// // PROCESS MENU COMMAND // /// <summary>Processes a user command for the current menu</summary> /// <param name="cmd">The command to apply to the current menu</param> /// <param name="timeElapsed">The time elapsed since previous frame</param> internal void ProcessCommand(Translations.Command cmd, double timeElapsed) { if (CurrMenu < 0) { return; } // MenuBack is managed independently from single menu data if (cmd == Translations.Command.MenuBack) { PopMenu(); return; } SingleMenu menu = Menus[CurrMenu]; if (menu.Selection == SelectionNone) // if menu has no selection, do nothing { return; } switch (cmd) { case Translations.Command.MenuUp: // UP if (menu.Selection > 0 && !(menu.Items[menu.Selection - 1] is MenuCaption)) { menu.Selection--; PositionMenu(); } break; case Translations.Command.MenuDown: // DOWN if (menu.Selection < menu.Items.Length - 1) { menu.Selection++; PositionMenu(); } break; // case Translations.Command.MenuBack: // ESC: managed above // break; case Translations.Command.MenuEnter: // ENTER if (menu.Items[menu.Selection] is MenuCommand) { MenuCommand menuItem = (MenuCommand)menu.Items[menu.Selection]; switch (menuItem.Tag) { // menu management commands case MenuTag.MenuBack: // BACK TO PREVIOUS MENU Menu.instance.PopMenu(); break; case MenuTag.MenuJumpToStation: // TO STATIONS MENU Menu.instance.PushMenu(MenuType.JumpToStation); break; case MenuTag.MenuExitToMainMenu: // TO EXIT MENU Menu.instance.PushMenu(MenuType.ExitToMainMenu); break; case MenuTag.MenuQuit: // TO QUIT MENU Menu.instance.PushMenu(MenuType.Quit); break; case MenuTag.MenuControls: // TO CONTROLS MENU Menu.instance.PushMenu(MenuType.Controls); break; case MenuTag.BackToSim: // OUT OF MENU BACK TO SIMULATION Reset(); Game.PreviousInterface = Game.InterfaceType.Menu; Game.CurrentInterface = Game.InterfaceType.Normal; break; // simulation commands case MenuTag.JumpToStation: // JUMP TO STATION Reset(); TrainManager.JumpTrain(TrainManager.PlayerTrain, menuItem.Data); TrainManager.JumpTFO(); break; case MenuTag.ExitToMainMenu: // BACK TO MAIN MENU Reset(); Program.RestartArguments = Interface.CurrentOptions.GameMode == GameMode.Arcade ? "/review" : ""; MainLoop.Quit = MainLoop.QuitMode.ExitToMenu; break; case MenuTag.Control: // CONTROL CUSTOMIZATION PushMenu(MenuType.Control, ((MenuCommand)menu.Items[menu.Selection]).Data); isCustomisingControl = true; CustomControlIdx = ((MenuCommand)menu.Items[menu.Selection]).Data; break; case MenuTag.Quit: // QUIT PROGRAMME Reset(); MainLoop.Quit = MainLoop.QuitMode.QuitProgram; break; } } break; case Translations.Command.MiscFullscreen: // fullscreen Screen.ToggleFullscreen(); break; case Translations.Command.MiscMute: // mute Program.Sounds.GlobalMute = !Program.Sounds.GlobalMute; Program.Sounds.Update(timeElapsed, Interface.CurrentOptions.SoundModel); break; } }