コード例 #1
0
ファイル: Floor0.cs プロジェクト: YJh2046/BlockFun
		override public Object look(DspState vd, InfoMode mi, Object i)
		{
			float scale;

			Info vi=vd.vi;
			InfoFloor0 info=(InfoFloor0)i;
			LookFloor0 look=new LookFloor0();
			look.m=info.order;
			look.n=vi.blocksizes[mi.blockflag]/2;
			look.ln=info.barkmap;
			look.vi=info;
			look.lpclook.init(look.ln,look.m);

			// we choose a scaling constant so that:
			//  floor(bark(rate/2-1)*C)=mapped-1
			// floor(bark(rate/2)*C)=mapped
			scale = look.ln / (float)toBARK((float)(info.rate/2.0));

			// the mapping from a linear scale to a smaller bark scale is
			// straightforward.  We do *not* make sure that the linear mapping
			// does not skip bark-scale bins; the decoder simply skips them and
			// the encoder may do what it wishes in filling them.  They're
			// necessary in some mapping combinations to keep the scale spacing
			// accurate
			look.linearmap=new int[look.n];

			for(int j=0; j<look.n; j++)
			{
				int val=(int)Math.Floor(toBARK((float)((info.rate/2.0)/look.n*j)) 
					*scale); // bark numbers represent band edges
				if(val>=look.ln) val=look.ln; // guard against the approximation
				look.linearmap[j]=val;
			}
			return look;
		}
コード例 #2
0
ファイル: Residue0.cs プロジェクト: perivar/FindSimilarCore
        override public Object look(DspState vd, InfoMode vm, Object vr)
        {
            InfoResidue0 info = (InfoResidue0)vr;
            LookResidue0 look = new LookResidue0();
            int          acc  = 0;
            int          dim;
            int          maxstage = 0;

            look.info = info;
            look.map  = vm.mapping;

            look.parts      = info.partitions;
            look.fullbooks  = vd.fullbooks;
            look.phrasebook = vd.fullbooks[info.groupbook];

            dim = look.phrasebook.dim;

            look.partbooks = new int[look.parts][];

            for (int j = 0; j < look.parts; j++)
            {
                int stages = ilog(info.secondstages[j]);
                if (stages != 0)
                {
                    if (stages > maxstage)
                    {
                        maxstage = stages;
                    }
                    look.partbooks[j] = new int[stages];
                    for (int k = 0; k < stages; k++)
                    {
                        if ((info.secondstages[j] & (1 << k)) != 0)
                        {
                            look.partbooks[j][k] = info.booklist[acc++];
                        }
                    }
                }
            }

            look.partvals  = (int)Math.Round(Math.Pow(look.parts, dim));
            look.stages    = maxstage;
            look.decodemap = new int[look.partvals][];
            for (int j = 0; j < look.partvals; j++)
            {
                int val  = j;
                int mult = look.partvals / look.parts;
                look.decodemap[j] = new int[dim];

                for (int k = 0; k < dim; k++)
                {
                    int deco = val / mult;
                    val  -= deco * mult;
                    mult /= look.parts;
                    look.decodemap[j][k] = deco;
                }
            }
            return(look);
        }
コード例 #3
0
ファイル: Mapping0.cs プロジェクト: zzbin6210/BlockFun
        override public Object look(DspState vd, InfoMode vm, Object m)
        {
            Info         vi    = vd.vi;
            LookMapping0 looks = new LookMapping0();
            InfoMapping0 info  = looks.map = (InfoMapping0)m;

            looks.mode = vm;

            looks.time_look    = new Object[info.submaps];
            looks.floor_look   = new Object[info.submaps];
            looks.residue_look = new Object[info.submaps];

            looks.time_func    = new FuncTime[info.submaps];
            looks.floor_func   = new FuncFloor[info.submaps];
            looks.residue_func = new FuncResidue[info.submaps];

            for (int i = 0; i < info.submaps; i++)
            {
                int timenum  = info.timesubmap[i];
                int floornum = info.floorsubmap[i];
                int resnum   = info.residuesubmap[i];

                looks.time_func[i] = FuncTime.time_P[vi.time_type[timenum]];
                looks.time_look[i] = looks.time_func[i].look(vd, vm, vi.time_param[timenum]);

                looks.floor_func[i] = FuncFloor.floor_P[vi.floor_type[floornum]];
                looks.floor_look[i] = looks.floor_func[i].
                                      look(vd, vm, vi.floor_param[floornum]);

                looks.residue_func[i] = FuncResidue.residue_P[vi.residue_type[resnum]];
                looks.residue_look[i] = looks.residue_func[i].
                                        look(vd, vm, vi.residue_param[resnum]);
            }

            if (vi.psys != 0 && vd.analysisp != 0)
            {
            }

            looks.ch = vi.channels;

            return(looks);
        }
コード例 #4
0
ファイル: Mapping0.cs プロジェクト: YJh2046/BlockFun
		override public Object look(DspState vd, InfoMode vm, Object m)
		{
			Info vi=vd.vi;
			LookMapping0 looks=new LookMapping0();
			InfoMapping0 info=looks.map=(InfoMapping0)m;
			looks.mode=vm;
  
			looks.time_look=new Object[info.submaps];
			looks.floor_look=new Object[info.submaps];
			looks.residue_look=new Object[info.submaps];

			looks.time_func=new FuncTime[info.submaps];
			looks.floor_func=new FuncFloor[info.submaps];
			looks.residue_func=new FuncResidue[info.submaps];
  
			for(int i=0;i<info.submaps;i++)
			{
				int timenum=info.timesubmap[i];
				int floornum=info.floorsubmap[i];
				int resnum=info.residuesubmap[i];

				looks.time_func[i]=FuncTime.time_P[vi.time_type[timenum]];
				looks.time_look[i]=looks.time_func[i].look(vd,vm,vi.time_param[timenum]);
		
				looks.floor_func[i]=FuncFloor.floor_P[vi.floor_type[floornum]];
				looks.floor_look[i]=looks.floor_func[i].
					look(vd,vm,vi.floor_param[floornum]);

				looks.residue_func[i]=FuncResidue.residue_P[vi.residue_type[resnum]];
				looks.residue_look[i]=looks.residue_func[i].
					look(vd,vm,vi.residue_param[resnum]);
			}

			if(vi.psys!=0 && vd.analysisp!=0)
			{
			}

			looks.ch=vi.channels;

			return(looks);
		}
コード例 #5
0
ファイル: Floor0.cs プロジェクト: perivar/FindSimilarCore
        override public Object look(DspState vd, InfoMode mi, Object i)
        {
            float scale;

            Info       vi   = vd.vi;
            InfoFloor0 info = (InfoFloor0)i;
            LookFloor0 look = new LookFloor0();

            look.m  = info.order;
            look.n  = vi.blocksizes[mi.blockflag] / 2;
            look.ln = info.barkmap;
            look.vi = info;
            look.lpclook.init(look.ln, look.m);

            // we choose a scaling constant so that:
            //  floor(bark(rate/2-1)*C)=mapped-1
            // floor(bark(rate/2)*C)=mapped
            scale = look.ln / (float)toBARK((float)(info.rate / 2.0));

            // the mapping from a linear scale to a smaller bark scale is
            // straightforward.  We do *not* make sure that the linear mapping
            // does not skip bark-scale bins; the decoder simply skips them and
            // the encoder may do what it wishes in filling them.  They're
            // necessary in some mapping combinations to keep the scale spacing
            // accurate
            look.linearmap = new int[look.n];

            for (int j = 0; j < look.n; j++)
            {
                int val = (int)Math.Floor(toBARK((float)((info.rate / 2.0) / look.n * j))
                                          * scale); // bark numbers represent band edges
                if (val >= look.ln)
                {
                    val = look.ln;
                }                                 // guard against the approximation
                look.linearmap[j] = val;
            }
            return(look);
        }
コード例 #6
0
ファイル: FuncResidue.cs プロジェクト: YJh2046/BlockFun
		public abstract Object look(DspState vd, InfoMode vm, Object vr);
コード例 #7
0
ファイル: Residue0.cs プロジェクト: knot3/OggSharp
        public override Object look(DspState vd, InfoMode vm, Object vr)
        {
            InfoResidue0 info=(InfoResidue0)vr;
            LookResidue0 look=new LookResidue0();
            int acc=0;
            int dim;
            int maxstage=0;
            look.info=info;
            look.map=vm.mapping;

            look.parts=info.partitions;
            look.fullbooks=vd.fullbooks;
            look.phrasebook=vd.fullbooks[info.groupbook];

            dim=look.phrasebook.dim;

            look.partbooks=new int[look.parts][];

            for(int j=0; j<look.parts; j++) {
                int stages=ilog(info.secondstages[j]);
                if(stages!=0) {
                    if(stages>maxstage) { maxstage=stages; }
                    look.partbooks[j]=new int[stages];
                    for(int k=0; k<stages; k++) {
                        if((info.secondstages[j]&(1<<k))!=0) {
                            look.partbooks[j][k]=info.booklist[acc++];
                        }
                    }
                }
            }

            look.partvals=(int)Math.Round(Math.Pow(look.parts,dim));
            look.stages=maxstage;
            look.decodemap=new int[look.partvals][];
            for(int j=0; j<look.partvals; j++) {
                int val=j;
                int mult=look.partvals/look.parts;
                look.decodemap[j]=new int[dim];

                for(int k=0; k<dim; k++) {
                    int deco=val/mult;
                    val-=deco*mult;
                    mult/=look.parts;
                    look.decodemap[j][k]=deco;
                }
            }
            return(look);
        }
コード例 #8
0
 override public Object look(DspState vd, InfoMode mi, Object i)
 {
     return("");
 }
コード例 #9
0
        // all of the real encoding details are here.  The modes, books,
        // everything
        int unpack_books(csBuffer opb)
        {
            //d* codebooks
            books = opb.read(8) + 1;

            if (book_param == null || book_param.Length != books)
            {
                book_param = new StaticCodeBook[books];
            }
            for (int i = 0; i < books; i++)
            {
                book_param[i] = new StaticCodeBook();
                if (book_param[i].unpack(opb) != 0)
                {
                    //goto err_out;
                    clear();
                    return(-1);
                }
            }

            // time backend settings
            times = opb.read(6) + 1;
            if (time_type == null || time_type.Length != times)
            {
                time_type = new int[times];
            }
            if (time_param == null || time_param.Length != times)
            {
                time_param = new Object[times];
            }
            for (int i = 0; i < times; i++)
            {
                time_type[i] = opb.read(16);
                if (time_type[i] < 0 || time_type[i] >= VI_TIMEB)
                {
                    //goto err_out;
                    clear();
                    return(-1);
                }
                time_param[i] = FuncTime.time_P[time_type[i]].unpack(this, opb);
                if (time_param[i] == null)
                {
                    //goto err_out;
                    clear();
                    return(-1);
                }
            }

            // floor backend settings
            floors = opb.read(6) + 1;
            if (floor_type == null || floor_type.Length != floors)
            {
                floor_type = new int[floors];
            }
            if (floor_param == null || floor_param.Length != floors)
            {
                floor_param = new Object[floors];
            }

            for (int i = 0; i < floors; i++)
            {
                floor_type[i] = opb.read(16);
                if (floor_type[i] < 0 || floor_type[i] >= VI_FLOORB)
                {
                    //goto err_out;
                    clear();
                    return(-1);
                }

                floor_param[i] = FuncFloor.floor_P[floor_type[i]].unpack(this, opb);
                if (floor_param[i] == null)
                {
                    //goto err_out;
                    clear();
                    return(-1);
                }
            }

            // residue backend settings
            residues = opb.read(6) + 1;

            if (residue_type == null || residue_type.Length != residues)
            {
                residue_type = new int[residues];
            }

            if (residue_param == null || residue_param.Length != residues)
            {
                residue_param = new Object[residues];
            }

            for (int i = 0; i < residues; i++)
            {
                residue_type[i] = opb.read(16);
                if (residue_type[i] < 0 || residue_type[i] >= VI_RESB)
                {
                    //	goto err_out;
                    clear();
                    return(-1);
                }
                residue_param[i] = FuncResidue.residue_P[residue_type[i]].unpack(this, opb);
                if (residue_param[i] == null)
                {
                    //	goto err_out;
                    clear();
                    return(-1);
                }
            }

            // map backend settings
            maps = opb.read(6) + 1;
            if (map_type == null || map_type.Length != maps)
            {
                map_type = new int[maps];
            }
            if (map_param == null || map_param.Length != maps)
            {
                map_param = new Object[maps];
            }
            for (int i = 0; i < maps; i++)
            {
                map_type[i] = opb.read(16);
                if (map_type[i] < 0 || map_type[i] >= VI_MAPB)
                {
                    //	goto err_out;
                    clear();
                    return(-1);
                }
                map_param[i] = FuncMapping.mapping_P[map_type[i]].unpack(this, opb);
                if (map_param[i] == null)
                {
                    //    goto err_out;
                    clear();
                    return(-1);
                }
            }

            // mode settings
            modes = opb.read(6) + 1;
            if (mode_param == null || mode_param.Length != modes)
            {
                mode_param = new InfoMode[modes];
            }
            for (int i = 0; i < modes; i++)
            {
                mode_param[i]               = new InfoMode();
                mode_param[i].blockflag     = opb.read(1);
                mode_param[i].windowtype    = opb.read(16);
                mode_param[i].transformtype = opb.read(16);
                mode_param[i].mapping       = opb.read(8);

                if ((mode_param[i].windowtype >= VI_WINDOWB) ||
                    (mode_param[i].transformtype >= VI_WINDOWB) ||
                    (mode_param[i].mapping >= maps))
                {
                    //      goto err_out;
                    clear();
                    return(-1);
                }
            }

            if (opb.read(1) != 1)
            {
                //goto err_out; // top level EOP check
                clear();
                return(-1);
            }

            return(0);
            // err_out:
            //  vorbis_info_clear(vi);
            //  return(-1);
        }
コード例 #10
0
ファイル: Info.cs プロジェクト: knot3/OggSharp
        // all of the real encoding details are here.  The modes, books,
        // everything
        int unpack_books(csBuffer opb)
        {
            //d* codebooks
            books=opb.read(8)+1;

            if(book_param==null || book_param.Length!=books) {
                book_param=new StaticCodeBook[books];
            }
            for(int i=0; i<books; i++) {
                book_param[i]=new StaticCodeBook();
                if(book_param[i].unpack(opb)!=0) {
                    //goto err_out;
                    clear();
                    return(-1);
                }
            }

            // time backend settings
            times=opb.read(6)+1;
            if(time_type==null || time_type.Length!=times) { time_type=new int[times]; }
            if(time_param==null || time_param.Length!=times) {
                time_param=new Object[times];
            }
            for(int i=0; i<times; i++) {
                time_type[i]=opb.read(16);
                if(time_type[i]<0 || time_type[i]>=VI_TIMEB) {
                    //goto err_out;
                    clear();
                    return(-1);
                }
                time_param[i]=FuncTime.time_P[time_type[i]].unpack(this, opb);
                if(time_param[i]==null) {
                    //goto err_out;
                    clear();
                    return(-1);
                }
            }

            // floor backend settings
            floors=opb.read(6)+1;
            if(floor_type==null || floor_type.Length!=floors) {
                floor_type=new int[floors];
            }
            if(floor_param==null || floor_param.Length!=floors) {
                floor_param=new Object[floors];
            }

            for(int i=0; i<floors; i++) {
                floor_type[i]=opb.read(16);
                if(floor_type[i]<0 || floor_type[i]>=VI_FLOORB) {
                    //goto err_out;
                    clear();
                    return(-1);
                }

                floor_param[i]=FuncFloor.floor_P[floor_type[i]].unpack(this,opb);
                if(floor_param[i]==null) {
                    //goto err_out;
                    clear();
                    return(-1);
                }
            }

            // residue backend settings
            residues=opb.read(6)+1;

            if(residue_type==null || residue_type.Length!=residues) {
                residue_type=new int[residues];
            }

            if(residue_param==null || residue_param.Length!=residues) {
                residue_param=new Object[residues];
            }

            for(int i=0; i<residues; i++) {
                residue_type[i]=opb.read(16);
                if(residue_type[i]<0 || residue_type[i]>=VI_RESB) {
                    //	goto err_out;
                    clear();
                    return(-1);
                }
                residue_param[i]=FuncResidue.residue_P[residue_type[i]].unpack(this,opb);
                if(residue_param[i]==null) {
                    //	goto err_out;
                    clear();
                    return(-1);
                }
            }

            // map backend settings
            maps=opb.read(6)+1;
            if(map_type==null || map_type.Length!=maps) { map_type=new int[maps]; }
            if(map_param==null || map_param.Length!=maps) { map_param=new Object[maps]; }
            for(int i=0; i<maps; i++) {
                map_type[i]=opb.read(16);
                if(map_type[i]<0 || map_type[i]>=VI_MAPB) {
                    //	goto err_out;
                    clear();
                    return(-1);
                }
                map_param[i]=FuncMapping.mapping_P[map_type[i]].unpack(this,opb);
                if(map_param[i]==null) {
                    //    goto err_out;
                    clear();
                    return(-1);
                }
            }

            // mode settings
            modes=opb.read(6)+1;
            if(mode_param==null || mode_param.Length!=modes) {
                mode_param=new InfoMode[modes];
            }
            for(int i=0; i<modes; i++) {
                mode_param[i]=new InfoMode();
                mode_param[i].blockflag=opb.read(1);
                mode_param[i].windowtype=opb.read(16);
                mode_param[i].transformtype=opb.read(16);
                mode_param[i].mapping=opb.read(8);

                if((mode_param[i].windowtype>=VI_WINDOWB)||
                        (mode_param[i].transformtype>=VI_WINDOWB)||
                        (mode_param[i].mapping>=maps)) {
                    //      goto err_out;
                    clear();
                    return(-1);
                }
            }

            if(opb.read(1)!=1) {
                //goto err_out; // top level EOP check
                clear();
                return(-1);
            }

            return(0);
            // err_out:
            //  vorbis_info_clear(vi);
            //  return(-1);
        }
コード例 #11
0
ファイル: Floor1.cs プロジェクト: YJh2046/BlockFun
		override public Object look(DspState vd, InfoMode mi, Object i)
		{
			int _n=0;

			int[] sortpointer=new int[VIF_POSIT+2];

			//    Info vi=vd.vi;

			InfoFloor1 info=(InfoFloor1)i;
			LookFloor1 look=new LookFloor1();
			look.vi=info;
			look.n=info.postlist[1];

			/* we drop each position value in-between already decoded values,
			 and use linear interpolation to predict each new value past the
			 edges.  The positions are read in the order of the position
			 list... we precompute the bounding positions in the lookup.  Of
			 course, the neighbors can change (if a position is declined), but
			 this is an initial mapping */

			for(int j=0;j<info.partitions;j++)
			{
				_n+=info.class_dim[info.partitionclass[j]];
			}
			_n+=2;
			look.posts=_n;

			/* also store a sorted position index */
			for(int j=0;j<_n;j++)
			{
				sortpointer[j]=j;
			}
			//    qsort(sortpointer,n,sizeof(int),icomp); // !!

			int foo; 
			for(int j=0; j<_n-1; j++)
			{
				for(int k=j; k<_n; k++)
				{
					if(info.postlist[sortpointer[j]]>info.postlist[sortpointer[k]])
					{
						foo=sortpointer[k];
						sortpointer[k]=sortpointer[j];
						sortpointer[j]=foo;
					}
				}
			}

			/* points from sort order back to range number */
			for(int j=0;j<_n;j++)
			{
				look.forward_index[j]=sortpointer[j];
			}
			/* points from range order to sorted position */
			for(int j=0;j<_n;j++)
			{
				look.reverse_index[look.forward_index[j]]=j;
			}
			/* we actually need the post values too */
			for(int j=0;j<_n;j++)
			{
				look.sorted_index[j]=info.postlist[look.forward_index[j]];
			}


			/* quantize values to multiplier spec */
			switch(info.mult)
			{
				case 1: /* 1024 -> 256 */
					look.quant_q=256;
					break;
				case 2: /* 1024 -> 128 */
					look.quant_q=128;
					break;
				case 3: /* 1024 -> 86 */
					look.quant_q=86;
					break;
				case 4: /* 1024 -> 64 */
					look.quant_q=64;
					break;
				default:
					look.quant_q=-1;
					break;
			}

			/* discover our neighbors for decode where we don't use fit flags
			   (that would push the neighbors outward) */
			for(int j=0;j<_n-2;j++)
			{
				int lo=0;
				int hi=1;
				int lx=0;
				int hx=look.n;
				int currentx=info.postlist[j+2];
				for(int k=0;k<j+2;k++)
				{
					int x=info.postlist[k];
					if(x>lx && x<currentx)
					{
						lo=k;
						lx=x;
					}
					if(x<hx && x>currentx)
					{
						hi=k;
						hx=x;
					}
				}
				look.loneighbor[j]=lo;
				look.hineighbor[j]=hi;
			}

			return look;
		}
コード例 #12
0
ファイル: FuncFloor.cs プロジェクト: knot3/OggSharp
 public abstract Object look(DspState vd, InfoMode mi, Object i);
コード例 #13
0
 public abstract Object look(DspState vd, InfoMode vm, Object vr);
コード例 #14
0
ファイル: Time0.cs プロジェクト: knot3/OggSharp
 public override Object look(DspState vd, InfoMode mi, Object i)
 {
     return "";
 }
コード例 #15
0
ファイル: FuncFloor.cs プロジェクト: perivar/FindSimilarCore
 public abstract Object look(DspState vd, InfoMode mi, Object i);
コード例 #16
0
ファイル: Floor1.cs プロジェクト: zzbin6210/BlockFun
        override public Object look(DspState vd, InfoMode mi, Object i)
        {
            int _n = 0;

            int[] sortpointer = new int[VIF_POSIT + 2];

            //    Info vi=vd.vi;

            InfoFloor1 info = (InfoFloor1)i;
            LookFloor1 look = new LookFloor1();

            look.vi = info;
            look.n  = info.postlist[1];

            /* we drop each position value in-between already decoded values,
             * and use linear interpolation to predict each new value past the
             * edges.  The positions are read in the order of the position
             * list... we precompute the bounding positions in the lookup.  Of
             * course, the neighbors can change (if a position is declined), but
             * this is an initial mapping */

            for (int j = 0; j < info.partitions; j++)
            {
                _n += info.class_dim[info.partitionclass[j]];
            }
            _n        += 2;
            look.posts = _n;

            /* also store a sorted position index */
            for (int j = 0; j < _n; j++)
            {
                sortpointer[j] = j;
            }
            //    qsort(sortpointer,n,sizeof(int),icomp); // !!

            int foo;

            for (int j = 0; j < _n - 1; j++)
            {
                for (int k = j; k < _n; k++)
                {
                    if (info.postlist[sortpointer[j]] > info.postlist[sortpointer[k]])
                    {
                        foo            = sortpointer[k];
                        sortpointer[k] = sortpointer[j];
                        sortpointer[j] = foo;
                    }
                }
            }

            /* points from sort order back to range number */
            for (int j = 0; j < _n; j++)
            {
                look.forward_index[j] = sortpointer[j];
            }
            /* points from range order to sorted position */
            for (int j = 0; j < _n; j++)
            {
                look.reverse_index[look.forward_index[j]] = j;
            }
            /* we actually need the post values too */
            for (int j = 0; j < _n; j++)
            {
                look.sorted_index[j] = info.postlist[look.forward_index[j]];
            }


            /* quantize values to multiplier spec */
            switch (info.mult)
            {
            case 1:                     /* 1024 -> 256 */
                look.quant_q = 256;
                break;

            case 2:                     /* 1024 -> 128 */
                look.quant_q = 128;
                break;

            case 3:                     /* 1024 -> 86 */
                look.quant_q = 86;
                break;

            case 4:                     /* 1024 -> 64 */
                look.quant_q = 64;
                break;

            default:
                look.quant_q = -1;
                break;
            }

            /* discover our neighbors for decode where we don't use fit flags
             * (that would push the neighbors outward) */
            for (int j = 0; j < _n - 2; j++)
            {
                int lo       = 0;
                int hi       = 1;
                int lx       = 0;
                int hx       = look.n;
                int currentx = info.postlist[j + 2];
                for (int k = 0; k < j + 2; k++)
                {
                    int x = info.postlist[k];
                    if (x > lx && x < currentx)
                    {
                        lo = k;
                        lx = x;
                    }
                    if (x < hx && x > currentx)
                    {
                        hi = k;
                        hx = x;
                    }
                }
                look.loneighbor[j] = lo;
                look.hineighbor[j] = hi;
            }

            return(look);
        }
コード例 #17
0
ファイル: Mapping0.cs プロジェクト: zzbin6210/BlockFun
        override public int inverse(Block vb, Object l)
        {
            lock (this)
            {
                //System.err.println("Mapping0.inverse");
                DspState     vd   = vb.vd;
                Info         vi   = vd.vi;
                LookMapping0 look = (LookMapping0)l;
                InfoMapping0 info = look.map;
                InfoMode     mode = look.mode;
                int          n    = vb.pcmend = vi.blocksizes[vb.W];

                float[] window = vd.wnd[vb.W][vb.lW][vb.nW][mode.windowtype];
                // float[][] pcmbundle=new float[vi.channels][];
                // int[] nonzero=new int[vi.channels];
                if (pcmbundle == null || pcmbundle.Length < vi.channels)
                {
                    pcmbundle  = new float[vi.channels][];
                    nonzero    = new int[vi.channels];
                    zerobundle = new int[vi.channels];
                    floormemo  = new Object[vi.channels];
                }

                // time domain information decode (note that applying the
                // information would have to happen later; we'll probably add a
                // function entry to the harness for that later
                // NOT IMPLEMENTED

                // recover the spectral envelope; store it in the PCM vector for now
                for (int i = 0; i < vi.channels; i++)
                {
                    float[] pcm    = vb.pcm[i];
                    int     submap = info.chmuxlist[i];

                    floormemo[i] = look.floor_func[submap].inverse1(vb, look.
                                                                    floor_look[submap],
                                                                    floormemo[i]
                                                                    );
                    if (floormemo[i] != null)
                    {
                        nonzero[i] = 1;
                    }
                    else
                    {
                        nonzero[i] = 0;
                    }
                    for (int j = 0; j < n / 2; j++)
                    {
                        pcm[j] = 0;
                    }

                    //_analysis_output("ifloor",seq+i,pcm,n/2,0,1);
                }

                for (int i = 0; i < info.coupling_steps; i++)
                {
                    if (nonzero[info.coupling_mag[i]] != 0 ||
                        nonzero[info.coupling_ang[i]] != 0)
                    {
                        nonzero[info.coupling_mag[i]] = 1;
                        nonzero[info.coupling_ang[i]] = 1;
                    }
                }

                // recover the residue, apply directly to the spectral envelope

                for (int i = 0; i < info.submaps; i++)
                {
                    int ch_in_bundle = 0;
                    for (int j = 0; j < vi.channels; j++)
                    {
                        if (info.chmuxlist[j] == i)
                        {
                            if (nonzero[j] != 0)
                            {
                                zerobundle[ch_in_bundle] = 1;
                            }
                            else
                            {
                                zerobundle[ch_in_bundle] = 0;
                            }
                            pcmbundle[ch_in_bundle++] = vb.pcm[j];
                        }
                    }

                    look.residue_func[i].inverse(vb, look.residue_look[i],
                                                 pcmbundle, zerobundle, ch_in_bundle);
                }


                for (int i = info.coupling_steps - 1; i >= 0; i--)
                {
                    float[] pcmM = vb.pcm[info.coupling_mag[i]];
                    float[] pcmA = vb.pcm[info.coupling_ang[i]];

                    for (int j = 0; j < n / 2; j++)
                    {
                        float mag = pcmM[j];
                        float ang = pcmA[j];

                        if (mag > 0)
                        {
                            if (ang > 0)
                            {
                                pcmM[j] = mag;
                                pcmA[j] = mag - ang;
                            }
                            else
                            {
                                pcmA[j] = mag;
                                pcmM[j] = mag + ang;
                            }
                        }
                        else
                        {
                            if (ang > 0)
                            {
                                pcmM[j] = mag;
                                pcmA[j] = mag + ang;
                            }
                            else
                            {
                                pcmA[j] = mag;
                                pcmM[j] = mag - ang;
                            }
                        }
                    }
                }

                //    /* compute and apply spectral envelope */

                for (int i = 0; i < vi.channels; i++)
                {
                    float[] pcm    = vb.pcm[i];
                    int     submap = info.chmuxlist[i];
                    look.floor_func[submap].inverse2(vb, look.floor_look[submap], floormemo[i], pcm);
                }

                // transform the PCM data; takes PCM vector, vb; modifies PCM vector
                // only MDCT right now....

                for (int i = 0; i < vi.channels; i++)
                {
                    float[] pcm = vb.pcm[i];
                    //_analysis_output("out",seq+i,pcm,n/2,0,0);
                    ((Mdct)vd.transform[vb.W][0]).backward(pcm, pcm);
                }

                // now apply the decoded pre-window time information
                // NOT IMPLEMENTED

                // window the data
                for (int i = 0; i < vi.channels; i++)
                {
                    float[] pcm = vb.pcm[i];
                    if (nonzero[i] != 0)
                    {
                        for (int j = 0; j < n; j++)
                        {
                            pcm[j] *= window[j];
                        }
                    }
                    else
                    {
                        for (int j = 0; j < n; j++)
                        {
                            pcm[j] = 0.0f;
                        }
                    }
                    //_analysis_output("final",seq++,pcm,n,0,0);
                }

                // now apply the decoded post-window time information
                // NOT IMPLEMENTED
                // all done!
                return(0);
            }
        }