public override void ProcessJump(AbstractTrain Train, int StationIndex) { ObjectManager.ProcessJump(Train); if (Train.IsPlayerTrain) { if (Game.CurrentScore.ArrivalStation <= StationIndex) { Game.CurrentScore.ArrivalStation = StationIndex + 1; } Game.CurrentScore.DepartureStation = StationIndex; Program.Renderer.CurrentInterface = InterfaceType.Normal; Program.TrainManager.UnderailTrains(); } }