Provides font support.
コード例 #1
0
		// --- functions ---
		
		/// <summary>Measures the size of a string as it would be rendered using the specified font.</summary>
		/// <param name="font">The font to use.</param>
		/// <param name="text">The string to render.</param>
		/// <returns>The size of the string.</returns>
		private static Size MeasureString(Fonts.OpenGlFont font, string text) {
			int width = 0;
			int height = 0;
			if (text != null) {
				for (int i = 0; i < text.Length; i++) {
					Textures.Texture texture;
					Fonts.OpenGlFontChar data;
					i += font.GetCharacterData(text, i, out texture, out data) - 1;
					width += data.TypographicSize.Width;
					if (data.TypographicSize.Height > height) {
						height = data.TypographicSize.Height;
					}
				}
			}
			return new Size(width, height);
		}
コード例 #2
0
ファイル: Renderer.Strings.cs プロジェクト: sladen/openbve
 /// <summary>Renders a string to the screen.</summary>
 /// <param name="font">The font to use.</param>
 /// <param name="text">The string to render.</param>
 /// <param name="location">The location.</param>
 /// <param name="orientation">The orientation.</param>
 /// <param name="color">The color.</param>
 /// <remarks>This function sets the OpenGL blend function to glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA).</remarks>
 private static void DrawString(Fonts.OpenGlFont font, string text, Point location, TextAlignment alignment, Color128 color)
 {
     if (text == null) {
         return;
     }
     /*
      * Prepare the top-left coordinates for rendering, incorporating the
      * orientation of the string in relation to the specified location.
      * */
     int left;
     if ((alignment & TextAlignment.Left) == 0) {
         int width = 0;
         for (int i = 0; i < text.Length; i++) {
             Textures.Texture texture;
             Fonts.OpenGlFontChar data;
             i += font.GetCharacterData(text, i, out texture, out data) - 1;
             width += data.TypographicSize.Width;
         }
         if ((alignment & TextAlignment.Right) != 0) {
             left = location.X - width;
         } else {
             left = location.X - width / 2;
         }
     } else {
         left = location.X;
     }
     int top;
     if ((alignment & TextAlignment.Top) == 0) {
         int height = 0;
         for (int i = 0; i < text.Length; i++) {
             Textures.Texture texture;
             Fonts.OpenGlFontChar data;
             i += font.GetCharacterData(text, i, out texture, out data) - 1;
             if (data.TypographicSize.Height > height) {
                 height = data.TypographicSize.Height;
             }
         }
         if ((alignment & TextAlignment.Bottom) != 0) {
             top = location.Y - height;
         } else {
             top = location.Y - height / 2;
         }
     } else {
         top = location.Y;
     }
     /*
      * Render the string.
      * */
     Gl.glEnable(Gl.GL_TEXTURE_2D);
     for (int i = 0; i < text.Length; i++) {
         Textures.Texture texture;
         Fonts.OpenGlFontChar data;
         i += font.GetCharacterData(text, i, out texture, out data) - 1;
         if (Textures.LoadTexture(texture, Textures.OpenGlTextureWrapMode.ClampClamp)) {
             Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture.OpenGlTextures[(int)Textures.OpenGlTextureWrapMode.ClampClamp].Name);
             int x = left - (data.PhysicalSize.Width - data.TypographicSize.Width) / 2;
             int y = top - (data.PhysicalSize.Height - data.TypographicSize.Height) / 2;
             /*
              * In the first pass, mask off the background with pure black.
              * */
             Gl.glBlendFunc(Gl.GL_ZERO, Gl.GL_ONE_MINUS_SRC_COLOR);
             Gl.glBegin(Gl.GL_POLYGON);
             Gl.glColor4f(color.A, color.A, color.A, 1.0f);
             Gl.glTexCoord2f(data.TextureCoordinates.Left, data.TextureCoordinates.Top);
             Gl.glVertex2f(x, y);
             Gl.glColor4f(color.A, color.A, color.A, 1.0f);
             Gl.glTexCoord2f(data.TextureCoordinates.Right, data.TextureCoordinates.Top);
             Gl.glVertex2f(x + data.PhysicalSize.Width, y);
             Gl.glColor4f(color.A, color.A, color.A, 1.0f);
             Gl.glTexCoord2f(data.TextureCoordinates.Right, data.TextureCoordinates.Bottom);
             Gl.glVertex2f(x + data.PhysicalSize.Width, y + data.PhysicalSize.Height);
             Gl.glColor4f(color.A, color.A, color.A, 1.0f);
             Gl.glTexCoord2f(data.TextureCoordinates.Left, data.TextureCoordinates.Bottom);
             Gl.glVertex2f(x, y + data.PhysicalSize.Height);
             Gl.glEnd();
             /*
              * In the second pass, add the character onto the background.
              * */
             Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE);
             Gl.glBegin(Gl.GL_POLYGON);
             Gl.glColor4f(color.R, color.G, color.B, color.A);
             Gl.glTexCoord2f(data.TextureCoordinates.Left, data.TextureCoordinates.Top);
             Gl.glVertex2f(x, y);
             Gl.glColor4f(color.R, color.G, color.B, color.A);
             Gl.glTexCoord2f(data.TextureCoordinates.Right, data.TextureCoordinates.Top);
             Gl.glVertex2f(x + data.PhysicalSize.Width, y);
             Gl.glColor4f(color.R, color.G, color.B, color.A);
             Gl.glTexCoord2f(data.TextureCoordinates.Right, data.TextureCoordinates.Bottom);
             Gl.glVertex2f(x + data.PhysicalSize.Width, y + data.PhysicalSize.Height);
             Gl.glColor4f(color.R, color.G, color.B, color.A);
             Gl.glTexCoord2f(data.TextureCoordinates.Left, data.TextureCoordinates.Bottom);
             Gl.glVertex2f(x, y + data.PhysicalSize.Height);
             Gl.glEnd();
         }
         left += data.TypographicSize.Width;
     }
     Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA); // HACK //
 }
コード例 #3
0
ファイル: Renderer.Strings.cs プロジェクト: sladen/openbve
 /// <summary>Renders a string to the screen.</summary>
 /// <param name="font">The font to use.</param>
 /// <param name="text">The string to render.</param>
 /// <param name="location">The location.</param>
 /// <param name="orientation">The orientation.</param>
 /// <param name="color">The color.</param>
 /// <param name="shadow">Whether to draw a shadow.</param>
 /// <remarks>This function sets the OpenGL blend function to glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA).</remarks>
 private static void DrawString(Fonts.OpenGlFont font, string text, Point location, TextAlignment alignment, Color128 color, bool shadow)
 {
     if (shadow) {
         DrawString(font, text, new Point(location.X - 1, location.Y + 1), alignment, new Color128(0.0f, 0.0f, 0.0f, 0.5f * color.A));
         DrawString(font, text, location, alignment, color);
     } else {
         DrawString(font, text, location, alignment, color);
     }
 }
コード例 #4
0
		/// <summary>Renders a string to the screen.</summary>
		/// <param name="font">The font to use.</param>
		/// <param name="text">The string to render.</param>
		/// <param name="location">The location.</param>
		/// <param name="alignment">The alignment.</param>
		/// <param name="color">The color.</param>
		/// <remarks>This function sets the OpenGL blend function to glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA).</remarks>
		private static void DrawString(Fonts.OpenGlFont font, string text, Point location, TextAlignment alignment, Color128 color) {
			if (text == null) {
				return;
			}
			/*
			 * Prepare the top-left coordinates for rendering, incorporating the
			 * orientation of the string in relation to the specified location.
			 * */
			int left;
			if ((alignment & TextAlignment.Left) == 0) {
				int width = 0;
				for (int i = 0; i < text.Length; i++) {
					Textures.Texture texture;
					Fonts.OpenGlFontChar data;
					i += font.GetCharacterData(text, i, out texture, out data) - 1;
					width += data.TypographicSize.Width;
				}
				if ((alignment & TextAlignment.Right) != 0) {
					left = location.X - width;
				} else {
					left = location.X - width / 2;
				}
			} else {
				left = location.X;
			}
			int top;
			if ((alignment & TextAlignment.Top) == 0) {
				int height = 0;
				for (int i = 0; i < text.Length; i++) {
					Textures.Texture texture;
					Fonts.OpenGlFontChar data;
					i += font.GetCharacterData(text, i, out texture, out data) - 1;
					if (data.TypographicSize.Height > height) {
						height = data.TypographicSize.Height;
					}
				}
				if ((alignment & TextAlignment.Bottom) != 0) {
					top = location.Y - height;
				} else {
					top = location.Y - height / 2;
				}
			} else {
				top = location.Y;
			}
			/*
			 * Render the string.
			 * */
			GL.Enable(EnableCap.Texture2D);
			for (int i = 0; i < text.Length; i++) {
				Textures.Texture texture;
				Fonts.OpenGlFontChar data;
				i += font.GetCharacterData(text, i, out texture, out data) - 1;
				if (Textures.LoadTexture(texture, Textures.OpenGlTextureWrapMode.ClampClamp)) {
					GL.BindTexture(TextureTarget.Texture2D,texture.OpenGlTextures[(int)Textures.OpenGlTextureWrapMode.ClampClamp].Name);
					int x = left - (data.PhysicalSize.Width - data.TypographicSize.Width) / 2;
					int y = top - (data.PhysicalSize.Height - data.TypographicSize.Height) / 2;
					/*
					 * In the first pass, mask off the background with pure black.
					 * */
					GL.BlendFunc(BlendingFactorSrc.Zero,BlendingFactorDest.OneMinusSrcColor);
					GL.Begin(PrimitiveType.Polygon);
					GL.Color4(color.A, color.A, color.A, 1.0f);
					GL.TexCoord2(data.TextureCoordinates.Left, data.TextureCoordinates.Top);
					GL.Vertex2(x, y);
					GL.Color4(color.A, color.A, color.A, 1.0f);
					GL.TexCoord2(data.TextureCoordinates.Right, data.TextureCoordinates.Top);
					GL.Vertex2(x + data.PhysicalSize.Width, y);
					GL.Color4(color.A, color.A, color.A, 1.0f);
					GL.TexCoord2(data.TextureCoordinates.Right, data.TextureCoordinates.Bottom);
					GL.Vertex2(x + data.PhysicalSize.Width, y + data.PhysicalSize.Height);
					GL.Color4(color.A, color.A, color.A, 1.0f);
					GL.TexCoord2(data.TextureCoordinates.Left, data.TextureCoordinates.Bottom);
					GL.Vertex2(x, y + data.PhysicalSize.Height);
					GL.End();
					/*
					 * In the second pass, add the character onto the background.
					 * */
					GL.BlendFunc(BlendingFactorSrc.SrcAlpha,BlendingFactorDest.One);
					GL.Begin(PrimitiveType.Polygon);
					GL.Color4(color.R, color.G, color.B, color.A);
					GL.TexCoord2(data.TextureCoordinates.Left, data.TextureCoordinates.Top);
					GL.Vertex2(x, y);
					GL.Color4(color.R, color.G, color.B, color.A);
					GL.TexCoord2(data.TextureCoordinates.Right, data.TextureCoordinates.Top);
					GL.Vertex2(x + data.PhysicalSize.Width, y);
					GL.Color4(color.R, color.G, color.B, color.A);
					GL.TexCoord2(data.TextureCoordinates.Right, data.TextureCoordinates.Bottom);
					GL.Vertex2(x + data.PhysicalSize.Width, y + data.PhysicalSize.Height);
					GL.Color4(color.R, color.G, color.B, color.A);
					GL.TexCoord2(data.TextureCoordinates.Left, data.TextureCoordinates.Bottom);
					GL.Vertex2(x, y + data.PhysicalSize.Height);
					GL.End();
				}
				left += data.TypographicSize.Width;
			}
			GL.BlendFunc(BlendingFactorSrc.SrcAlpha,BlendingFactorDest.OneMinusSrcAlpha); // HACK //
		}
コード例 #5
0
ファイル: RendererS.cs プロジェクト: leezer3/OpenBVE
 // render string
 private static void RenderString(double PixelLeft, double PixelTop, Fonts.FontType FontType, string Text, int Orientation, float R, float G, float B, bool Shadow)
 {
     RenderString(PixelLeft, PixelTop, FontType, Text, Orientation, R, G, B, 1.0f, Shadow);
 }
コード例 #6
0
ファイル: RendererS.cs プロジェクト: leezer3/OpenBVE
 private static void RenderString(double PixelLeft, double PixelTop, Fonts.FontType FontType, string Text, int Orientation, float R, float G, float B, float A, bool Shadow)
 {
     if (Text == null) return;
     int Font = (int)FontType;
     double c = 1;
     double x = PixelLeft;
     double y = PixelTop;
     double tw = 0.0;
     for (int i = 0; i < Text.Length; i++)
     {
         int a = char.ConvertToUtf32(Text, i);
         if (a >= 0x10000)
         {
             i++;
         }
         Fonts.GetTextureIndex(FontType, a);
         tw += Fonts.Characters[Font][a].Width;
     }
     if (Orientation == 0)
     {
         x -= 0.5 * tw;
     }
     else if (Orientation == 1)
     {
         x -= tw;
     }
     for (int i = 0; i < Text.Length; i++)
     {
         int b = char.ConvertToUtf32(Text, i);
         if (b >= 0x10000)
         {
             i++;
         }
         int t = Fonts.GetTextureIndex(FontType, b);
         double w = (double)TextureManager.Textures[t].ClipWidth;
         double h = (double)TextureManager.Textures[t].ClipHeight;
         GL.BlendFunc(BlendingFactorSrc.Zero, BlendingFactorDest.OneMinusSrcColor);
         GL.Color3(A, A, A);
         RenderOverlayTexture(t, x, y, x + w, y + h);
         if (Shadow)
         {
             RenderOverlayTexture(t, x + c, y + c, x + w, y + h);
         }
         GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One);
         GL.Color4(R, G, B, A);
         RenderOverlayTexture(t, x, y, x + w, y + h);
         x += Fonts.Characters[Font][b].Width;
     }
     GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
 }
コード例 #7
0
        internal static void Main(string[] args)
        {
            // platform and mono
            int p = (int)Environment.OSVersion.Platform;

            if (p == 4 | p == 128)
            {
                // general Unix
                CurrentPlatform = Platform.Linux;
            }
            else if (p == 6)
            {
                // Mac
                CurrentPlatform = Platform.Mac;
            }
            else
            {
                // non-Unix
                CurrentPlatform = Platform.Windows;
            }
            CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null;
            // file system
            FileSystem = FileSystem.FromCommandLineArgs(args);
            FileSystem.CreateFileSystem();
            SetPackageLookupDirectories();
            // command line arguments
            bool[] SkipArgs = new bool[args.Length];
            if (args.Length != 0)
            {
                string File = System.IO.Path.Combine(Application.StartupPath, "RouteViewer.exe");
                if (System.IO.File.Exists(File))
                {
                    int Skips = 0;
                    System.Text.StringBuilder NewArgs = new System.Text.StringBuilder();
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (System.IO.File.Exists(args[i]))
                        {
                            if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase))
                            {
                                string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8);
                                if (Text.Length != -1 && Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) == -1)
                                {
                                    if (NewArgs.Length != 0)
                                    {
                                        NewArgs.Append(" ");
                                    }
                                    NewArgs.Append("\"" + args[i] + "\"");
                                    SkipArgs[i] = true;
                                    Skips++;
                                }
                            }
                        }
                        else
                        {
                            SkipArgs[i] = true;
                            Skips++;
                        }
                    }
                    if (NewArgs.Length != 0)
                    {
                        System.Diagnostics.Process.Start(File, NewArgs.ToString());
                    }
                    if (Skips == args.Length)
                    {
                        return;
                    }
                }
            }
            // application
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000;
            Interface.CurrentOptions.ObjectOptimizationFullThreshold  = 250;
            // initialize sdl window
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
            SDL.SDL_ShowCursor(1);
            // initialize camera
            ResetCamera();
            // create window
            Renderer.ScreenWidth  = 960;
            Renderer.ScreenHeight = 600;
            // int Bits = 32;
            //Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF);
            SDLWindow = SDL.SDL_CreateWindow(Application.ProductName,
                                             SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED,
                                             Renderer.ScreenWidth, Renderer.ScreenHeight,
                                             SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE);
            if (SDLWindow != IntPtr.Zero)
            {
                // create window
                string File = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.png");
                if (System.IO.File.Exists(File))
                {
                    // set up icon
                    iconBmp  = new Bitmap(File);                    // load file
                    iconData = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height),
                                                System.Drawing.Imaging.ImageLockMode.ReadOnly,
                                                System.Drawing.Imaging.PixelFormat.Format32bppArgb);            // lock data
                    iconSurface = SDL.SDL_CreateRGBSurfaceFrom(iconData.Scan0, iconBmp.Width, iconBmp.Height, 32, iconData.Stride,
                                                               0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); // upload to sdl
                    SDL.SDL_SetWindowIcon(SDLWindow, iconSurface);                                              // use icon
                    // free is on the end of the program

                    /*
                     * IntPtr bitmap = SDL.SDL_LoadBMP(File);
                     * if (bitmap != IntPtr.Zero) {
                     *      SDL.SDL_Surface Surface = (SDL.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(bitmap, typeof(SDL.SDL_Surface));
                     *      uint ColorKey = SDL.SDL_MapRGB(Surface.format, 0, 0, 255);
                     *      SDL.SDL_SetColorKey(bitmap, 1, ColorKey);
                     *      SDL.SDL_SetWindowIcon(SDLWindow,bitmap);
                     * }
                     */
                }
                GLContext = SDL.SDL_GL_CreateContext(SDLWindow);
                tkContext = new GraphicsContext(new ContextHandle(GLContext),
                                                SDL.SDL_GL_GetProcAddress,
                                                () => new ContextHandle(SDL.SDL_GL_GetCurrentContext()));
                // anisotropic filtering
                string[] extensions = GL.GetString(StringName.Extensions).Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                for (int i = 0; i < extensions.Length; i++)
                {
                    if (extensions[i] == "GL_EXT_texture_filter_anisotropic")
                    {
                        float n;
                        GL.GetFloat((GetPName)ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt, out n);
                        Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                        break;
                    }
                }
                if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
                {
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                    Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                    Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
                }
                else
                {
                    Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                    Interface.CurrentOptions.Interpolation             = TextureManager.InterpolationMode.TrilinearMipmapped;
                }
                // module initialization
                Renderer.Initialize();
                Renderer.InitializeLighting();
                SDL.SDL_GL_SwapWindow(SDLWindow);
                Fonts.Initialize();
                UpdateViewport();
                // command line arguments
                for (int i = 0; i < args.Length; i++)
                {
                    if (!SkipArgs[i] && System.IO.File.Exists(args[i]))
                    {
                        try {
                            ObjectManager.UnifiedObject o = ObjectManager.LoadObject(args[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                            ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
                        } catch (Exception ex) {
                            Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + args[i] + ".");
                        }
                        Array.Resize <string>(ref Files, Files.Length + 1);
                        Files[Files.Length - 1] = args[i];
                    }
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.FinishCreatingObjects();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                UpdateCaption();
                Stopwatch timer = new Stopwatch();
                timer.Start();
                LastTicks = timer.ElapsedMilliseconds;
                // loop
                while (!Quit)
                {
                    long   ticks       = timer.ElapsedMilliseconds;
                    double timeElapsed = 0.001 * (double)(ticks - LastTicks);
                    if (timeElapsed < 0.0001)
                    {
                        timeElapsed = 0.0001;
                    }
                    LastTicks = ticks;
                    DateTime time = DateTime.Now;
                    Game.SecondsSinceMidnight = (double)(3600 * time.Hour + 60 * time.Minute + time.Second) + 0.001 * (double)time.Millisecond;
                    ObjectManager.UpdateAnimatedWorldObjects(timeElapsed, false);
                    ProcessEvents();
                    if (ReducedMode)
                    {
                        System.Threading.Thread.Sleep(125);
                    }
                    else
                    {
                        System.Threading.Thread.Sleep(1);
                    }
                    bool updatelight = false;
                    bool keep        = false;
                    // rotate x
                    if (RotateX == 0)
                    {
                        double d = (1.0 + Math.Abs(RotateXSpeed)) * timeElapsed;
                        if (RotateXSpeed >= -d & RotateXSpeed <= d)
                        {
                            RotateXSpeed = 0.0;
                        }
                        else
                        {
                            RotateXSpeed -= (double)Math.Sign(RotateXSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (1.0 + 1.0 - 1.0 / (1.0 + RotateXSpeed * RotateXSpeed)) * timeElapsed;
                        double m = 1.0;
                        RotateXSpeed += (double)RotateX * d;
                        if (RotateXSpeed < -m)
                        {
                            RotateXSpeed = -m;
                        }
                        else if (RotateXSpeed > m)
                        {
                            RotateXSpeed = m;
                        }
                    }
                    if (RotateXSpeed != 0.0)
                    {
                        double cosa = Math.Cos(RotateXSpeed * timeElapsed);
                        double sina = Math.Sin(RotateXSpeed * timeElapsed);
                        World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, 0.0, 1.0, 0.0, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, 0.0, 1.0, 0.0, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z, 0.0, 1.0, 0.0, cosa, sina);
                        keep = true;
                    }
                    // rotate y
                    if (RotateY == 0)
                    {
                        double d = (1.0 + Math.Abs(RotateYSpeed)) * timeElapsed;
                        if (RotateYSpeed >= -d & RotateYSpeed <= d)
                        {
                            RotateYSpeed = 0.0;
                        }
                        else
                        {
                            RotateYSpeed -= (double)Math.Sign(RotateYSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (1.0 + 1.0 - 1.0 / (1.0 + RotateYSpeed * RotateYSpeed)) * timeElapsed;
                        double m = 1.0;
                        RotateYSpeed += (double)RotateY * d;
                        if (RotateYSpeed < -m)
                        {
                            RotateYSpeed = -m;
                        }
                        else if (RotateYSpeed > m)
                        {
                            RotateYSpeed = m;
                        }
                    }
                    if (RotateYSpeed != 0.0)
                    {
                        double cosa = Math.Cos(RotateYSpeed * timeElapsed);
                        double sina = Math.Sin(RotateYSpeed * timeElapsed);
                        World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        keep = true;
                    }
                    // move x
                    if (MoveX == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveXSpeed)) * timeElapsed;
                        if (MoveXSpeed >= -d & MoveXSpeed <= d)
                        {
                            MoveXSpeed = 0.0;
                        }
                        else
                        {
                            MoveXSpeed -= (double)Math.Sign(MoveXSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveXSpeed * MoveXSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveXSpeed += (double)MoveX * d;
                        if (MoveXSpeed < -m)
                        {
                            MoveXSpeed = -m;
                        }
                        else if (MoveXSpeed > m)
                        {
                            MoveXSpeed = m;
                        }
                    }
                    if (MoveXSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.X;
                        World.AbsoluteCameraPosition.Y += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.Y;
                        World.AbsoluteCameraPosition.Z += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.Z;
                        keep = true;
                    }
                    // move y
                    if (MoveY == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveYSpeed)) * timeElapsed;
                        if (MoveYSpeed >= -d & MoveYSpeed <= d)
                        {
                            MoveYSpeed = 0.0;
                        }
                        else
                        {
                            MoveYSpeed -= (double)Math.Sign(MoveYSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveYSpeed * MoveYSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveYSpeed += (double)MoveY * d;
                        if (MoveYSpeed < -m)
                        {
                            MoveYSpeed = -m;
                        }
                        else if (MoveYSpeed > m)
                        {
                            MoveYSpeed = m;
                        }
                    }
                    if (MoveYSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.X;
                        World.AbsoluteCameraPosition.Y += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.Y;
                        World.AbsoluteCameraPosition.Z += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.Z;
                        keep = true;
                    }
                    // move z
                    if (MoveZ == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveZSpeed)) * timeElapsed;
                        if (MoveZSpeed >= -d & MoveZSpeed <= d)
                        {
                            MoveZSpeed = 0.0;
                        }
                        else
                        {
                            MoveZSpeed -= (double)Math.Sign(MoveZSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveZSpeed * MoveZSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveZSpeed += (double)MoveZ * d;
                        if (MoveZSpeed < -m)
                        {
                            MoveZSpeed = -m;
                        }
                        else if (MoveZSpeed > m)
                        {
                            MoveZSpeed = m;
                        }
                    }
                    if (MoveZSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.X;
                        World.AbsoluteCameraPosition.Y += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.Y;
                        World.AbsoluteCameraPosition.Z += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.Z;
                        keep = true;
                    }
                    // lighting
                    if (LightingRelative == -1)
                    {
                        LightingRelative = (double)LightingTarget;
                        updatelight      = true;
                    }
                    if (LightingTarget == 0)
                    {
                        if (LightingRelative != 0.0)
                        {
                            LightingRelative -= 0.5 * timeElapsed;
                            if (LightingRelative < 0.0)
                            {
                                LightingRelative = 0.0;
                            }
                            updatelight = true;
                            keep        = true;
                        }
                    }
                    else
                    {
                        if (LightingRelative != 1.0)
                        {
                            LightingRelative += 0.5 * timeElapsed;
                            if (LightingRelative > 1.0)
                            {
                                LightingRelative = 1.0;
                            }
                            updatelight = true;
                            keep        = true;
                        }
                    }
                    // continue
                    if (ReducedMode)
                    {
                        ReducedModeEnteringTime = (int)(ticks + 3000);
                    }
                    else
                    {
                        if (keep)
                        {
                            ReducedModeEnteringTime = (int)(ticks + 3000);
                        }
                        else if (ticks > ReducedModeEnteringTime)
                        {
                            ReducedMode = true;
                            World.AbsoluteCameraSide.Y = 0.0;
                            World.Normalize(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z);
                            World.Normalize(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z);
                            World.AbsoluteCameraUp = World.Cross(World.AbsoluteCameraDirection, World.AbsoluteCameraSide);
                        }
                    }
                    if (updatelight)
                    {
                        Renderer.OptionAmbientColor.R = (byte)Math.Round(32.0 + 128.0 * LightingRelative * (2.0 - LightingRelative));
                        Renderer.OptionAmbientColor.G = (byte)Math.Round(32.0 + 128.0 * 0.5 * (LightingRelative + LightingRelative * (2.0 - LightingRelative)));
                        Renderer.OptionAmbientColor.B = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.R = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.G = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.B = (byte)Math.Round(32.0 + 128.0 * Math.Sqrt(LightingRelative));
                        Renderer.InitializeLighting();
                    }
                    Renderer.RenderScene();
                    SDL.SDL_GL_SwapWindow(SDLWindow);
                }
                // quit
                TextureManager.UnuseAllTextures();
                if (iconSurface != IntPtr.Zero)
                {
                    SDL.SDL_FreeSurface(iconSurface);                     // free surface
                }
                if (iconBmp != null && iconData != null)
                {
                    iconBmp.UnlockBits(iconData);                     // free pixels
                    iconBmp.Dispose();
                }
                SDL.SDL_GL_DeleteContext(GLContext);
                SDL.SDL_DestroyWindow(SDLWindow);
                SDL.SDL_Quit();
            }
            else
            {
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }
コード例 #8
0
 private static void RenderString(double PixelLeft, double PixelTop, Fonts.FontType FontType, string Text, int Orientation, float R, float G, float B, float A, bool Shadow)
 {
     int Font = (int)FontType;
     double c = 1;
     double x = PixelLeft;
     double y = PixelTop;
     double tw = 0.0;
     for (int i = 0; i < Text.Length; i++) {
         int a = char.ConvertToUtf32(Text, i);
         int t = Fonts.GetTextureIndex(FontType, Text[i]);
         tw += Fonts.Characters[Font][a].Width;
     }
     if (Orientation == 0) {
         x -= 0.5 * tw;
     } else if (Orientation == 1) {
         x -= tw;
     }
     for (int i = 0; i < Text.Length; i++) {
         int b = char.ConvertToUtf32(Text, i);
         int t = Fonts.GetTextureIndex(FontType, Text[i]);
         double w = (double)TextureManager.Textures[t].ClipWidth;
         double h = (double)TextureManager.Textures[t].ClipHeight;
         Gl.glBlendFunc(Gl.GL_ZERO, Gl.GL_ONE_MINUS_SRC_COLOR);
         Gl.glColor3f(A, A, A);
         RenderOverlayTexture(t, x, y, x + w, y + h);
         if (Shadow) {
             RenderOverlayTexture(t, x + c, y + c, x + w, y + h);
         }
         Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE);
         Gl.glColor4f(R, G, B, A);
         RenderOverlayTexture(t, x, y, x + w, y + h);
         x += Fonts.Characters[Font][b].Width;
     }
     Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
 }
コード例 #9
0
        // process events
        private static void ProcessEvents()
        {
            SDL.SDL_Event Event;
            while (SDL.SDL_PollEvent(out Event) != 0)
            {
                switch (Event.type)
                {
                // quit
                case SDL.SDL_EventType.SDL_QUIT:
                    Quit = true;
                    return;

                // resize
                case SDL.SDL_EventType.SDL_WINDOWEVENT:
                    if (Event.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED)
                    {
                        Renderer.ScreenWidth  = Event.window.data1;
                        Renderer.ScreenHeight = Event.window.data2;
                        UpdateViewport();
                    }
                    break;

                // mouse
                case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
                    MouseCenterX         = (short)Event.button.x;
                    MouseCenterY         = (short)Event.button.y;
                    MouseCameraPosition  = World.AbsoluteCameraPosition;
                    MouseCameraDirection = World.AbsoluteCameraDirection;
                    MouseCameraUp        = World.AbsoluteCameraUp;
                    MouseCameraSide      = World.AbsoluteCameraSide;
                    MouseButton          = Event.button.button;
                    break;

                case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
                    MouseButton = 0;
                    break;

                case SDL.SDL_EventType.SDL_MOUSEMOTION:
                    if (MouseButton == SDL.SDL_BUTTON_LEFT)
                    {
                        World.AbsoluteCameraDirection = MouseCameraDirection;
                        World.AbsoluteCameraUp        = MouseCameraUp;
                        World.AbsoluteCameraSide      = MouseCameraSide;
                        {
                            double dx   = 0.0025 * (double)(MouseCenterX - Event.motion.x);
                            double cosa = Math.Cos(dx);
                            double sina = Math.Sin(dx);
                            World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, 0.0, 1.0, 0.0, cosa, sina);
                            World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, 0.0, 1.0, 0.0, cosa, sina);
                            World.Rotate(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z, 0.0, 1.0, 0.0, cosa, sina);
                        }
                        {
                            double dy   = 0.0025 * (double)(MouseCenterY - Event.motion.y);
                            double cosa = Math.Cos(dy);
                            double sina = Math.Sin(dy);
                            World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                            World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        }
                        ReducedMode = false;
                    }
                    else if (MouseButton == SDL.SDL_BUTTON_RIGHT)
                    {
                        World.AbsoluteCameraPosition = MouseCameraPosition;
                        double dx = -0.025 * (double)(Event.motion.x - MouseCenterX);
                        World.AbsoluteCameraPosition.X += dx * World.AbsoluteCameraSide.X;
                        World.AbsoluteCameraPosition.Y += dx * World.AbsoluteCameraSide.Y;
                        World.AbsoluteCameraPosition.Z += dx * World.AbsoluteCameraSide.Z;
                        double dy = 0.025 * (double)(Event.motion.y - MouseCenterY);
                        World.AbsoluteCameraPosition.X += dy * World.AbsoluteCameraUp.X;
                        World.AbsoluteCameraPosition.Y += dy * World.AbsoluteCameraUp.Y;
                        World.AbsoluteCameraPosition.Z += dy * World.AbsoluteCameraUp.Z;
                        ReducedMode = false;
                    }
                    else if (MouseButton == SDL.SDL_BUTTON_MIDDLE)
                    {
                        World.AbsoluteCameraPosition = MouseCameraPosition;
                        double dx = -0.025 * (double)(Event.motion.x - MouseCenterX);
                        World.AbsoluteCameraPosition.X += dx * World.AbsoluteCameraSide.X;
                        World.AbsoluteCameraPosition.Y += dx * World.AbsoluteCameraSide.Y;
                        World.AbsoluteCameraPosition.Z += dx * World.AbsoluteCameraSide.Z;
                        double dz = -0.025 * (double)(Event.motion.y - MouseCenterY);
                        World.AbsoluteCameraPosition.X += dz * World.AbsoluteCameraDirection.X;
                        World.AbsoluteCameraPosition.Y += dz * World.AbsoluteCameraDirection.Y;
                        World.AbsoluteCameraPosition.Z += dz * World.AbsoluteCameraDirection.Z;
                        ReducedMode = false;
                    }
                    break;

                // key down
                case SDL.SDL_EventType.SDL_KEYDOWN:
                    switch (Event.key.keysym.sym)
                    {
                    case SDL.SDL_Keycode.SDLK_LSHIFT:
                    case SDL.SDL_Keycode.SDLK_RSHIFT:
                        ShiftPressed = true;
                        break;

                    case SDL.SDL_Keycode.SDLK_F5:
                        // reset
                        ReducedMode      = false;
                        LightingRelative = -1.0;
                        Game.Reset();
                        TextureManager.UnuseAllTextures();
                        Fonts.Initialize();
                        Interface.ClearMessages();
                        for (int i = 0; i < Files.Length; i++)
                        {
                                                                        #if !DEBUG
                            try {
                                                                                #endif
                            ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                            ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
                                                                                #if !DEBUG
                        }
                        catch (Exception ex) {
                            Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Files[i] + ".");
                        }
                                                                        #endif
                        }
                        ObjectManager.InitializeVisibility();
                        ObjectManager.UpdateVisibility(0.0, true);
                        ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                        break;

                    case SDL.SDL_Keycode.SDLK_F7:
                    {
                        OpenFileDialog Dialog = new OpenFileDialog();
                        Dialog.CheckFileExists = true;
                        Dialog.Multiselect     = true;
                        Dialog.Filter          = "CSV/B3D/X/ANIMATED files|*.csv;*.b3d;*.x;*.animated|All files|*";
                        if (Dialog.ShowDialog() == DialogResult.OK)
                        {
                            string[] f = Dialog.FileNames;
                            int      n = Files.Length;
                            Array.Resize <string>(ref Files, n + f.Length);
                            for (int i = 0; i < f.Length; i++)
                            {
                                Files[n + i] = f[i];
                            }
                            // reset
                            ReducedMode      = false;
                            LightingRelative = -1.0;
                            Game.Reset();
                            TextureManager.UnuseAllTextures();
                            Fonts.Initialize();
                            Interface.ClearMessages();
                            for (int i = 0; i < Files.Length; i++)
                            {
                                                                                        #if !DEBUG
                                try {
                                                                                                #endif
                                ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                                ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
                                                                                                #if !DEBUG
                            }
                            catch (Exception ex) {
                                Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Files[i] + ".");
                            }
                                                                                        #endif
                            }
                            ObjectManager.InitializeVisibility();
                            ObjectManager.FinishCreatingObjects();
                            ObjectManager.UpdateVisibility(0.0, true);
                            ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                        }
                    } break;

                    case SDL.SDL_Keycode.SDLK_F9:
                        if (Interface.MessageCount != 0)
                        {
                            formMessages.ShowMessages();
                        }
                        break;

                    case SDL.SDL_Keycode.SDLK_DELETE:
                        ReducedMode      = false;
                        LightingRelative = -1.0;
                        Game.Reset();
                        TextureManager.UnuseAllTextures();
                        Fonts.Initialize();
                        Interface.ClearMessages();
                        Files = new string[] { };
                        UpdateCaption();
                        break;

                    case SDL.SDL_Keycode.SDLK_LEFT:
                        RotateX     = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_RIGHT:
                        RotateX     = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_UP:
                        RotateY     = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_DOWN:
                        RotateY     = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_a:
                    case SDL.SDL_Keycode.SDLK_KP_4:
                        MoveX       = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_d:
                    case SDL.SDL_Keycode.SDLK_KP_6:
                        MoveX       = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_8:
                        MoveY       = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_2:
                        MoveY       = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_w:
                    case SDL.SDL_Keycode.SDLK_KP_9:
                        MoveZ       = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_s:
                    case SDL.SDL_Keycode.SDLK_KP_3:
                        MoveZ       = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_5:
                        ResetCamera();
                        break;

                    case SDL.SDL_Keycode.SDLK_f:
                    case SDL.SDL_Keycode.SDLK_F1:
                        Renderer.OptionWireframe = !Renderer.OptionWireframe;
                        if (Renderer.OptionWireframe)
                        {
                            GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
                        }
                        else
                        {
                            GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
                        } break;

                    case SDL.SDL_Keycode.SDLK_n:
                    case SDL.SDL_Keycode.SDLK_F2:
                        Renderer.OptionNormals = !Renderer.OptionNormals;
                        break;

                    case SDL.SDL_Keycode.SDLK_l:
                    case SDL.SDL_Keycode.SDLK_F3:
                        LightingTarget = 1 - LightingTarget;
                        ReducedMode    = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_i:
                    case SDL.SDL_Keycode.SDLK_F4:
                        Renderer.OptionInterface = !Renderer.OptionInterface;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_g:
                    case SDL.SDL_Keycode.SDLK_c:
                        Renderer.OptionCoordinateSystem = !Renderer.OptionCoordinateSystem;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_b:
                        if (ShiftPressed)
                        {
                            ColorDialog dialog = new ColorDialog();
                            dialog.FullOpen = true;
                            if (dialog.ShowDialog() == DialogResult.OK)
                            {
                                Renderer.BackgroundColor = -1;
                                Renderer.ApplyBackgroundColor(dialog.Color.R, dialog.Color.G, dialog.Color.B);
                            }
                        }
                        else
                        {
                            Renderer.BackgroundColor++;
                            if (Renderer.BackgroundColor >= Renderer.MaxBackgroundColor)
                            {
                                Renderer.BackgroundColor = 0;
                            }
                            Renderer.ApplyBackgroundColor();
                        }
                        ReducedMode = false;
                        break;
                    }
                    break;

                // key up
                case SDL.SDL_EventType.SDL_KEYUP:
                    switch (Event.key.keysym.sym)
                    {
                    case SDL.SDL_Keycode.SDLK_LSHIFT:
                    case SDL.SDL_Keycode.SDLK_RSHIFT:
                        ShiftPressed = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_LEFT:
                    case SDL.SDL_Keycode.SDLK_RIGHT:
                        RotateX = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_UP:
                    case SDL.SDL_Keycode.SDLK_DOWN:
                        RotateY = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_a:
                    case SDL.SDL_Keycode.SDLK_d:
                    case SDL.SDL_Keycode.SDLK_KP_4:
                    case SDL.SDL_Keycode.SDLK_KP_6:
                        MoveX = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_8:
                    case SDL.SDL_Keycode.SDLK_KP_2:
                        MoveY = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_w:
                    case SDL.SDL_Keycode.SDLK_s:
                    case SDL.SDL_Keycode.SDLK_KP_9:
                    case SDL.SDL_Keycode.SDLK_KP_3:
                        MoveZ = 0;
                        break;
                    }
                    break;
                }
            }
        }
コード例 #10
0
ファイル: ProgramS.cs プロジェクト: NeXuSTrain/OpenBVE
        // process events
        internal static void KeyDown(object sender, KeyboardKeyEventArgs e)
        {
            switch (e.Key)
            {
            case Key.LShift:
            case Key.RShift:
                ShiftPressed = true;
                break;

            case Key.F5:
                // reset
                ReducedMode      = false;
                LightingRelative = -1.0;
                Game.Reset();
                TextureManager.UnuseAllTextures();
                Fonts.Initialize();
                Interface.ClearMessages();
                for (int i = 0; i < Files.Length; i++)
                {
#if !DEBUG
                    try {
                                                                                #endif
                    ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8,
                                                                             ObjectManager.ObjectLoadMode.Normal, false, false, false, 0, 0, 0);
                    ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0),
                                               new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0,
                                               0.0, 25.0, 0.0);
#if !DEBUG
                }
                catch (Exception ex) {
                    Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Files[i] + ".");
                }
                                                                        #endif
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                break;

            case Key.F7:
            {
                OpenFileDialog Dialog = new OpenFileDialog();
                Dialog.CheckFileExists = true;
                Dialog.Multiselect     = true;
                Dialog.Filter          = "CSV/B3D/X/ANIMATED files|*.csv;*.b3d;*.x;*.animated;*.l3dobj;*.l3dgrp|All files|*";
                if (Dialog.ShowDialog() == DialogResult.OK)
                {
                    Application.DoEvents();
                    string[] f = Dialog.FileNames;
                    int      n = Files.Length;
                    Array.Resize <string>(ref Files, n + f.Length);
                    for (int i = 0; i < f.Length; i++)
                    {
                        Files[n + i] = f[i];
                    }
                    // reset
                    ReducedMode      = false;
                    LightingRelative = -1.0;
                    Game.Reset();
                    TextureManager.UnuseAllTextures();
                    Fonts.Initialize();
                    Interface.ClearMessages();
                    for (int i = 0; i < Files.Length; i++)
                    {
#if !DEBUG
                        try
                        {
#endif
                        ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false, 0, 0, 0);
                        ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
#if !DEBUG
                    }
                    catch (Exception ex)
                    {
                        Interface.AddMessage(Interface.MessageType.Critical, false,
                                             "Unhandled error (" + ex.Message + ") encountered while processing the file " +
                                             Files[i] + ".");
                    }
#endif
                    }
                    ObjectManager.InitializeVisibility();
                    ObjectManager.FinishCreatingObjects();
                    ObjectManager.UpdateVisibility(0.0, true);
                    ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                }
            }
            break;

            case Key.F9:
                if (Interface.MessageCount != 0)
                {
                    formMessages.ShowMessages();
                    Application.DoEvents();
                }
                break;

            case Key.Delete:
                ReducedMode      = false;
                LightingRelative = -1.0;
                Game.Reset();
                TextureManager.UnuseAllTextures();
                Fonts.Initialize();
                Interface.ClearMessages();
                Files = new string[] {};
                UpdateCaption();
                break;

            case Key.Left:
                RotateX     = -1;
                ReducedMode = false;
                break;

            case Key.Right:
                RotateX     = 1;
                ReducedMode = false;
                break;

            case Key.Up:
                RotateY     = -1;
                ReducedMode = false;
                break;

            case Key.Down:
                RotateY     = 1;
                ReducedMode = false;
                break;

            case Key.A:
            case Key.Keypad4:
                MoveX       = -1;
                ReducedMode = false;
                break;

            case Key.D:
            case Key.Keypad6:
                MoveX       = 1;
                ReducedMode = false;
                break;

            case Key.Keypad8:
                MoveY       = 1;
                ReducedMode = false;
                break;

            case Key.Keypad2:
                MoveY       = -1;
                ReducedMode = false;
                break;

            case Key.W:
            case Key.Keypad9:
                MoveZ       = 1;
                ReducedMode = false;
                break;

            case Key.S:
            case Key.Keypad3:
                MoveZ       = -1;
                ReducedMode = false;
                break;

            case Key.Keypad5:
                ResetCamera();
                break;

            case Key.F:
            case Key.F1:
                Renderer.OptionWireframe = !Renderer.OptionWireframe;
                if (Renderer.OptionWireframe)
                {
                    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
                }
                else
                {
                    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
                }
                break;

            case Key.N:
            case Key.F2:
                Renderer.OptionNormals = !Renderer.OptionNormals;
                break;

            case Key.L:
            case Key.F3:
                LightingTarget = 1 - LightingTarget;
                ReducedMode    = false;
                break;

            case Key.I:
            case Key.F4:
                Renderer.OptionInterface = !Renderer.OptionInterface;
                ReducedMode = false;
                break;

            case Key.F8:
                formOptions.ShowOptions();
                Application.DoEvents();
                break;

            case Key.G:
            case Key.C:
                Renderer.OptionCoordinateSystem = !Renderer.OptionCoordinateSystem;
                ReducedMode = false;
                break;

            case Key.B:
                if (ShiftPressed)
                {
                    ColorDialog dialog = new ColorDialog();
                    dialog.FullOpen = true;
                    if (dialog.ShowDialog() == DialogResult.OK)
                    {
                        Renderer.BackgroundColor = -1;
                        Renderer.ApplyBackgroundColor(dialog.Color.R, dialog.Color.G, dialog.Color.B);
                    }
                }
                else
                {
                    Renderer.BackgroundColor++;
                    if (Renderer.BackgroundColor >= Renderer.MaxBackgroundColor)
                    {
                        Renderer.BackgroundColor = 0;
                    }
                    Renderer.ApplyBackgroundColor();
                }
                ReducedMode = false;
                break;
            }
        }
コード例 #11
0
        private void button1_Click(object sender, EventArgs e)
        {
            TextureManager.InterpolationMode previousInterpolationMode = Interface.CurrentOptions.Interpolation;
            int previousAntialasingLevel = Interface.CurrentOptions.AntialiasingLevel;
            int previousAnsiotropicLevel = Interface.CurrentOptions.AnisotropicFilteringLevel;

            //Interpolation mode
            switch (InterpolationMode.SelectedIndex)
            {
            case 0:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.NearestNeighbor;
                break;

            case 1:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.Bilinear;
                break;

            case 2:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.NearestNeighborMipmapped;
                break;

            case 3:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.BilinearMipmapped;
                break;

            case 4:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.TrilinearMipmapped;
                break;

            case 5:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
                break;
            }
            //Ansiotropic filtering level
            Interface.CurrentOptions.AnisotropicFilteringLevel = (int)AnsiotropicLevel.Value;
            //Antialiasing level
            Interface.CurrentOptions.AntialiasingLevel = (int)AntialiasingLevel.Value;
            if (Interface.CurrentOptions.AntialiasingLevel != previousAntialasingLevel)
            {
                Program.currentGraphicsMode = new GraphicsMode(new ColorFormat(8, 8, 8, 8), 24, 8, Interface.CurrentOptions.AntialiasingLevel);
            }
            //Transparency quality
            switch (TransparencyQuality.SelectedIndex)
            {
            case 0:
                Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp;
                break;

            default:
                Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Smooth;
                break;
            }
            //Set width and height
            if (Renderer.ScreenWidth != width.Value || Renderer.ScreenHeight != height.Value)
            {
                Renderer.ScreenWidth             = (int)width.Value;
                Renderer.ScreenHeight            = (int)height.Value;
                Program.currentGameWindow.Width  = (int)width.Value;
                Program.currentGameWindow.Height = (int)height.Value;
                Program.UpdateViewport();
            }
            //Check if interpolation mode or ansiotropic filtering level has changed, and trigger a reload
            if (previousInterpolationMode != Interface.CurrentOptions.Interpolation || previousAnsiotropicLevel != Interface.CurrentOptions.AnisotropicFilteringLevel)
            {
                Program.ReducedMode      = false;
                Program.LightingRelative = -1.0;
                Game.Reset();
                TextureManager.UnuseAllTextures();
                Fonts.Initialize();
                Interface.ClearMessages();
                for (int i = 0; i < Program.Files.Length; i++)
                {
#if !DEBUG
                    try {
#endif
                    ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Program.Files[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                    ObjectManager.CreateObject(o, new Vector3(0.0, 0.0, 0.0),
                                               new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0,
                                               0.0, 25.0, 0.0);
#if !DEBUG
                }
                catch (Exception ex) {
                    Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Program.Files[i] + ".");
                }
#endif
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
            }
            Renderer.TransparentColorDepthSorting = Interface.CurrentOptions.TransparencyMode == Renderer.TransparencyMode.Smooth & Interface.CurrentOptions.Interpolation != TextureManager.InterpolationMode.NearestNeighbor & Interface.CurrentOptions.Interpolation != TextureManager.InterpolationMode.Bilinear;
            Options.SaveOptions();
            this.Close();
        }
コード例 #12
0
        internal static void Main(string[] args)
        {
            Interface.CurrentOptions.UseSound = true;
            Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000;
            Interface.CurrentOptions.ObjectOptimizationFullThreshold  = 250;
            // platform and mono
            int p = (int)Environment.OSVersion.Platform;

            if (p == 4 | p == 128)
            {
                /// general Unix
                CurrentPlatform = Platform.Linux;
            }
            else if (p == 6)
            {
                /// Mac
                CurrentPlatform = Platform.Mac;
            }
            else
            {
                /// non-Unix
                CurrentPlatform = Platform.Windows;
            }
            CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null;
            // file system
            FileSystem = FileSystem.FromCommandLineArgs(args);
            FileSystem.CreateFileSystem();
            SetPackageLookupDirectories();
            // command line arguments
            bool[] SkipArgs = new bool[args.Length];
            if (args.Length != 0)
            {
                string File = System.IO.Path.Combine(Application.StartupPath, "ObjectViewer.exe");
                if (System.IO.File.Exists(File))
                {
                    int Skips = 0;
                    System.Text.StringBuilder NewArgs = new System.Text.StringBuilder();
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (System.IO.File.Exists(args[i]))
                        {
                            if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase))
                            {
                                string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8);
                                if (Text.Length == 0 || Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) >= 0)
                                {
                                    if (NewArgs.Length != 0)
                                    {
                                        NewArgs.Append(" ");
                                    }
                                    NewArgs.Append("\"" + args[i] + "\"");
                                    SkipArgs[i] = true;
                                    Skips++;
                                }
                            }
                        }
                        else
                        {
                            SkipArgs[i] = true;
                            Skips++;
                        }
                    }
                    if (NewArgs.Length != 0)
                    {
                        System.Diagnostics.Process.Start(File, NewArgs.ToString());
                    }
                    if (Skips == args.Length)
                    {
                        return;
                    }
                }
            }
            // application
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            if (Sdl.SDL_Init(Sdl.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            // initialize sdl window
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DEPTH_SIZE, 16);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
            Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
            Sdl.SDL_ShowCursor(Sdl.SDL_ENABLE);
            // icon
            if (Program.CurrentPlatform == Platform.Windows)
            {
                string File = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.bmp");
                if (System.IO.File.Exists(File))
                {
                    IntPtr Bitmap = Sdl.SDL_LoadBMP(File);
                    if (Bitmap != null)
                    {
                        Sdl.SDL_Surface Surface  = (Sdl.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(Bitmap, typeof(Sdl.SDL_Surface));
                        int             ColorKey = Sdl.SDL_MapRGB(Surface.format, 0, 0, 255);
                        Sdl.SDL_SetColorKey(Bitmap, Sdl.SDL_SRCCOLORKEY, ColorKey);
                        Sdl.SDL_WM_SetIcon(Bitmap, null);
                    }
                }
            }
            // initialize camera
            ResetCamera();
            World.BackgroundImageDistance = 600.0;
            World.ForwardViewingDistance  = 600.0;
            World.BackwardViewingDistance = 0.0;
            World.ExtraViewingDistance    = 50.0;
            // create window
            Renderer.ScreenWidth  = 960;
            Renderer.ScreenHeight = 600;
            int    Bits  = 32;
            IntPtr video = Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF);

            if (video != IntPtr.Zero)
            {
                // create window
                Sdl.SDL_WM_SetCaption(Application.ProductName, null);
                // anisotropic filtering
                string[] Extensions = Gl.glGetString(Gl.GL_EXTENSIONS).Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                for (int i = 0; i < Extensions.Length; i++)
                {
                    if (string.Compare(Extensions[i], "GL_EXT_texture_filter_anisotropic", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        float n; Gl.glGetFloatv(Gl.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, out n);
                        Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                        break;
                    }
                }
                if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
                {
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                    Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                    Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
                }
                else
                {
                    Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                    Interface.CurrentOptions.Interpolation             = TextureManager.InterpolationMode.TrilinearMipmapped;
                }
                Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp;
                // module initialization
                Renderer.Initialize();
                Renderer.InitializeLighting();
                SoundManager.Initialize();
                Gl.glClearColor(0.75f, 0.75f, 0.75f, 1.0f);
                Sdl.SDL_GL_SwapBuffers();
                Fonts.Initialize();
                UpdateViewport();
                // loop
                bool processCommandLineArgs = true;
                while (!Quit)
                {
                    ProcessEvents();
                    int    a           = Sdl.SDL_GetTicks();
                    double TimeElapsed = 0.001 * (double)(a - LastTicks);
                    if (CpuReducedMode)
                    {
                        System.Threading.Thread.Sleep(250);
                    }
                    else
                    {
                        System.Threading.Thread.Sleep(1);
                        if (ReducedModeEnteringTime == 0)
                        {
                            ReducedModeEnteringTime = a + 2500;
                        }
                        if (World.CameraAlignmentDirection.Position.X != 0.0 | World.CameraAlignmentDirection.Position.Y != 0.0 | World.CameraAlignmentDirection.Position.Z != 0.0 | World.CameraAlignmentDirection.Pitch != 0.0 | World.CameraAlignmentDirection.Yaw != 0.0 | World.CameraAlignmentDirection.Roll != 0.0 | World.CameraAlignmentDirection.TrackPosition != 0.0 | World.CameraAlignmentDirection.Zoom != 0.0)
                        {
                            ReducedModeEnteringTime = a + 2500;
                        }
                        else if (a > ReducedModeEnteringTime & CpuAutomaticMode)
                        {
                            ReducedModeEnteringTime = 0;
                            CpuReducedMode          = true;
                        }
                    }
                    DateTime d = DateTime.Now;
                    Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond;
                    ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false);
                    World.UpdateAbsoluteCamera(TimeElapsed);
                    ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z);
                    TextureManager.Update(TimeElapsed);
                    SoundManager.Update(TimeElapsed);
                    Renderer.RenderScene(TimeElapsed);
                    Sdl.SDL_GL_SwapBuffers();
                    LastTicks = a;
                    // command line arguments
                    if (processCommandLineArgs)
                    {
                        processCommandLineArgs = false;
                        for (int i = 0; i < args.Length; i++)
                        {
                            if (!SkipArgs[i] && System.IO.File.Exists(args[i]))
                            {
                                CurrentlyLoading = true;
                                Renderer.RenderScene(0.0);
                                Sdl.SDL_GL_SwapBuffers();
                                CurrentRoute = args[i];
                                LoadRoute();
                                CurrentlyLoading = false;
                                UpdateCaption();
                                break;
                            }
                        }
                    }
                }
                // quit
                TextureManager.UnuseAllTextures();
                SoundManager.Deinitialize();
                Sdl.SDL_Quit();
            }
            else
            {
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }
コード例 #13
0
ファイル: ProgramR.cs プロジェクト: leezer3/openbve-1
        internal static void Main(string[] args)
        {
            Interface.CurrentOptions.UseSound = true;
            Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000;
            Interface.CurrentOptions.ObjectOptimizationFullThreshold  = 250;
            // platform and mono
            int p = (int)Environment.OSVersion.Platform;

            if (p == 4 | p == 128)
            {
                // general Unix
                CurrentPlatform = Platform.Linux;
            }
            else if (p == 6)
            {
                // Mac
                CurrentPlatform = Platform.Mac;
            }
            else
            {
                // non-Unix
                CurrentPlatform = Platform.Windows;
            }
            CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null;
            // file system
            FileSystem = FileSystem.FromCommandLineArgs(args);
            FileSystem.CreateFileSystem();
            SetPackageLookupDirectories();
            // command line arguments
            bool[] SkipArgs = new bool[args.Length];
            if (args.Length != 0)
            {
                string File = System.IO.Path.Combine(Application.StartupPath, "ObjectViewer.exe");
                if (System.IO.File.Exists(File))
                {
                    int Skips = 0;
                    System.Text.StringBuilder NewArgs = new System.Text.StringBuilder();
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (System.IO.File.Exists(args[i]))
                        {
                            if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase))
                            {
                                string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8);
                                if (Text.Length == 0 || Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) >= 0)
                                {
                                    if (NewArgs.Length != 0)
                                    {
                                        NewArgs.Append(" ");
                                    }
                                    NewArgs.Append("\"" + args[i] + "\"");
                                    SkipArgs[i] = true;
                                    Skips++;
                                }
                            }
                        }
                        else
                        {
                            SkipArgs[i] = true;
                            Skips++;
                        }
                    }
                    if (NewArgs.Length != 0)
                    {
                        System.Diagnostics.Process.Start(File, NewArgs.ToString());
                    }
                    if (Skips == args.Length)
                    {
                        return;
                    }
                }
            }
            // application
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            // initialize sdl window
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
            SDL.SDL_ShowCursor(1);

            // initialize camera
            ResetCamera();
            World.BackgroundImageDistance = 600.0;
            World.ForwardViewingDistance  = 600.0;
            World.BackwardViewingDistance = 0.0;
            World.ExtraViewingDistance    = 50.0;
            // create window
            Renderer.ScreenWidth  = 960;
            Renderer.ScreenHeight = 600;
            //int Bits = 32;
            //IntPtr video = Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF);
            Window = SDL.SDL_CreateWindow(Application.ProductName,
                                          SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED,
                                          Renderer.ScreenWidth, Renderer.ScreenHeight,
                                          SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE);
            if (Window == IntPtr.Zero)
            {
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            // icon
            string iconFile = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.png");

            if (System.IO.File.Exists(iconFile))
            {
                iconBmp  = new Bitmap(iconFile);                // load file
                iconData = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height),
                                            System.Drawing.Imaging.ImageLockMode.ReadOnly,
                                            System.Drawing.Imaging.PixelFormat.Format32bppArgb);            // lock data
                iconSurface = SDL.SDL_CreateRGBSurfaceFrom(iconData.Scan0, iconBmp.Width, iconBmp.Height, 32, iconData.Stride,
                                                           0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); // upload to sdl
                SDL.SDL_SetWindowIcon(Window, iconSurface);                                                 // use icon
            }
            GLContext = SDL.SDL_GL_CreateContext(Window);
            GraphicsContext tkContext = new GraphicsContext(new ContextHandle(GLContext),
                                                            SDL.SDL_GL_GetProcAddress,
                                                            SDLGetCurrentContext);

            // anisotropic filtering
            string[] extensions = GL.GetString(StringName.Extensions).Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
            Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
            for (int i = 0; i < extensions.Length; i++)
            {
                if (extensions[i] == "GL_EXT_texture_filter_anisotropic")
                {
                    float n;
                    GL.GetFloat((GetPName)ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt, out n);
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                    break;
                }
            }
            if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
            {
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
            }
            else
            {
                Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                Interface.CurrentOptions.Interpolation             = TextureManager.InterpolationMode.TrilinearMipmapped;
            }
            Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp;
            // module initialization
            Renderer.Initialize();
            Renderer.InitializeLighting();
            SoundManager.Initialize();
            GL.ClearColor(0.75f, 0.75f, 0.75f, 1.0f);
            SwapBuffers();
            Fonts.Initialize();
            UpdateViewport();
            // loop
            bool processCommandLineArgs = true;

            timer = new System.Diagnostics.Stopwatch();
            timer.Start();
            while (!Quit)
            {
                ProcessEvents();
                int    a           = (int)timer.ElapsedMilliseconds;
                double TimeElapsed = 0.001 * (double)(a - LastTicks);
                if (CpuReducedMode)
                {
                    System.Threading.Thread.Sleep(250);
                }
                else
                {
                    System.Threading.Thread.Sleep(1);
                    if (ReducedModeEnteringTime == 0)
                    {
                        ReducedModeEnteringTime = a + 2500;
                    }
                    if (World.CameraAlignmentDirection.Position.X != 0.0 | World.CameraAlignmentDirection.Position.Y != 0.0 | World.CameraAlignmentDirection.Position.Z != 0.0 | World.CameraAlignmentDirection.Pitch != 0.0 | World.CameraAlignmentDirection.Yaw != 0.0 | World.CameraAlignmentDirection.Roll != 0.0 | World.CameraAlignmentDirection.TrackPosition != 0.0 | World.CameraAlignmentDirection.Zoom != 0.0)
                    {
                        ReducedModeEnteringTime = a + 2500;
                    }
                    else if (a > ReducedModeEnteringTime & CpuAutomaticMode)
                    {
                        ReducedModeEnteringTime = 0;
                        CpuReducedMode          = true;
                    }
                }
                DateTime d = DateTime.Now;
                Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond;
                ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false);
                World.UpdateAbsoluteCamera(TimeElapsed);
                ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z);
                TextureManager.Update(TimeElapsed);
                SoundManager.Update(TimeElapsed);
                Renderer.RenderScene(TimeElapsed);
                SwapBuffers();
                LastTicks = a;
                // command line arguments
                if (processCommandLineArgs)
                {
                    processCommandLineArgs = false;
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (!SkipArgs[i] && System.IO.File.Exists(args[i]))
                        {
                            CurrentlyLoading = true;
                            Renderer.RenderScene(0.0);
                            SwapBuffers();
                            CurrentRoute = args[i];
                            LoadRoute();
                            CurrentlyLoading = false;
                            UpdateCaption();
                            break;
                        }
                    }
                }
            }
            // quit
            TextureManager.UnuseAllTextures();
            SoundManager.Deinitialize();
            if (iconSurface != IntPtr.Zero)
            {
                SDL.SDL_FreeSurface(iconSurface);                 // free surface
            }
            if (iconBmp != null && iconData != null)
            {
                iconBmp.UnlockBits(iconData);                 // free pixels
                iconBmp.Dispose();
            }
            SDL.SDL_GL_DeleteContext(GLContext);
            SDL.SDL_DestroyWindow(Window);
            SDL.SDL_Quit();
        }