protected override void SecondEnemy() { Animation dayEnemey2WalkingAnimation = new Animation(); Texture2D dayEnemey2WalkingTexture; Animation dayEnemy2AttackAnimation = new Animation(); Texture2D dayEnemey2AttackTexture; Animation dayEnemey2DeathAnimation = new Animation(); Texture2D dayEnemey2DeathTexture; dayEnemey2WalkingTexture = content.Load<Texture2D>("Enemy2\\Walking"); dayEnemey2WalkingAnimation.Initialize(dayEnemey2WalkingTexture, Vector2.Zero, 52, 79, 4, 100, Color.White, 1f, true); dayEnemey2AttackTexture = content.Load<Texture2D>("Enemy2\\Attacking"); dayEnemy2AttackAnimation.Initialize(dayEnemey2AttackTexture, Vector2.Zero, 71, 81, 6, 100, Color.White, 1f, true); dayEnemey2DeathTexture = content.Load<Texture2D>("Enemy2\\Dying"); dayEnemey2DeathAnimation.Initialize(dayEnemey2DeathTexture, Vector2.Zero, 104, 84, 6, 200, Color.White, 1f, true); Vector2 startPosition = new Vector2(); startPosition.X = -50; startPosition.Y = 440; enemy2 = new Enemy2(); enemy2.Initialize(dayEnemey2WalkingTexture, startPosition, dayEnemy2AttackAnimation, dayEnemey2WalkingAnimation, dayEnemey2DeathAnimation, this); enemey2List.Add(enemy2); }
protected override void SecondEnemy() { Animation dayEnemey2WalkingAnimation = new Animation(); Texture2D dayEnemey2WalkingTexture; Animation dayEnemy2AttackAnimation = new Animation(); Texture2D dayEnemey2AttackTexture; Animation dayEnemey2DeathAnimation = new Animation(); Texture2D dayEnemey2DeathTexture; dayEnemey2WalkingTexture = content.Load<Texture2D>("Level2Enemy2\\Level2Enemy2Walking"); dayEnemey2WalkingAnimation.Initialize(dayEnemey2WalkingTexture, Vector2.Zero, 60, 69, 4, 100, Color.White, 1f, true); dayEnemey2AttackTexture = content.Load<Texture2D>("Level2Enemy2\\Level2Enemy2Attacking"); dayEnemy2AttackAnimation.Initialize(dayEnemey2AttackTexture, Vector2.Zero, 83, 72, 5, 100, Color.White, 1f, true); dayEnemey2DeathTexture = content.Load<Texture2D>("Level2Enemy2\\Level2Enemy2Death"); dayEnemey2DeathAnimation.Initialize(dayEnemey2DeathTexture, Vector2.Zero, 95, 78, 6, 350, Color.White, 1f, true); Vector2 startPosition = new Vector2(); startPosition.X = -50; startPosition.Y = 440; enemy2 = new Enemy2(); enemy2.Initialize(dayEnemey2WalkingTexture, startPosition, dayEnemy2AttackAnimation, dayEnemey2WalkingAnimation, dayEnemey2DeathAnimation, this); enemey2List.Add(enemy2); }