public TrailParticleGenerator(ParticleEffectSystem particleSystem, Particle particlePrototype) : base(particleSystem, particlePrototype) { Angle = 0; AngleDisplacement = 15; NumberOfParticles = 2; Speed = 5; Scale = 1; ParticleTexture = ParticleTextureType.BlurredCircle; }
public FractionalParticleGenerator(ParticleEffectSystem particleSystem, Particle particlePrototype, int numberOfFractions = 20) : base(particleSystem, particlePrototype) { AngleDisplacement = 20; Speed = 5; Scale = 1; NumberOfCircles = 1; InterDistance = 20; this.numberOfFractions = numberOfFractions; }
public CircleParticleGenerator(ParticleEffectSystem particleSystem, Particle particlePrototype) : base(particleSystem, particlePrototype) { AngleDisplacement = 15; StartingDistance = 0; Speed = 5; Scale = 1; ParticleTexture = ParticleTextureType.BlurredCircle; NumberOfCircles = 1; InterDistance = 20; }
public static void Intialize() { ExplosionParticleEffectSystem = new ParticleEffectSystem(BlendState.Additive); TrailParticleEffectSystem = new ParticleEffectSystem(BlendState.Additive); LightingSystemLayer = new LightingSystem(); AdditiveWhiteLightLayer = new AdditiveWhiteImage(-0.015f); ExplosionParticleEffectSystem.LoadContent(); TrailParticleEffectSystem.LoadContent(); LightingSystemLayer.LoadContent(); CurrentDrive = 1; CurrentLevel = 1; PlayerScore = 0; ClearedLevels = 0; SurvivalMode = -1; XmlSerializer xml = new XmlSerializer(typeof(DataLoader)); StreamReader reader = new StreamReader(@"Content\GameData\GameData.xml"); dataLoader = (DataLoader)xml.Deserialize(reader); reader.Close(); xml = new XmlSerializer(typeof(DriveData)); reader = new StreamReader(@"Content\GameData\DriveData.xml"); driveData = (DriveData)xml.Deserialize(reader); reader.Close(); lockedLevels = new List<bool>(); survivalScores = new List<int>(); for (int i = 0; i < SURVIVAL_TYPES; i++) { survivalScores.Add(0); } IsFirstTime = true; TopPlayerIndex = 0; BottomPlayerIndex = 0; TopWeaponIndex = 0; BottomWeaponIndex = 0; achievements = new Dictionary<Type, AchievementData>(); xml = new XmlSerializer(typeof(GameAchievements)); reader = new StreamReader(@"Content\GameData\AchievementData.xml"); GameAchievements gameAch = (GameAchievements)xml.Deserialize(reader); reader.Close(); foreach (AchievementData achievement in gameAch.Achievements) { achievements.Add(achievement.GetObjectType(), achievement.Clone()); } for (int i = 0; i < DriveData.MAX_DRIVE_NUMBER; i++) { for (int j = 0; j < LevelData.MAX_LEVEL_DRIVE_NUMBER; j++) { lockedLevels.Add(true); } } lockedLevels[0] = false; for (int i = 0; i < dataLoader.Enemies.Length; i++) { dataLoader.Enemies[i].Locked = true; } allPlayerData = new List<PlayerData>(); primaryWeaponData = new List<BaseWeapon>(); secondaryWeaponData = new List<BaseWeapon>(); enemyNumberData = new Dictionary<Type, int>(); allPlayerData.Add(new SmithData()); allPlayerData.Add(new JessicaData()); allPlayerData.Add(new JackData()); allPlayerData.Add(new OmarData()); allPlayerData.Add(new EbsData()); allPlayerData.Add(new DieselData()); primaryWeaponData.Add(new UziWeapon()); primaryWeaponData.Add(new RifleWeapon()); primaryWeaponData.Add(new EvaporatorWeapon()); primaryWeaponData.Add(new FreezerWeapon()); primaryWeaponData.Add(new TommygunWeapon()); primaryWeaponData.Add(new GrenadeLauncherWeapon()); primaryWeaponData.Add(new ShotgunWeapon()); primaryWeaponData.Add(new MinigunWeapon()); primaryWeaponData.Add(new RocketLauncherWeapon()); primaryWeaponData.Add(new MineLauncherWeapon()); primaryWeaponData.Add(new BulletGrenadeLauncherWeapon()); primaryWeaponData.Add(new SpikeLauncherWeapon()); primaryWeaponData.Add(new RifleXpWeapon()); primaryWeaponData.Add(new HomingRocketLauncherWeapon()); primaryWeaponData.Add(new HellgunWeapon()); primaryWeaponData.Add(new XenaWeapon()); primaryWeaponData.Add(new HellRocketLauncherWeapon()); primaryWeaponData.Add(new MotherBombLauncherWeapon()); foreach (BaseWeapon weapon in primaryWeaponData) { secondaryWeaponData.Add((BaseWeapon)Activator.CreateInstance(weapon.GetType())); } enemyNumberData.Add(typeof(VirusEnemy), 0); enemyNumberData.Add(typeof(ExeFile), 1); enemyNumberData.Add(typeof(TroyEnemy), 2); enemyNumberData.Add(typeof(MalzoneEnemy), 3); enemyNumberData.Add(typeof(HackintoshEnemy), 4); enemyNumberData.Add(typeof(PopurEnemy), 5); enemyNumberData.Add(typeof(ZipFile), 6); enemyNumberData.Add(typeof(DOSEnemy), 7); enemyNumberData.Add(typeof(WormEnemy), 8); enemyNumberData.Add(typeof(DocumentFile), 9); enemyNumberData.Add(typeof(Popur2Enemy), 10); enemyNumberData.Add(typeof(Troy2Enemy), 11); enemyNumberData.Add(typeof(SlowEnemy), 12); enemyNumberData.Add(typeof(Hackintosh2Enemy), 13); enemyNumberData.Add(typeof(DOS2Enemy), 14); enemyNumberData.Add(typeof(Malzone2Enemy), 15); enemyNumberData.Add(typeof(BouncerEnemy), 16); for (int i = 0; i < allPlayerData.Count; i++) { allPlayerData[i].LoadContent(); } for (int i = 0; i < primaryWeaponData.Count; i++) { primaryWeaponData[i].LoadContent(); secondaryWeaponData[i].LoadContent(); } }
public ParticleGenerator(ParticleEffectSystem particleSystem, Particle particlePrototype) { this.particleSystem = particleSystem; this.particlePrototype = particlePrototype; this.random = new Random(); }