public void InjectAllFixedScaleDataModifier(UpdateModeFlags updateMode, IDataSource updateAfter, DataModifier <HandDataAsset> modifyDataFromSource, bool applyModifier, Component[] aspects, float scale) { base.InjectAllHand(updateMode, updateAfter, modifyDataFromSource, applyModifier, aspects); InjectScale(scale); }
public void InjectAllOneEuroFilterRotationDataModifier(UpdateModeFlags updateMode, IDataSource updateAfter, DataModifier <HandDataAsset> modifyDataFromSource, bool applyModifier, Component[] aspects, OneEuroFilterPropertyBlock wristFilterProperties) { base.InjectAllHand(updateMode, updateAfter, modifyDataFromSource, applyModifier, aspects); InjectWristFilterProperties(wristFilterProperties); }
public void InjectAllJointRotationHistoryModifier(UpdateModeFlags updateMode, IDataSource updateAfter, DataModifier <HandDataAsset> modifyDataFromSource, bool applyModifier, Component[] aspects, int historyLength, int historyOffset) { base.InjectAllHand(updateMode, updateAfter, modifyDataFromSource, applyModifier, aspects); InjectHistoryLength(historyLength); SetHistoryOffset(historyOffset); }