public void TransOn(GameTime gameTime, bool Returning) { title.Position = new Vector2(GraphicsManager.ViewportCenter.X, GraphicsManager.ViewportCenter.Y - 180); settings.Position = new Vector2(GraphicsManager.ViewportCenter.X - 240, GraphicsManager.ViewportCenter.Y); play.Position = new Vector2(GraphicsManager.ViewportCenter.X, GraphicsManager.ViewportCenter.Y); quit.Position = new Vector2(GraphicsManager.ViewportCenter.X + 240, GraphicsManager.ViewportCenter.Y); StateManager.EndTransition(); }
public void TransOn(GameTime gameTime, bool Returning) { resolution.Position = new Vector2(GraphicsManager.ViewportCenter.X, GraphicsManager.ViewportCenter.Y - 100); fullscreen.Position = new Vector2(GraphicsManager.ViewportCenter.X, GraphicsManager.ViewportCenter.Y); back.Position = new Vector2(GraphicsManager.ViewportCenter.X, GraphicsManager.ViewportCenter.Y + 100); oldRes = _resolution; oldScreen = _fullscreen; if (_fullscreen) { fullscreen.String = "fullscreen: " + "yes"; } else { fullscreen.String = "fullscreen: " + "no"; } StateManager.EndTransition(); }
public void TransOff(GameTime gameTime, bool Returning) { StateManager.EndTransition(); }