private static MapLayoutResource _LoadLayout(int id) { var pathFormat = "Map/m{0}/m{0}.blend"; var scene = BlenderScene.FromFile(String.Format(pathFormat, id)); return(MapLayoutResource.FromScene("parts", scene)); }
public PlayerEntity() : base("player") { var entitySys = EntitySystem.GetInstance(); var mapSys = MapSystem.GetInstance(); //var path = "Chr/c9000/test.blend"; //var searchPath = "Chr/c9000"; var path = "Chr/c9100/c9100.blend"; var searchPath = "Chr/c9100"; var scene = BlenderScene.FromFile(path); if (scene != null) { var drawModel = DrawModel.FromScene(path + "/draw", scene, searchPath); var animRes = AnimResource.FromBlenderScene(path + "/anim", scene); //var debugModel = DrawModel.CreateTangentFrame(path + "/debug", scene); if (drawModel.BoneArray.Length != 0) { var skeletonC = new SkeletonComponent(drawModel.BoneArray); AddComponent(skeletonC); } var layoutC = new LayoutComponent(); layoutC.Transform = Matrix.Identity; AddComponent(layoutC); //var markerC = new ModelMarkerComponent(scene); //AddComponent(markerC); var modelC = new ModelComponent(GameEntityComponent.UpdateLines.Draw); modelC.ModelContext.EnableCastShadow = true; modelC.ModelContext.DrawModel = drawModel; //modelC.ModelContext.DebugModel = debugModel; AddComponent(modelC); var animC = new AnimComponent(animRes); AddComponent(animC); var behaviorC = new ChrBehaviorComponent(); AddComponent(behaviorC); var minimapC = new MinimapComponent(); AddComponent(minimapC); MapLocation startLocation = mapSys.GetStartInfo(); //var inputC = new GodViewInputComponent(); var inputC = new FpsInputComponent(startLocation); AddComponent(inputC); } }
private DrawModel _LoadParts(int modelId) { var pathFormat = "Parts/p{0}/p{0}.blend"; var scene = BlenderScene.FromFile(String.Format(pathFormat, modelId)); var drawModel = DrawModel.FromScene("p" + modelId + "/draw", scene); m_drawModelList.Add(new _ModelInfo() { Model = drawModel, ModelId = modelId }); return(drawModel); }