static void Main(string[] args) { // The client code creates a builder object, passes it to the // director and then initiates the construction process. The end // result is retrieved from the builder object. var director = new Director(); var builder = new BuildMetro(); director.Builder = builder; Console.WriteLine("Standard basic product:"); director.buildMinimalViableProduct(); Console.WriteLine(builder.GetProduct().ListParts()); Console.WriteLine("Standard full featured product:"); director.buildFullFeaturedProduct(); Console.WriteLine(builder.GetProduct().ListParts()); // Remember, the Builder pattern can be used without a Director // class. Console.WriteLine("Custom product:"); builder.Weer(); builder.Buitenlands(); Console.Write(builder.GetProduct().ListParts()); }
static void Main(string[] args) { var director = new Director(); var builder = new BuildMetro(); director.Builder = builder; Console.WriteLine("De Metro:"); director.buildMetro(); Console.WriteLine(builder.GetProduct().ListParts()); Console.WriteLine("HLN:"); director.buildFullFeaturedProduct(); Console.WriteLine(builder.GetProduct().ListParts()); }
static void Main(string[] args) { // The client code creates a builder object, passes it to the // director and then initiates the construction process. The end // result is retrieved from the builder object. var director = new Director(); var builder = new BuildMetro(); director.Builder = builder; Console.WriteLine("De Metro:"); director.buildMetro(); Console.WriteLine(builder.GetProduct().ListParts()); Console.WriteLine("HLN:"); director.buildFullFeaturedProduct(); Console.WriteLine(builder.GetProduct().ListParts()); }