public static Vector3 GetOrientation() { Quaternion q = new Quaternion(); OculusRiftDevice.GetOrientation(ref q); return(q.ToEulerAngles()); }
public OculusClient() { OculusRiftDevice.Initialize(); DistK0 = OculusRiftDevice.DistK0; DistK1 = OculusRiftDevice.DistK1; DistK2 = OculusRiftDevice.DistK2; DistK3 = OculusRiftDevice.DistK3; }