public override IEnumerable <FloatMenuOption> CompFloatMenuOptions(Pawn selPawn) { string text4 = "Reload".Translate(this.parent.Named("GEAR"), this.AmmoDef.Named("AMMO")) + " (" + this.LabelRemaining + ")"; List <Thing> chosenAmmo; if (!selPawn.CanReach(Operator, PathEndMode.ClosestTouch, Danger.Deadly, false, false, TraverseMode.ByPawn)) { yield return(new FloatMenuOption(text4 + ": " + "NoPath".Translate().CapitalizeFirst(), null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (!this.NeedsReload(true)) { yield return(new FloatMenuOption(text4 + ": " + "ReloadFull".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if ((chosenAmmo = OgsOld_CompTurretReloadableUtility.FindEnoughAmmo(selPawn, Operator.Position, this, true)) == null) { yield return(new FloatMenuOption(text4 + ": " + "ReloadNotEnough".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { Action action4 = delegate() { selPawn.jobs.TryTakeOrderedJob(JobGiver_ReloadOgsOld_CompTurret.MakeReloadJob(this, chosenAmmo), JobTag.Misc); }; yield return(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text4, action4, MenuOptionPriority.Default, null, null, 0f, null, null), selPawn, Operator, "ReservedBy")); } foreach (var item in base.CompFloatMenuOptions(selPawn)) { yield return(item); } }
// Token: 0x0600313B RID: 12603 RVA: 0x00114110 File Offset: 0x00112310 public override Job TryGiveJob(Pawn pawn) { foreach (OgsOld_CompTurretGun compReloadable in OgsOld_CompTurretReloadableUtility.FindSomeReloadableComponents(pawn, false)) { if (compReloadable == null) { continue; } List <Thing> list = OgsOld_CompTurretReloadableUtility.FindEnoughAmmo(pawn, pawn.Position, compReloadable, false); if (list == null) { continue; } return(JobGiver_ReloadOgsOld_CompTurret.MakeReloadJob(compReloadable, list)); } return(null); }