public Button addButton(Texture2D aTexture, string aControlName) { if (controlExist(aControlName) == true) { return null; } if (m_Controls != null && aTexture != null) { Button button = new Button(aTexture, valueChanged, aControlName, getNextControlID()); m_Controls.Add(button); return button; } return null; }
private void handleButton(Button aSender) { if (aSender == null) { return; } //Invoke Button Callback e_ButtonCallback.Invoke(aSender); }