/// <summary> /// Tells the server that the client is ready to receive notifications from the server. /// </summary> public PublishResponseMessage Publish(PublishMessage request) { try { // validate the sesion Session session = VerifySession(request.RequestHeader, false); uint subscriptionId = 0; NotificationMessage message = null; QueuedRequest queuedRequest = new QueuedRequest(); lock (m_messages) { // first check if there are any messages waiting to be published. for (LinkedListNode<QueuedMessage> node = m_messages.First; node != null; node = node.Next) { // ensure the message belongs to the current session if (Object.ReferenceEquals(session, node.Value.Session)) { // pull the message off the queue and return. subscriptionId = node.Value.Subscription.Id; message = node.Value.Message; m_messages.Remove(node); break; } } // must process requests in the order that they arrive. if (message == null) { queuedRequest.Session = session; queuedRequest.Timeout = DateTime.UtcNow.AddMilliseconds(request.RequestHeader.TimeoutHint); queuedRequest.Signal = new ManualResetEvent(false); m_requests.AddLast(queuedRequest); } } // wait for a notification. if (message == null) { try { queuedRequest.Signal.WaitOne(); if (queuedRequest.Message == null) { throw new StatusCodeException(StatusCodes.BadTimeout, "Timed out waiting for notifications."); } subscriptionId = queuedRequest.SubscriptionId; message = queuedRequest.Message; } finally { queuedRequest.Signal.Close(); } } // sent response. PublishResponseMessage response = new PublishResponseMessage(); response.ResponseHeader = CreateResponseHeader(request.RequestHeader); response.SubscriptionId = subscriptionId; response.NotificationMessage = message; response.MoreNotifications = false; response.Results = new ListOfStatusCode(); response.DiagnosticInfos = new ListOfDiagnosticInfo(); response.AvailableSequenceNumbers = new ListOfUInt32(); return response; } catch (Exception e) { throw CreateSoapFault(request.RequestHeader, e); } }