static private RunInRenderThread ( ThreadStart job ) : void | ||
job | ThreadStart | The OpenGL command |
return | void |
/// <summary>Registers a texture and returns a handle to the texture.</summary> /// <param name="path">The path to the file or folder that contains the texture.</param> /// <param name="parameters">The parameters that specify how to process the texture.</param> /// <param name="handle">Receives the handle to the texture.</param> /// <param name="loadTexture">Whether the texture is to be pre-loaded</param> /// <returns>Whether loading the texture was successful.</returns> public override bool RegisterTexture(string path, TextureParameters parameters, out Texture handle, bool loadTexture = false) { if (File.Exists(path) || Directory.Exists(path)) { Texture data; if (Program.Renderer.TextureManager.RegisterTexture(path, parameters, out data)) { handle = data; if (loadTexture) { OpenBVEGame.RunInRenderThread(() => { LoadTexture(data, OpenGlTextureWrapMode.ClampClamp); }); } return(true); } } else { ReportProblem(ProblemType.PathNotFound, path); } handle = null; return(false); }
/// <summary>Attempts to load and parse the current train's panel configuration file.</summary> /// <param name="TrainPath">The absolute on-disk path to the train folder.</param> /// <param name="Encoding">The selected train encoding</param> internal void ParsePanelConfig(string TrainPath, System.Text.Encoding Encoding) { Cars[DriverCar].CarSections = new CarSection[1]; Cars[DriverCar].CarSections[0] = new CarSection(Program.CurrentHost, ObjectType.Overlay); string File = OpenBveApi.Path.CombineFile(TrainPath, "panel.xml"); if (!System.IO.File.Exists(File)) { //Try animated variant too File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated.xml"); } if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); try { /* * First load the XML. We use this to determine * whether this is a 2D or a 3D animated panel */ XDocument CurrentXML = XDocument.Load(File, LoadOptions.SetLineInfo); // Check for null if (CurrentXML.Root != null) { IEnumerable <XElement> DocumentElements = CurrentXML.Root.Elements("PanelAnimated"); if (DocumentElements.Any()) { PanelAnimatedXmlParser.ParsePanelAnimatedXml(System.IO.Path.GetFileName(File), TrainPath, this, DriverCar); if (Cars[DriverCar].CameraRestrictionMode != CameraRestrictionMode.Restricted3D) { Cars[DriverCar].CameraRestrictionMode = CameraRestrictionMode.NotAvailable; } } DocumentElements = CurrentXML.Root.Elements("Panel"); if (DocumentElements.Any()) { PanelXmlParser.ParsePanelXml(System.IO.Path.GetFileName(File), TrainPath, this, DriverCar); Cars[DriverCar].CameraRestrictionMode = CameraRestrictionMode.On; Program.Renderer.Camera.CurrentRestriction = CameraRestrictionMode.On; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.xml"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } if (Cars[DriverCar].CarSections[0].Groups[0].Elements.Any()) { OpenBVEGame.RunInRenderThread(() => { //Needs to be on the thread containing the openGL context Program.Renderer.InitializeVisibility(); }); Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance); return; } Interface.AddMessage(MessageType.Error, false, "The panel.xml file " + File + " failed to load. Falling back to legacy panel."); } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); if (System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg")) || System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"))) { Program.FileSystem.AppendToLogFile("INFO: This train contains both a 2D and a 3D panel. The 3D panel will always take precedence"); } UnifiedObject currentObject; Program.CurrentHost.LoadObject(File, Encoding, out currentObject); var a = currentObject as AnimatedObjectCollection; if (a != null) { //HACK: If a == null , loading our animated object completely failed (Missing objects?). Fallback to trying the panel2.cfg try { for (int i = 0; i < a.Objects.Length; i++) { Program.CurrentHost.CreateDynamicObject(ref a.Objects[i].internalObject); } Cars[DriverCar].CarSections[0].Groups[0].Elements = a.Objects; if (Cars[DriverCar].CameraRestrictionMode != CameraRestrictionMode.Restricted3D) { Cars[DriverCar].CameraRestrictionMode = CameraRestrictionMode.NotAvailable; Program.Renderer.Camera.CurrentRestriction = CameraRestrictionMode.NotAvailable; } Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance); return; } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.animated"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } } Interface.AddMessage(MessageType.Error, false, "The panel.animated file " + File + " failed to load. Falling back to 2D panel."); } } var Panel2 = false; try { File = OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); Panel2 = true; Panel2CfgParser.ParsePanel2Config("panel2.cfg", TrainPath, Cars[DriverCar]); Cars[DriverCar].CameraRestrictionMode = CameraRestrictionMode.On; Program.Renderer.Camera.CurrentRestriction = CameraRestrictionMode.On; } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); PanelCfgParser.ParsePanelConfig(TrainPath, Encoding, Cars[DriverCar]); Cars[DriverCar].CameraRestrictionMode = CameraRestrictionMode.On; Program.Renderer.Camera.CurrentRestriction = CameraRestrictionMode.On; } else { Program.Renderer.Camera.CurrentRestriction = CameraRestrictionMode.NotAvailable; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", Panel2 ? "panel2.cfg" : "panel.cfg"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } }