public static void EmptySave() { SaveHandler.saveDataWrapper = new SaveDataWrapper(); SaveHandler.Save(); GameObject.Find("AnchorManager").GetComponent <WorldAnchorManager>().RemoveAllAnchors(); ClearObjects(); }
public static void Load() { string filePath = Application.persistentDataPath + gameDataProjectFilePath; Debug.Log(filePath); if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); SaveHandler.saveDataWrapper = JsonUtility.FromJson <SaveDataWrapper>(dataAsJson); } else { SaveHandler.saveDataWrapper = new SaveDataWrapper(); } }