void ReadInData() { NetworkMessage sm = new NetworkMessage(); NetIncomingMessage im; while ((im = client.ReadMessage()) != null) { switch (im.MessageType) { case NetIncomingMessageType.Data: byte[] msg = im.ReadBytes(im.LengthBytes); sm = NetworkMessage.Deserialize(msg); OutputQueue.AddToQueue(sm.GetData()); break; case NetIncomingMessageType.DiscoveryResponse: Debug.WriteLine("Found server at " + im.SenderEndPoint + " name: " + im.ReadString()); client.Connect(im.SenderEndPoint); break; case NetIncomingMessageType.UnconnectedData: Debug.WriteLine("Received from " + im.SenderEndPoint + ": " + im.ReadString() + Environment.NewLine); break; } client.Recycle(im); } }
void ReadInData() { NetworkMessage client_input = new NetworkMessage(); NetIncomingMessage im; while ((im = server.ReadMessage()) != null) { switch (im.MessageType) { case NetIncomingMessageType.Data: byte[] msg = im.ReadBytes(im.LengthBytes); client_input = NetworkMessage.Deserialize(msg); OutputQueue.AddToQueue(client_input.GetData()); Debug.WriteLine(msg); break; case NetIncomingMessageType.DiscoveryRequest: // Create a response NetOutgoingMessage om = server.CreateMessage(); om.Write("Connecting to DOG server"); server.SendDiscoveryResponse(om, im.SenderEndPoint); break; case NetIncomingMessageType.UnconnectedData: Debug.WriteLine("Received from " + im.SenderEndPoint + ": " + im.ReadString() + Environment.NewLine); break; } server.Recycle(im); } }
public static void Process() { while (instance.inputQueue.Count > 0) { DataMessage msg = instance.inputQueue.Dequeue(); if (msg.sendType == SEND_TYPE.LOCAL) { OutputQueue.AddToQueue(msg); } else { MyClient.Instance.SendMessageToServer(msg); } } }