Yaw, Data.Blocks[i].GroundFreeObj[j].Pitch, Data.Blocks[i].GroundFreeObj[j].Roll), Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, tpos); } } // rail-aligned objects if (!PreviewOnly) { for (int j = 0; j < Data.Blocks[i].Rail.Length; j++) { if (j > 0 && !Data.Blocks[i].Rail[j].RailStart) continue; // rail Vector3 pos; World.Transformation RailTransformation; double planar, updown; if (j == 0) { // rail 0 pos = Position; planar = 0.0; updown = 0.0; RailTransformation = new World.Transformation(TrackTransformation, planar, updown, 0.0); pos = Position; } else { // rails 1-infinity double x = Data.Blocks[i].Rail[j].RailStartX; double y = Data.Blocks[i].Rail[j].RailStartY; Vector3 offset = new Vector3(Direction.Y * x, y, -Direction.X * x); pos = Position + offset; double dh; if (i < Data.Blocks.Length - 1 && Data.Blocks[i + 1].Rail.Length > j) { // take orientation of upcoming block into account World.Vector2D Direction2 = Direction; Vector3 Position2 = Position; Position2.X += Direction.X * c; Position2.Y += h; Position2.Z += Direction.Y * c; if (a != 0.0) { World.Rotate(ref Direction2, Math.Cos(-a), Math.Sin(-a)); } if (Data.Blocks[i + 1].Turn != 0.0) { double ag = -Math.Atan(Data.Blocks[i + 1].Turn); double cosag = Math.Cos(ag); double sinag = Math.Sin(ag); World.Rotate(ref Direction2, cosag, sinag); } double a2 = 0.0; double c2 = Data.BlockInterval; double h2 = 0.0; if (Data.Blocks[i + 1].CurrentTrackState.CurveRadius != 0.0 & Data.Blocks[i + 1].Pitch != 0.0) { double d2 = Data.BlockInterval; double p2 = Data.Blocks[i + 1].Pitch; double r2 = Data.Blocks[i + 1].CurrentTrackState.CurveRadius; double s2 = d2 / Math.Sqrt(1.0 + p2 * p2); h2 = s2 * p2; double b2 = s2 / Math.Abs(r2); c2 = Math.Sqrt(2.0 * r2 * r2 * (1.0 - Math.Cos(b2))); a2 = 0.5 * (double)Math.Sign(r2) * b2; World.Rotate(ref Direction2, Math.Cos(-a2), Math.Sin(-a2)); } else if (Data.Blocks[i + 1].CurrentTrackState.CurveRadius != 0.0) { double d2 = Data.BlockInterval; double r2 = Data.Blocks[i + 1].CurrentTrackState.CurveRadius; double b2 = d2 / Math.Abs(r2); c2 = Math.Sqrt(2.0 * r2 * r2 * (1.0 - Math.Cos(b2))); a2 = 0.5 * (double)Math.Sign(r2) * b2; World.Rotate(ref Direction2, Math.Cos(-a2), Math.Sin(-a2)); } else if (Data.Blocks[i + 1].Pitch != 0.0) { double p2 = Data.Blocks[i + 1].Pitch; double d2 = Data.BlockInterval; c2 = d2 / Math.Sqrt(1.0 + p2 * p2); h2 = c2 * p2; } double TrackYaw2 = Math.Atan2(Direction2.X, Direction2.Y); double TrackPitch2 = Math.Atan(Data.Blocks[i + 1].Pitch); World.Transformation GroundTransformation2 = new World.Transformation(TrackYaw2, 0.0, 0.0); World.Transformation TrackTransformation2 = new World.Transformation(TrackYaw2, TrackPitch2, 0.0); double x2 = Data.Blocks[i + 1].Rail[j].RailEndX; double y2 = Data.Blocks[i + 1].Rail[j].RailEndY; Vector3 offset2 = new Vector3(Direction2.Y * x2, y2, -Direction2.X * x2); Vector3 pos2 = Position2 + offset2; double rx = pos2.X - pos.X; double ry = pos2.Y - pos.Y; double rz = pos2.Z - pos.Z; World.Normalize(ref rx, ref ry, ref rz); RailTransformation.Z = new Vector3(rx, ry, rz); RailTransformation.X = new Vector3(rz, 0.0, -rx); World.Normalize(ref RailTransformation.X.X, ref RailTransformation.X.Z); RailTransformation.Y = Vector3.Cross(RailTransformation.Z, RailTransformation.X); double dx = Data.Blocks[i + 1].Rail[j].RailEndX - Data.Blocks[i].Rail[j].RailStartX; double dy = Data.Blocks[i + 1].Rail[j].RailEndY - Data.Blocks[i].Rail[j].RailStartY; planar = Math.Atan(dx / c); dh = dy / c; updown = Math.Atan(dh); } else { planar = 0.0; dh = 0.0; updown = 0.0; RailTransformation = new World.Transformation(TrackTransformation, 0.0, 0.0, 0.0); } } if (Data.Blocks[i].RailType[j] < Data.Structure.Rail.Length) { if (Data.Structure.Rail[Data.Blocks[i].RailType[j]] != null) { ObjectManager.CreateObject(Data.Structure.Rail[Data.Blocks[i].RailType[j]], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } // points of interest for (int k = 0; k < Data.Blocks[i].PointsOfInterest.Length; k++) { if (Data.Blocks[i].PointsOfInterest[k].RailIndex == j) { double d = Data.Blocks[i].PointsOfInterest[k].TrackPosition - StartingDistance; double x = Data.Blocks[i].PointsOfInterest[k].X; double y = Data.Blocks[i].PointsOfInterest[k].Y; int m = Game.PointsOfInterest.Length; Array.Resize<Game.PointOfInterest>(ref Game.PointsOfInterest, m + 1); Game.PointsOfInterest[m].TrackPosition = Data.Blocks[i].PointsOfInterest[k].TrackPosition; if (i < Data.Blocks.Length - 1 && Data.Blocks[i + 1].Rail.Length > j) { double dx = Data.Blocks[i + 1].Rail[j].RailEndX - Data.Blocks[i].Rail[j].RailStartX; double dy = Data.Blocks[i + 1].Rail[j].RailEndY - Data.Blocks[i].Rail[j].RailStartY; dx = Data.Blocks[i].Rail[j].RailStartX + d / Data.BlockInterval * dx; dy = Data.Blocks[i].Rail[j].RailStartY + d / Data.BlockInterval * dy; Game.PointsOfInterest[m].TrackOffset = new Vector3(x + dx, y + dy, 0.0); } else { double dx = Data.Blocks[i].Rail[j].RailStartX; double dy = Data.Blocks[i].Rail[j].RailStartY; Game.PointsOfInterest[m].TrackOffset = new Vector3(x + dx, y + dy, 0.0); } Game.PointsOfInterest[m].TrackYaw = Data.Blocks[i].PointsOfInterest[k].Yaw + planar; Game.PointsOfInterest[m].TrackPitch = Data.Blocks[i].PointsOfInterest[k].Pitch + updown; Game.PointsOfInterest[m].TrackRoll = Data.Blocks[i].PointsOfInterest[k].Roll; Game.PointsOfInterest[m].Text = Data.Blocks[i].PointsOfInterest[k].Text; } } // poles if (Data.Blocks[i].RailPole.Length > j && Data.Blocks[i].RailPole[j].Exists) { double dz = StartingDistance / Data.Blocks[i].RailPole[j].Interval; dz -= Math.Floor(dz + 0.5); if (dz >= -0.01 & dz <= 0.01) { if (Data.Blocks[i].RailPole[j].Mode == 0) { if (Data.Blocks[i].RailPole[j].Location <= 0.0) { ObjectManager.CreateObject(Data.Structure.Poles[0][Data.Blocks[i].RailPole[j].Type], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } else { ObjectManager.UnifiedObject Pole = GetMirroredObject(Data.Structure.Poles[0][Data.Blocks[i].RailPole[j].Type]); ObjectManager.CreateObject(Pole, pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } else { int m = Data.Blocks[i].RailPole[j].Mode; double dx = -Data.Blocks[i].RailPole[j].Location * 3.8; double wa = Math.Atan2(Direction.Y, Direction.X) - planar; double wx = Math.Cos(wa); double wy = Math.Tan(updown); double wz = Math.Sin(wa); World.Normalize(ref wx, ref wy, ref wz); double sx = Direction.Y; double sy = 0.0; double sz = -Direction.X; Vector3 wpos = pos + new Vector3(sx * dx + wx * dz, sy * dx + wy * dz, sz * dx + wz * dz); int type = Data.Blocks[i].RailPole[j].Type; ObjectManager.CreateObject(Data.Structure.Poles[m][type], wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } // walls if (Data.Blocks[i].RailWall.Length > j && Data.Blocks[i].RailWall[j].Exists) { if (Data.Blocks[i].RailWall[j].Direction <= 0) { ObjectManager.CreateObject(Data.Structure.WallL[Data.Blocks[i].RailWall[j].Type], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].RailWall[j].Direction >= 0) { ObjectManager.CreateObject(Data.Structure.WallR[Data.Blocks[i].RailWall[j].Type], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } // dikes if (Data.Blocks[i].RailDike.Length > j && Data.Blocks[i].RailDike[j].Exists) { if (Data.Blocks[i].RailDike[j].Direction <= 0) { ObjectManager.CreateObject(Data.Structure.DikeL[Data.Blocks[i].RailDike[j].Type], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].RailDike[j].Direction >= 0) { ObjectManager.CreateObject(Data.Structure.DikeR[Data.Blocks[i].RailDike[j].Type], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } // sounds if (j == 0) { for (int k = 0; k < Data.Blocks[i].Sound.Length; k++) { if (Data.Blocks[i].Sound[k].Type == SoundType.World) { if (Data.Blocks[i].Sound[k].SoundBuffer != null) { double d = Data.Blocks[i].Sound[k].TrackPosition - StartingDistance; double dx = Data.Blocks[i].Sound[k].X; double dy = Data.Blocks[i].Sound[k].Y; double wa = Math.Atan2(Direction.Y, Direction.X) - planar; double wx = Math.Cos(wa); double wy = Math.Tan(updown); double wz = Math.Sin(wa); World.Normalize(ref wx, ref wy, ref wz); double sx = Direction.Y; double sy = 0.0; double sz = -Direction.X; double ux, uy, uz; World.Cross(wx, wy, wz, sx, sy, sz, out ux, out uy, out uz); Vector3 wpos = pos + new Vector3(sx * dx + ux * dy + wx * d, sy * dx + uy * dy + wy * d, sz * dx + uz * dy + wz * d); Sounds.PlaySound(Data.Blocks[i].Sound[k].SoundBuffer, 1.0, 1.0, wpos, true); } } } } // forms for (int k = 0; k < Data.Blocks[i].Form.Length; k++) { // primary rail if (Data.Blocks[i].Form[k].PrimaryRail == j) { if (Data.Blocks[i].Form[k].SecondaryRail == Form.SecondaryRailStub) { if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormL.Length || Data.Structure.FormL[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.FormL[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); if (Data.Blocks[i].Form[k].RoofType > 0) { if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofL.Length || Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } } else if (Data.Blocks[i].Form[k].SecondaryRail == Form.SecondaryRailL) { if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormL.Length || Data.Structure.FormL[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.FormL[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormCL.Length || Data.Structure.FormCL[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormCL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateStaticObject(Data.Structure.FormCL[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType > 0) { if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofL.Length || Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofCL.Length || Data.Structure.RoofCL[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofCL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateStaticObject(Data.Structure.RoofCL[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } else if (Data.Blocks[i].Form[k].SecondaryRail == Form.SecondaryRailR) { if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormR.Length || Data.Structure.FormR[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.FormR[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormCR.Length || Data.Structure.FormCR[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormCR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateStaticObject(Data.Structure.FormCR[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType > 0) { if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofR.Length || Data.Structure.RoofR[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.RoofR[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofCR.Length || Data.Structure.RoofCR[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofCR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateStaticObject(Data.Structure.RoofCR[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } else if (Data.Blocks[i].Form[k].SecondaryRail > 0) { int p = Data.Blocks[i].Form[k].PrimaryRail; double px0 = p > 0 ? Data.Blocks[i].Rail[p].RailStartX : 0.0; double px1 = p > 0 ? Data.Blocks[i + 1].Rail[p].RailEndX : 0.0; int s = Data.Blocks[i].Form[k].SecondaryRail; if (s < 0 || s >= Data.Blocks[i].Rail.Length || !Data.Blocks[i].Rail[s].RailStart) { Interface.AddMessage(Interface.MessageType.Error, false, "RailIndex2 is out of range in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName); } else { double sx0 = Data.Blocks[i].Rail[s].RailStartX; double sx1 = Data.Blocks[i + 1].Rail[s].RailEndX; double d0 = sx0 - px0; double d1 = sx1 - px1; if (d0 < 0.0) { if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormL.Length || Data.Structure.FormL[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.FormL[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormCL.Length || Data.Structure.FormCL[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormCL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.StaticObject FormC = GetTransformedStaticObject(Data.Structure.FormCL[Data.Blocks[i].Form[k].FormType], d0, d1); ObjectManager.CreateStaticObject(FormC, pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType > 0) { if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofL.Length || Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofCL.Length || Data.Structure.RoofCL[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofCL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.StaticObject RoofC = GetTransformedStaticObject(Data.Structure.RoofCL[Data.Blocks[i].Form[k].RoofType], d0, d1); ObjectManager.CreateStaticObject(RoofC, pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } else if (d0 > 0.0) { if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormR.Length || Data.Structure.FormR[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.FormR[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormCR.Length || Data.Structure.FormCR[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormCR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.StaticObject FormC = GetTransformedStaticObject(Data.Structure.FormCR[Data.Blocks[i].Form[k].FormType], d0, d1); ObjectManager.CreateStaticObject(FormC, pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType > 0) { if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofR.Length || Data.Structure.RoofR[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.RoofR[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofCR.Length || Data.Structure.RoofCR[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofCR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.StaticObject RoofC = GetTransformedStaticObject(Data.Structure.RoofCR[Data.Blocks[i].Form[k].RoofType], d0, d1); ObjectManager.CreateStaticObject(RoofC, pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } } } } // secondary rail if (Data.Blocks[i].Form[k].SecondaryRail == j) { int p = Data.Blocks[i].Form[k].PrimaryRail; double px = p > 0 ? Data.Blocks[i].Rail[p].RailStartX : 0.0; int s = Data.Blocks[i].Form[k].SecondaryRail; double sx = Data.Blocks[i].Rail[s].RailStartX; double d = px - sx; if (d < 0.0) { if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormL.Length || Data.Structure.FormL[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.FormL[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType > 0) { if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofL.Length || Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofL not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.RoofL[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } else { if (Data.Blocks[i].Form[k].FormType >= Data.Structure.FormR.Length || Data.Structure.FormR[Data.Blocks[i].Form[k].FormType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "FormStructureIndex references a FormR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.FormR[Data.Blocks[i].Form[k].FormType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } if (Data.Blocks[i].Form[k].RoofType > 0) { if (Data.Blocks[i].Form[k].RoofType >= Data.Structure.RoofR.Length || Data.Structure.RoofR[Data.Blocks[i].Form[k].RoofType] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "RoofStructureIndex references a RoofR not loaded in Track.Form at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.CreateObject(Data.Structure.RoofR[Data.Blocks[i].Form[k].RoofType], pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } } } // cracks for (int k = 0; k < Data.Blocks[i].Crack.Length; k++) { if (Data.Blocks[i].Crack[k].PrimaryRail == j) { int p = Data.Blocks[i].Crack[k].PrimaryRail; double px0 = p > 0 ? Data.Blocks[i].Rail[p].RailStartX : 0.0; double px1 = p > 0 ? Data.Blocks[i + 1].Rail[p].RailEndX : 0.0; int s = Data.Blocks[i].Crack[k].SecondaryRail; if (s < 0 || s >= Data.Blocks[i].Rail.Length || !Data.Blocks[i].Rail[s].RailStart) { Interface.AddMessage(Interface.MessageType.Error, false, "RailIndex2 is out of range in Track.Crack at track position " + StartingDistance.ToString(Culture) + " in file " + FileName); } else { double sx0 = Data.Blocks[i].Rail[s].RailStartX; double sx1 = Data.Blocks[i + 1].Rail[s].RailEndX; double d0 = sx0 - px0; double d1 = sx1 - px1; if (d0 < 0.0) { if (Data.Blocks[i].Crack[k].Type >= Data.Structure.CrackL.Length || Data.Structure.CrackL[Data.Blocks[i].Crack[k].Type] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "CrackStructureIndex references a CrackL not loaded in Track.Crack at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.StaticObject Crack = GetTransformedStaticObject(Data.Structure.CrackL[Data.Blocks[i].Crack[k].Type], d0, d1); ObjectManager.CreateStaticObject(Crack, pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } else if (d0 > 0.0) { if (Data.Blocks[i].Crack[k].Type >= Data.Structure.CrackR.Length || Data.Structure.CrackR[Data.Blocks[i].Crack[k].Type] == null) { Interface.AddMessage(Interface.MessageType.Error, false, "CrackStructureIndex references a CrackR not loaded in Track.Crack at track position " + StartingDistance.ToString(Culture) + " in file " + FileName + "."); } else { ObjectManager.StaticObject Crack = GetTransformedStaticObject(Data.Structure.CrackR[Data.Blocks[i].Crack[k].Type], d0, d1); ObjectManager.CreateStaticObject(Crack, pos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, StartingDistance); } } } } } // free objects if (Data.Blocks[i].RailFreeObj.Length > j && Data.Blocks[i].RailFreeObj[j] != null) { for (int k = 0; k < Data.Blocks[i].RailFreeObj[j].Length; k++) { int sttype = Data.Blocks[i].RailFreeObj[j][k].Type; double dx = Data.Blocks[i].RailFreeObj[j][k].X; double dy = Data.Blocks[i].RailFreeObj[j][k].Y; double dz = Data.Blocks[i].RailFreeObj[j][k].TrackPosition - StartingDistance; Vector3 wpos = pos; wpos.X += dx * RailTransformation.X.X + dy * RailTransformation.Y.X + dz * RailTransformation.Z.X; wpos.Y += dx * RailTransformation.X.Y + dy * RailTransformation.Y.Y + dz * RailTransformation.Z.Y; wpos.Z += dx * RailTransformation.X.Z + dy * RailTransformation.Y.Z + dz * RailTransformation.Z.Z; double tpos = Data.Blocks[i].RailFreeObj[j][k].TrackPosition; ObjectManager.CreateObject(Data.Structure.FreeObj[sttype], wpos, RailTransformation, new World.Transformation(Data.Blocks[i].RailFreeObj[j][k].Yaw, Data.Blocks[i].RailFreeObj[j][k].Pitch, Data.Blocks[i].RailFreeObj[j][k].Roll), -1, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, tpos, 1.0, false); } } // transponder objects if (j == 0) { for (int k = 0; k < Data.Blocks[i].Transponder.Length; k++) { ObjectManager.UnifiedObject obj = null; if (Data.Blocks[i].Transponder[k].ShowDefaultObject) { switch (Data.Blocks[i].Transponder[k].Type) { case 0: obj = TransponderS; break; case 1: obj = TransponderSN; break; case 2: obj = TransponderFalseStart; break; case 3: obj = TransponderPOrigin; break; case 4: obj = TransponderPStop; break; } } else { int b = Data.Blocks[i].Transponder[k].BeaconStructureIndex; if (b >= 0 & b < Data.Structure.Beacon.Length) { obj = Data.Structure.Beacon[b]; } } if (obj != null) { double dx = Data.Blocks[i].Transponder[k].X; double dy = Data.Blocks[i].Transponder[k].Y; double dz = Data.Blocks[i].Transponder[k].TrackPosition - StartingDistance; Vector3 wpos = pos; wpos.X += dx * RailTransformation.X.X + dy * RailTransformation.Y.X + dz * RailTransformation.Z.X; wpos.Y += dx * RailTransformation.X.Y + dy * RailTransformation.Y.Y + dz * RailTransformation.Z.Y; wpos.Z += dx * RailTransformation.X.Z + dy * RailTransformation.Y.Z + dz * RailTransformation.Z.Z; double tpos = Data.Blocks[i].Transponder[k].TrackPosition; if (Data.Blocks[i].Transponder[k].ShowDefaultObject) { double b = 0.25 + 0.75 * GetBrightness(ref Data, tpos); ObjectManager.CreateObject(obj, wpos, RailTransformation, new World.Transformation(Data.Blocks[i].Transponder[k].Yaw, Data.Blocks[i].Transponder[k].Pitch, Data.Blocks[i].Transponder[k].Roll), -1, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, false); } else { ObjectManager.CreateObject(obj, wpos, RailTransformation, new World.Transformation(Data.Blocks[i].Transponder[k].Yaw, Data.Blocks[i].Transponder[k].Pitch, Data.Blocks[i].Transponder[k].Roll), Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, tpos); } } } } // sections/signals/transponders if (j == 0) { // signals for (int k = 0; k < Data.Blocks[i].Signal.Length; k++) { SignalData sd; if (Data.Blocks[i].Signal[k].SignalCompatibilityObjectIndex >= 0) { sd = Data.CompatibilitySignalData[Data.Blocks[i].Signal[k].SignalCompatibilityObjectIndex]; } else { sd = Data.SignalData[Data.Blocks[i].Signal[k].SignalObjectIndex]; } // objects double dz = Data.Blocks[i].Signal[k].TrackPosition - StartingDistance; if (Data.Blocks[i].Signal[k].ShowPost) { // post double dx = Data.Blocks[i].Signal[k].X; Vector3 wpos = pos; wpos.X += dx * RailTransformation.X.X + dz * RailTransformation.Z.X; wpos.Y += dx * RailTransformation.X.Y + dz * RailTransformation.Z.Y; wpos.Z += dx * RailTransformation.X.Z + dz * RailTransformation.Z.Z; double tpos = Data.Blocks[i].Signal[k].TrackPosition; double b = 0.25 + 0.75 * GetBrightness(ref Data, tpos); ObjectManager.CreateStaticObject(SignalPost, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, false); } if (Data.Blocks[i].Signal[k].ShowObject) { // signal object double dx = Data.Blocks[i].Signal[k].X; double dy = Data.Blocks[i].Signal[k].Y; Vector3 wpos = pos; wpos.X += dx * RailTransformation.X.X + dy * RailTransformation.Y.X + dz * RailTransformation.Z.X; wpos.Y += dx * RailTransformation.X.Y + dy * RailTransformation.Y.Y + dz * RailTransformation.Z.Y; wpos.Z += dx * RailTransformation.X.Z + dy * RailTransformation.Y.Z + dz * RailTransformation.Z.Z; double tpos = Data.Blocks[i].Signal[k].TrackPosition; if (sd is AnimatedObjectSignalData) { AnimatedObjectSignalData aosd = (AnimatedObjectSignalData)sd; ObjectManager.CreateObject(aosd.Objects, wpos, RailTransformation, new World.Transformation(Data.Blocks[i].Signal[k].Yaw, Data.Blocks[i].Signal[k].Pitch, Data.Blocks[i].Signal[k].Roll), Data.Blocks[i].Signal[k].Section, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, tpos, 1.0, false); } else if (sd is CompatibilitySignalData) { CompatibilitySignalData csd = (CompatibilitySignalData)sd; if (csd.Numbers.Length != 0) { double brightness = 0.25 + 0.75 * GetBrightness(ref Data, tpos); ObjectManager.AnimatedObjectCollection aoc = new ObjectManager.AnimatedObjectCollection(); aoc.Objects = new ObjectManager.AnimatedObject[1]; aoc.Objects[0] = new ObjectManager.AnimatedObject(); aoc.Objects[0].States = new ObjectManager.AnimatedObjectState[csd.Numbers.Length]; for (int l = 0; l < csd.Numbers.Length; l++) { aoc.Objects[0].States[l].Object = ObjectManager.CloneObject(csd.Objects[l]); } string expr = ""; for (int l = 0; l < csd.Numbers.Length - 1; l++) { expr += "section " + csd.Numbers[l].ToString(Culture) + " <= " + l.ToString(Culture) + " "; } expr += (csd.Numbers.Length - 1).ToString(Culture); for (int l = 0; l < csd.Numbers.Length - 1; l++) { expr += " ?"; } aoc.Objects[0].StateFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(expr); aoc.Objects[0].RefreshRate = 1.0 + 0.01 * Program.RandomNumberGenerator.NextDouble(); ObjectManager.CreateObject(aoc, wpos, RailTransformation, new World.Transformation(Data.Blocks[i].Signal[k].Yaw, Data.Blocks[i].Signal[k].Pitch, Data.Blocks[i].Signal[k].Roll), Data.Blocks[i].Signal[k].Section, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, tpos, brightness, false); } } else if (sd is Bve4SignalData) { Bve4SignalData b4sd = (Bve4SignalData)sd; if (b4sd.SignalTextures.Length != 0) { int m = Math.Max(b4sd.SignalTextures.Length, b4sd.GlowTextures.Length); int zn = 0; for (int l = 0; l < m; l++) { if (l < b4sd.SignalTextures.Length && b4sd.SignalTextures[l] != null || l < b4sd.GlowTextures.Length && b4sd.GlowTextures[l] != null) { zn++; } } ObjectManager.AnimatedObjectCollection aoc = new ObjectManager.AnimatedObjectCollection(); aoc.Objects = new ObjectManager.AnimatedObject[1]; aoc.Objects[0] = new ObjectManager.AnimatedObject(); aoc.Objects[0].States = new ObjectManager.AnimatedObjectState[zn]; int zi = 0; string expr = ""; for (int l = 0; l < m; l++) { bool qs = l < b4sd.SignalTextures.Length && b4sd.SignalTextures[l] != null; bool qg = l < b4sd.GlowTextures.Length && b4sd.GlowTextures[l] != null; if (qs & qg) { ObjectManager.StaticObject so = ObjectManager.CloneObject(b4sd.BaseObject, b4sd.SignalTextures[l], null); ObjectManager.StaticObject go = ObjectManager.CloneObject(b4sd.GlowObject, b4sd.GlowTextures[l], null); ObjectManager.JoinObjects(ref so, go); aoc.Objects[0].States[zi].Object = so; } else if (qs) { ObjectManager.StaticObject so = ObjectManager.CloneObject(b4sd.BaseObject, b4sd.SignalTextures[l], null); aoc.Objects[0].States[zi].Object = so; } else if (qg) { ObjectManager.StaticObject go = ObjectManager.CloneObject(b4sd.GlowObject, b4sd.GlowTextures[l], null); aoc.Objects[0].States[zi].Object = go; } if (qs | qg) { if (zi < zn - 1) { expr += "section " + l.ToString(Culture) + " <= " + zi.ToString(Culture) + " "; } else { expr += zi.ToString(Culture); } zi++; } } for (int l = 0; l < zn - 1; l++) { expr += " ?"; } aoc.Objects[0].StateFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(expr); aoc.Objects[0].RefreshRate = 1.0 + 0.01 * Program.RandomNumberGenerator.NextDouble(); ObjectManager.CreateObject(aoc, wpos, RailTransformation, new World.Transformation(Data.Blocks[i].Signal[k].Yaw, Data.Blocks[i].Signal[k].Pitch, Data.Blocks[i].Signal[k].Roll), Data.Blocks[i].Signal[k].Section, Data.AccurateObjectDisposal, StartingDistance, EndingDistance, Data.BlockInterval, tpos, 1.0, false); } } } } // sections for (int k = 0; k < Data.Blocks[i].Section.Length; k++) { int m = Game.Sections.Length; Array.Resize<Game.Section>(ref Game.Sections, m + 1); Game.Sections[m].SignalIndices = new int[] { }; // create associated transponders for (int g = 0; g <= i; g++) { for (int l = 0; l < Data.Blocks[g].Transponder.Length; l++) { if (Data.Blocks[g].Transponder[l].Type != -1 & Data.Blocks[g].Transponder[l].Section == m) { int o = TrackManager.CurrentTrack.Elements[n - i + g].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n - i + g].Events, o + 1); double dt = Data.Blocks[g].Transponder[l].TrackPosition - StartingDistance + (double)(i - g) * Data.BlockInterval; TrackManager.CurrentTrack.Elements[n - i + g].Events[o] = new TrackManager.TransponderEvent(dt, Data.Blocks[g].Transponder[l].Type, Data.Blocks[g].Transponder[l].Data, m); Data.Blocks[g].Transponder[l].Type = -1; } } } // create section Game.Sections[m].TrackPosition = Data.Blocks[i].Section[k].TrackPosition; Game.Sections[m].Aspects = new Game.SectionAspect[Data.Blocks[i].Section[k].Aspects.Length]; for (int l = 0; l < Data.Blocks[i].Section[k].Aspects.Length; l++) { Game.Sections[m].Aspects[l].Number = Data.Blocks[i].Section[k].Aspects[l]; if (Data.Blocks[i].Section[k].Aspects[l] >= 0 & Data.Blocks[i].Section[k].Aspects[l] < Data.SignalSpeeds.Length) { Game.Sections[m].Aspects[l].Speed = Data.SignalSpeeds[Data.Blocks[i].Section[k].Aspects[l]]; } else { Game.Sections[m].Aspects[l].Speed = double.PositiveInfinity; } } Game.Sections[m].Type = Data.Blocks[i].Section[k].Type; Game.Sections[m].CurrentAspect = -1; if (m > 0) { Game.Sections[m].PreviousSection = m - 1; Game.Sections[m - 1].NextSection = m; } else { Game.Sections[m].PreviousSection = -1; } Game.Sections[m].NextSection = -1; Game.Sections[m].StationIndex = Data.Blocks[i].Section[k].DepartureStationIndex; Game.Sections[m].Invisible = Data.Blocks[i].Section[k].Invisible; Game.Sections[m].Trains = new TrainManager.Train[] { }; // create section change event double d = Data.Blocks[i].Section[k].TrackPosition - StartingDistance; int p = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, p + 1); TrackManager.CurrentTrack.Elements[n].Events[p] = new TrackManager.SectionChangeEvent(d, m - 1, m); } // transponders introduced after corresponding sections for (int l = 0; l < Data.Blocks[i].Transponder.Length; l++) { if (Data.Blocks[i].Transponder[l].Type != -1) { int t = Data.Blocks[i].Transponder[l].Section; if (t >= 0 & t < Game.Sections.Length) { int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); double dt = Data.Blocks[i].Transponder[l].TrackPosition - StartingDistance; TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.TransponderEvent(dt, Data.Blocks[i].Transponder[l].Type, Data.Blocks[i].Transponder[l].Data, t); Data.Blocks[i].Transponder[l].Type = -1; } } } } // limit if (j == 0) { for (int k = 0; k < Data.Blocks[i].Limit.Length; k++) { if (Data.Blocks[i].Limit[k].Direction != 0) { double dx = 2.2 * (double)Data.Blocks[i].Limit[k].Direction; double dz = Data.Blocks[i].Limit[k].TrackPosition - StartingDistance; Vector3 wpos = pos; wpos.X += dx * RailTransformation.X.X + dz * RailTransformation.Z.X; wpos.Y += dx * RailTransformation.X.Y + dz * RailTransformation.Z.Y; wpos.Z += dx * RailTransformation.X.Z + dz * RailTransformation.Z.Z; double tpos = Data.Blocks[i].Limit[k].TrackPosition; double b = 0.25 + 0.75 * GetBrightness(ref Data, tpos); if (Data.Blocks[i].Limit[k].Speed <= 0.0 | Data.Blocks[i].Limit[k].Speed >= 1000.0) { ObjectManager.CreateStaticObject(LimitPostInfinite, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, false); } else { if (Data.Blocks[i].Limit[k].Cource < 0) { ObjectManager.CreateStaticObject(LimitPostLeft, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, false); } else if (Data.Blocks[i].Limit[k].Cource > 0) { ObjectManager.CreateStaticObject(LimitPostRight, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, false); } else { ObjectManager.CreateStaticObject(LimitPostStraight, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, false); } double lim = Data.Blocks[i].Limit[k].Speed / Data.UnitOfSpeed; if (lim < 10.0) { int d0 = (int)Math.Round(lim); int o = ObjectManager.CreateStaticObject(LimitOneDigit, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, true); if (ObjectManager.Objects[o].Mesh.Materials.Length >= 1) { Textures.RegisterTexture(OpenBveApi.Path.CombineFile(LimitGraphicsPath, "limit_" + d0 + ".png"), out ObjectManager.Objects[o].Mesh.Materials[0].DaytimeTexture); } } else if (lim < 100.0) { int d1 = (int)Math.Round(lim); int d0 = d1 % 10; d1 /= 10; int o = ObjectManager.CreateStaticObject(LimitTwoDigits, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, true); if (ObjectManager.Objects[o].Mesh.Materials.Length >= 1) { Textures.RegisterTexture(OpenBveApi.Path.CombineFile(LimitGraphicsPath, "limit_" + d1 + ".png"), out ObjectManager.Objects[o].Mesh.Materials[0].DaytimeTexture); } if (ObjectManager.Objects[o].Mesh.Materials.Length >= 2) { Textures.RegisterTexture(OpenBveApi.Path.CombineFile(LimitGraphicsPath, "limit_" + d0 + ".png"), out ObjectManager.Objects[o].Mesh.Materials[1].DaytimeTexture); } } else { int d2 = (int)Math.Round(lim); int d0 = d2 % 10; int d1 = (d2 / 10) % 10; d2 /= 100; int o = ObjectManager.CreateStaticObject(LimitThreeDigits, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, true); if (ObjectManager.Objects[o].Mesh.Materials.Length >= 1) { Textures.RegisterTexture(OpenBveApi.Path.CombineFile(LimitGraphicsPath, "limit_" + d2 + ".png"), out ObjectManager.Objects[o].Mesh.Materials[0].DaytimeTexture); } if (ObjectManager.Objects[o].Mesh.Materials.Length >= 2) { Textures.RegisterTexture(OpenBveApi.Path.CombineFile(LimitGraphicsPath, "limit_" + d1 + ".png"), out ObjectManager.Objects[o].Mesh.Materials[1].DaytimeTexture); } if (ObjectManager.Objects[o].Mesh.Materials.Length >= 3) { Textures.RegisterTexture(OpenBveApi.Path.CombineFile(LimitGraphicsPath, "limit_" + d0 + ".png"), out ObjectManager.Objects[o].Mesh.Materials[2].DaytimeTexture); } } } } } } // stop if (j == 0) { for (int k = 0; k < Data.Blocks[i].Stop.Length; k++) { if (Data.Blocks[i].Stop[k].Direction != 0) { double dx = 1.8 * (double)Data.Blocks[i].Stop[k].Direction; double dz = Data.Blocks[i].Stop[k].TrackPosition - StartingDistance; Vector3 wpos = pos; wpos.X += dx * RailTransformation.X.X + dz * RailTransformation.Z.X; wpos.Y += dx * RailTransformation.X.Y + dz * RailTransformation.Z.Y; wpos.Z += dx * RailTransformation.X.Z + dz * RailTransformation.Z.Z; double tpos = Data.Blocks[i].Stop[k].TrackPosition; double b = 0.25 + 0.75 * GetBrightness(ref Data, tpos); ObjectManager.CreateStaticObject(StopPost, wpos, RailTransformation, NullTransformation, Data.AccurateObjectDisposal, 0.0, StartingDistance, EndingDistance, Data.BlockInterval, tpos, b, false); } } } } } // finalize block Position.X += Direction.X * c; Position.Y += h; Position.Z += Direction.Y * c; if (a != 0.0) { World.Rotate(ref Direction, Math.Cos(-a), Math.Sin(-a)); } } // orphaned transponders if (!PreviewOnly) { for (int i = Data.FirstUsedBlock; i < Data.Blocks.Length; i++) { for (int j = 0; j < Data.Blocks[i].Transponder.Length; j++) { if (Data.Blocks[i].Transponder[j].Type != -1) { int n = i - Data.FirstUsedBlock; int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); double d = Data.Blocks[i].Transponder[j].TrackPosition - TrackManager.CurrentTrack.Elements[n].StartingTrackPosition; int s = Data.Blocks[i].Transponder[j].Section; if (s >= 0) s = -1; TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.TransponderEvent(d, Data.Blocks[i].Transponder[j].Type, Data.Blocks[i].Transponder[j].Data, s); Data.Blocks[i].Transponder[j].Type = -1; } } } } // insert station end events for (int i = 0; i < Game.Stations.Length; i++) { int j = Game.Stations[i].Stops.Length - 1; if (j >= 0) { double p = Game.Stations[i].Stops[j].TrackPosition + Game.Stations[i].Stops[j].ForwardTolerance + Data.BlockInterval; int k = (int)Math.Floor(p / (double)Data.BlockInterval) - Data.FirstUsedBlock; if (k >= 0 & k < Data.Blocks.Length) { double d = p - (double)(k + Data.FirstUsedBlock) * (double)Data.BlockInterval; int m = TrackManager.CurrentTrack.Elements[k].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[k].Events, m + 1); TrackManager.CurrentTrack.Elements[k].Events[m] = new TrackManager.StationEndEvent(d, i); } } } // create default point of interests if (Game.PointsOfInterest.Length == 0) { Game.PointsOfInterest = new OpenBve.Game.PointOfInterest[Game.Stations.Length]; int n = 0; for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].Stops.Length != 0) { Game.PointsOfInterest[n].Text = Game.Stations[i].Name; Game.PointsOfInterest[n].TrackPosition = Game.Stations[i].Stops[0].TrackPosition; Game.PointsOfInterest[n].TrackOffset = new Vector3(0.0, 2.8, 0.0); if (Game.Stations[i].OpenLeftDoors & !Game.Stations[i].OpenRightDoors) { Game.PointsOfInterest[n].TrackOffset.X = -2.5; } else if (!Game.Stations[i].OpenLeftDoors & Game.Stations[i].OpenRightDoors) { Game.PointsOfInterest[n].TrackOffset.X = 2.5; } n++; } } Array.Resize<Game.PointOfInterest>(ref Game.PointsOfInterest, n); } // convert block-based cant into point-based cant for (int i = CurrentTrackLength - 1; i >= 1; i--) { if (TrackManager.CurrentTrack.Elements[i].CurveCant == 0.0) { TrackManager.CurrentTrack.Elements[i].CurveCant = TrackManager.CurrentTrack.Elements[i - 1].CurveCant; } else if (TrackManager.CurrentTrack.Elements[i - 1].CurveCant != 0.0) { if (Math.Sign(TrackManager.CurrentTrack.Elements[i - 1].CurveCant) == Math.Sign(TrackManager.CurrentTrack.Elements[i].CurveCant)) { if (Math.Abs(TrackManager.CurrentTrack.Elements[i - 1].CurveCant) > Math.Abs(TrackManager.CurrentTrack.Elements[i].CurveCant)) { TrackManager.CurrentTrack.Elements[i].CurveCant = TrackManager.CurrentTrack.Elements[i - 1].CurveCant; } } else { TrackManager.CurrentTrack.Elements[i].CurveCant = 0.5 * (TrackManager.CurrentTrack.Elements[i].CurveCant + TrackManager.CurrentTrack.Elements[i - 1].CurveCant); } } } // finalize Array.Resize<TrackManager.TrackElement>(ref TrackManager.CurrentTrack.Elements, CurrentTrackLength); for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].Stops.Length == 0 & Game.Stations[i].StopMode != Game.StationStopMode.AllPass) { Interface.AddMessage(Interface.MessageType.Warning, false, "Station " + Game.Stations[i].Name + " expects trains to stop but does not define stop points at track position " + Game.Stations[i].DefaultTrackPosition.ToString(Culture) + " in file " + FileName); Game.Stations[i].StopMode = Game.StationStopMode.AllPass; } if (Game.Stations[i].StationType == Game.StationType.ChangeEnds) { if (i < Game.Stations.Length - 1) { if (Game.Stations[i + 1].StopMode != Game.StationStopMode.AllStop) { Interface.AddMessage(Interface.MessageType.Warning, false, "Station " + Game.Stations[i].Name + " is marked as \"change ends\" but the subsequent station does not expect all trains to stop in file " + FileName); Game.Stations[i + 1].StopMode = Game.StationStopMode.AllStop; } } else { Interface.AddMessage(Interface.MessageType.Warning, false, "Station " + Game.Stations[i].Name + " is marked as \"change ends\" but there is no subsequent station defined in file " + FileName); Game.Stations[i].StationType = Game.StationType.Terminal; } } } if (Game.Stations.Length != 0) { Game.Stations[Game.Stations.Length - 1].StationType = Game.StationType.Terminal; } if (TrackManager.CurrentTrack.Elements.Length != 0) { int n = TrackManager.CurrentTrack.Elements.Length - 1; int m = TrackManager.CurrentTrack.Elements[n].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[n].Events, m + 1); TrackManager.CurrentTrack.Elements[n].Events[m] = new TrackManager.TrackEndEvent(Data.BlockInterval); } // insert compatibility beacons if (!PreviewOnly) { List<TrackManager.TransponderEvent> transponders = new List<TrackManager.TransponderEvent>(); bool atc = false; for (int i = 0; i < TrackManager.CurrentTrack.Elements.Length; i++) { for (int j = 0; j < TrackManager.CurrentTrack.Elements[i].Events.Length; j++) { if (!atc) { if (TrackManager.CurrentTrack.Elements[i].Events[j] is TrackManager.StationStartEvent) { TrackManager.StationStartEvent station = (TrackManager.StationStartEvent)TrackManager.CurrentTrack.Elements[i].Events[j]; if (Game.Stations[station.StationIndex].SafetySystem == Game.SafetySystem.Atc) { Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[i].Events, TrackManager.CurrentTrack.Elements[i].Events.Length + 2); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 2] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 0, 0); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 1] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 1, 0); atc = true; } } } else { if (TrackManager.CurrentTrack.Elements[i].Events[j] is TrackManager.StationStartEvent) { TrackManager.StationStartEvent station = (TrackManager.StationStartEvent)TrackManager.CurrentTrack.Elements[i].Events[j]; if (Game.Stations[station.StationIndex].SafetySystem == Game.SafetySystem.Ats) { Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[i].Events, TrackManager.CurrentTrack.Elements[i].Events.Length + 2); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 2] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 2, 0); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 1] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 3, 0); } } else if (TrackManager.CurrentTrack.Elements[i].Events[j] is TrackManager.StationEndEvent) { TrackManager.StationEndEvent station = (TrackManager.StationEndEvent)TrackManager.CurrentTrack.Elements[i].Events[j]; if (Game.Stations[station.StationIndex].SafetySystem == Game.SafetySystem.Atc) { Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[i].Events, TrackManager.CurrentTrack.Elements[i].Events.Length + 2); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 2] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 1, 0); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 1] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 2, 0); } else if (Game.Stations[station.StationIndex].SafetySystem == Game.SafetySystem.Ats) { Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[i].Events, TrackManager.CurrentTrack.Elements[i].Events.Length + 2); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 2] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 3, 0); TrackManager.CurrentTrack.Elements[i].Events[TrackManager.CurrentTrack.Elements[i].Events.Length - 1] = new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcTrackStatus, 0, 0); atc = false; } } else if (TrackManager.CurrentTrack.Elements[i].Events[j] is TrackManager.LimitChangeEvent) { TrackManager.LimitChangeEvent limit = (TrackManager.LimitChangeEvent)TrackManager.CurrentTrack.Elements[i].Events[j]; int speed = (int)Math.Round(Math.Min(4095.0, 3.6 * limit.NextSpeedLimit)); int distance = Math.Min(1048575, (int)Math.Round(TrackManager.CurrentTrack.Elements[i].StartingTrackPosition + limit.TrackPositionDelta)); unchecked { int value = (int)((uint)speed | ((uint)distance << 12)); transponders.Add(new TrackManager.TransponderEvent(0.0, TrackManager.SpecialTransponderTypes.AtcSpeedLimit, value, 0)); } } } if (TrackManager.CurrentTrack.Elements[i].Events[j] is TrackManager.TransponderEvent) { TrackManager.TransponderEvent transponder = TrackManager.CurrentTrack.Elements[i].Events[j] as TrackManager.TransponderEvent; if (transponder.Type == TrackManager.SpecialTransponderTypes.InternalAtsPTemporarySpeedLimit) { int speed = Math.Min(4095, transponder.Data); int distance = Math.Min(1048575, (int)Math.Round(TrackManager.CurrentTrack.Elements[i].StartingTrackPosition + transponder.TrackPositionDelta)); unchecked { int value = (int)((uint)speed | ((uint)distance << 12)); transponder.DontTriggerAnymore = true; } } } } } int n = TrackManager.CurrentTrack.Elements[0].Events.Length; Array.Resize<TrackManager.GeneralEvent>(ref TrackManager.CurrentTrack.Elements[0].Events, n + transponders.Count); for (int i = 0; i < transponders.Count; i++) { TrackManager.CurrentTrack.Elements[0].Events[n + i] = transponders[i]; } } // cant if (!PreviewOnly) { ComputeCantTangents(); int subdivisions = (int)Math.Floor(Data.BlockInterval / 5.0); if (subdivisions >= 2) { SmoothenOutTurns(subdivisions); ComputeCantTangents(); } } }
private static void RenderCube(World.Vector3D Position, World.Vector3D Direction, World.Vector3D Up, World.Vector3D Side, double Size, double CameraX, double CameraY, double CameraZ, int TextureIndex) { int OpenGlTextureIndex = TextureManager.UseTexture(TextureIndex, TextureManager.UseMode.LoadImmediately); if (OpenGlTextureIndex > 0) { if (!TexturingEnabled) { Gl.glEnable(Gl.GL_TEXTURE_2D); TexturingEnabled = false; } Gl.glBindTexture(Gl.GL_TEXTURE_2D, OpenGlTextureIndex); } else { if (TexturingEnabled) { Gl.glDisable(Gl.GL_TEXTURE_2D); TexturingEnabled = false; } } World.Vector3D[] v = new World.Vector3D[8]; v[0] = new World.Vector3D(Size, Size, -Size); v[1] = new World.Vector3D(Size, -Size, -Size); v[2] = new World.Vector3D(-Size, -Size, -Size); v[3] = new World.Vector3D(-Size, Size, -Size); v[4] = new World.Vector3D(Size, Size, Size); v[5] = new World.Vector3D(Size, -Size, Size); v[6] = new World.Vector3D(-Size, -Size, Size); v[7] = new World.Vector3D(-Size, Size, Size); for (int i = 0; i < 8; i++) { World.Rotate(ref v[i].X, ref v[i].Y, ref v[i].Z, Direction.X, Direction.Y, Direction.Z, Up.X, Up.Y, Up.Z, Side.X, Side.Y, Side.Z); v[i].X += Position.X - CameraX; v[i].Y += Position.Y - CameraY; v[i].Z += Position.Z - CameraZ; } int[][] Faces = new int[6][]; Faces[0] = new int[] { 0, 1, 2, 3 }; Faces[1] = new int[] { 0, 4, 5, 1 }; Faces[2] = new int[] { 0, 3, 7, 4 }; Faces[3] = new int[] { 6, 5, 4, 7 }; Faces[4] = new int[] { 6, 7, 3, 2 }; Faces[5] = new int[] { 6, 2, 1, 5 }; if (OpenGlTextureIndex != 0) { World.Vector2D[][] t = new World.Vector2D[6][]; t[0] = new World.Vector2D[] { new World.Vector2D(1.0, 0.0), new World.Vector2D(1.0, 1.0), new World.Vector2D(0.0, 1.0), new World.Vector2D(0.0, 0.0) }; t[1] = new World.Vector2D[] { new World.Vector2D(0.0, 0.0), new World.Vector2D(1.0, 0.0), new World.Vector2D(1.0, 1.0), new World.Vector2D(0.0, 1.0) }; t[2] = new World.Vector2D[] { new World.Vector2D(1.0, 1.0), new World.Vector2D(0.0, 1.0), new World.Vector2D(0.0, 0.0), new World.Vector2D(1.0, 0.0) }; t[3] = new World.Vector2D[] { new World.Vector2D(1.0, 1.0), new World.Vector2D(0.0, 1.0), new World.Vector2D(0.0, 0.0), new World.Vector2D(1.0, 0.0) }; t[4] = new World.Vector2D[] { new World.Vector2D(0.0, 1.0), new World.Vector2D(0.0, 0.0), new World.Vector2D(1.0, 0.0), new World.Vector2D(1.0, 1.0) }; t[5] = new World.Vector2D[] { new World.Vector2D(0.0, 1.0), new World.Vector2D(0.0, 0.0), new World.Vector2D(1.0, 0.0), new World.Vector2D(1.0, 1.0) }; for (int i = 0; i < 6; i++) { Gl.glBegin(Gl.GL_QUADS); Gl.glColor3d(1.0, 1.0, 1.0); for (int j = 0; j < 4; j++) { Gl.glTexCoord2d(t[i][j].X, t[i][j].Y); Gl.glVertex3d(v[Faces[i][j]].X, v[Faces[i][j]].Y, v[Faces[i][j]].Z); } Gl.glEnd(); } } else { for (int i = 0; i < 6; i++) { Gl.glBegin(Gl.GL_QUADS); Gl.glColor3d(1.0, 1.0, 1.0); for (int j = 0; j < 4; j++) { Gl.glVertex3d(v[Faces[i][j]].X, v[Faces[i][j]].Y, v[Faces[i][j]].Z); } Gl.glEnd(); } } }