public void InjectAllControllerRayVisual(RayInteractor rayInteractor, Renderer renderer, MaterialPropertyBlockEditor materialPropertyBlockEditor) { InjectRayInteractor(rayInteractor); InjectRenderer(renderer); InjectMaterialPropertyBlockEditor(materialPropertyBlockEditor); }
public void InjectAllRayInteractorPinchVisual(IHand hand, RayInteractor rayInteractor, SkinnedMeshRenderer skinnedMeshRenderer) { InjectHand(hand); InjectRayInteractor(rayInteractor); InjectSkinnedMeshRenderer(skinnedMeshRenderer); }
public void InjectAllHandRayInteractorCursorVisual(IHand hand, RayInteractor rayInteractor, GameObject cursor, Renderer renderer) { InjectHand(hand); InjectRayInteractor(rayInteractor); InjectCursor(cursor); InjectRenderer(renderer); }
public void InjectRayInteractor(RayInteractor rayInteractor) { _rayInteractor = rayInteractor; }
public void InjectAllRayInteractorCursorVisual(RayInteractor rayInteractor, Renderer renderer) { InjectRayInteractor(rayInteractor); InjectRenderer(renderer); }
public void InjectAllRayInteractorDebugPolylineGizmos(RayInteractor rayInteractor) { InjectRayInteractor(rayInteractor); }