コード例 #1
0
        private static void GenerateFace(OctreeNode <NodeParms> node, MeshBuilder_IntegerVertex mb, ref Int16Triple[] tempArray, BitMap3d bmp)
        {
            InitVoxelPositionForNodeRange(node.XMin, node.XMax, node.YMin, node.YMax, node.ZMin, node.ZMax, ref tempArray);
            //需要找到该节点的端点位置
            byte cubeConfig = 0;

            for (int pi = 0; pi < 8; pi++)
            {
                if (InRange(bmp, tempArray[pi].X, tempArray[pi].Y, tempArray[pi].Z) &&
                    IsWhite(bmp, tempArray[pi].X, tempArray[pi].Y, tempArray[pi].Z))
                {
                    cubeConfig |= PointIndexToFlag[pi];
                }
            }
            int index = 0;

            while (MCTable.TriTable[cubeConfig, index] != -1)
            {
                int ei1 = MCTable.TriTable[cubeConfig, index];
                int ei2 = MCTable.TriTable[cubeConfig, index + 1];
                int ei3 = MCTable.TriTable[cubeConfig, index + 2];

                Int16Triple p1 = GetIntersetedPointAtEdge(node, ei1, OctreeTable.NormalTypeIdToNormal[node.Parms.NormalTypeId], node.Parms.D);
                Int16Triple p2 = GetIntersetedPointAtEdge(node, ei2, OctreeTable.NormalTypeIdToNormal[node.Parms.NormalTypeId], node.Parms.D);
                Int16Triple p3 = GetIntersetedPointAtEdge(node, ei3, OctreeTable.NormalTypeIdToNormal[node.Parms.NormalTypeId], node.Parms.D);

                mb.AddTriangle(p1, p2, p3);
                index += 3;
            }
        }//对非叶子节点的超体元的抽取需要参考MCTable求取被截断边的信息
コード例 #2
0
        public void AddTriangle(Int16Triple p0, Int16Triple p1, Int16Triple p2)
        {
            int  p0i;
            int  p1i;
            int  p2i;
            int  index = 0;
            bool hasValue;

            hasValue = hashMap.GetHashValue(p0.X, p0.Y, p0.Z, ref index);
            if (!hasValue)
            {
                p0i = mesh.AddVertex(new Point3d(p0.X, p0.Y, p0.Z));
                hashMap.SetHashValue(p0.X, p0.Y, p0.Z, p0i);
            }
            else
            {
                p0i = index;
            }

            hasValue = hashMap.GetHashValue(p1.X, p1.Y, p1.Z, ref index);
            if (!hasValue)
            {
                p1i = mesh.AddVertex(new Point3d(p1.X, p1.Y, p1.Z));
                hashMap.SetHashValue(p1.X, p1.Y, p1.Z, p1i);
            }
            else
            {
                p1i = index;
            }

            hasValue = hashMap.GetHashValue(p2.X, p2.Y, p2.Z, ref index);
            if (!hasValue)
            {
                p2i = mesh.AddVertex(new Point3d(p2.X, p2.Y, p2.Z));
                hashMap.SetHashValue(p2.X, p2.Y, p2.Z, p2i);
            }
            else
            {
                p2i = index;
            }
            if (p0i != p1i && p0i != p2i && p1i != p2i)
            {
                Triangle t = new Triangle(p0i, p1i, p2i);
                mesh.AddFace(t);
            }
        }
コード例 #3
0
        }//对非叶子节点的超体元的抽取需要参考MCTable求取被截断边的信息

        private static void GenerateFaceLeaf(OctreeNode <NodeParms> node, MeshBuilder_IntegerVertex mb, ref Int16Triple[] tempArray, BitMap3d bmp)
        {
            for (int k = 0; k < 8; k++)
            {
                tempArray[k].X = node.XMin + PointIndexToPointDelta[k].X;
                tempArray[k].Y = node.YMin + PointIndexToPointDelta[k].Y;
                tempArray[k].Z = node.ZMin + PointIndexToPointDelta[k].Z;
            }
            byte value = node.Parms.Config;
            int  index = 0;

            while (SMCTable.TableFat[value, index] != -1)
            {
                Int16Triple t0 = tempArray[SMCTable.TableFat[value, index]];
                Int16Triple t1 = tempArray[SMCTable.TableFat[value, index + 1]];
                Int16Triple t2 = tempArray[SMCTable.TableFat[value, index + 2]];
                mb.AddTriangle(t0, t1, t2);
                index += 3;
            }
        }//对叶子节点的单位体元的抽取和SMC算法中的抽取一致
コード例 #4
0
        public static Mesh GenerateSurface(BitMap3d bmp)
        {
            int width  = bmp.width;
            int height = bmp.height;
            int depth  = bmp.depth;

            Int16Triple[] tempArray = new Int16Triple[8];
            #region CreateTree
            RegionOctree <NodeParms>        otree     = new RegionOctree <NodeParms>(width, height, depth);
            Queue <OctreeNode <NodeParms> > nodequeue = new Queue <OctreeNode <NodeParms> >();
            for (int k = 0; k < depth - 1; k++)
            {
                for (int j = 0; j < height - 1; j++)
                {
                    for (int i = 0; i < width - 1; i++)
                    {
                        byte value = 0;
                        for (int pi = 0; pi < 8; pi++)
                        {
                            tempArray[pi].X = i + PointIndexToPointDelta[pi].X;
                            tempArray[pi].Y = j + PointIndexToPointDelta[pi].Y;
                            tempArray[pi].Z = k + PointIndexToPointDelta[pi].Z;
                            if (InRange(bmp, tempArray[pi].X, tempArray[pi].Y, tempArray[pi].Z) &&
                                IsWhite(bmp, tempArray[pi].X, tempArray[pi].Y, tempArray[pi].Z))
                            {
                                value |= PointIndexToFlag[pi];
                            }
                        }
                        if (value != 0 && value != 255)
                        {
                            OctreeNode <NodeParms> leafnode = otree.CreateToLeafNode(i, j, k);
                            leafnode.Parms              = new NodeParms();
                            leafnode.Parms.Config       = value;
                            leafnode.Parms.NormalTypeId = OctreeTable.ConfigToNormalTypeId[value];
                            leafnode.Parms.D            = CaculateDFromNormalAndCoord(i, j, k, value);
                            nodequeue.Enqueue(leafnode.Parent);
                        }
                    }
                }
            }
            #endregion
            #region Shrink
            while (nodequeue.Count != 0)
            {
                OctreeNode <NodeParms> node = nodequeue.Dequeue();
                byte normalType             = OctreeTable.NormalNotSimple;
                int  D = int.MinValue;
                if (CanMergeNode(node, ref normalType, ref D))
                {
                    node.Parms = new NodeParms();
                    //node.Parms.Config = GetConfigFromChildren(node.Children);
                    node.Parms.NormalTypeId = normalType;
                    node.Parms.D            = D;
                    nodequeue.Enqueue(node.Parent);
                }
            }
            #endregion
            #region ExtractTriangles
            MeshBuilder_IntegerVertex mb = new MeshBuilder_IntegerVertex(width + 1, height + 1, depth + 1);
            nodequeue.Enqueue(otree.Root);
            while (nodequeue.Count != 0)
            {
                OctreeNode <NodeParms> node = nodequeue.Dequeue();
                if (node.Parms == null)
                {
                    for (int i = 0; i < 8; i++)
                    {
                        if (node.Children[i] != null)
                        {
                            nodequeue.Enqueue(node.Children[i]);
                        }
                    }
                }
                else
                {
                    if (node.Parms.NormalTypeId != OctreeTable.NormalNotSimple)
                    {
                        if (node.IsLeaf())
                        {
                            GenerateFaceLeaf(node, mb, ref tempArray, bmp);
                        }
                        else
                        {
                            GenerateFace(node, mb, ref tempArray, bmp);
                        }
                    }
                    else
                    {
                        if (node.IsLeaf())
                        {
                            GenerateFaceLeaf(node, mb, ref tempArray, bmp);
                        }
                        else
                        {
                            for (int i = 0; i < 8; i++)
                            {
                                if (node.Children[i] != null)
                                {
                                    nodequeue.Enqueue(node.Children[i]);
                                }
                            }
                        }
                    }
                }
            }//采用层次遍历寻找需要抽取三角片的节点
            #endregion
            return(mb.GetMesh());
        }
コード例 #5
0
        private static Int16Triple GetIntersetedPointAtEdge(OctreeNode <NodeParms> node, int edgeIndex, Int16Triple normal, int d)
        {
            int x = 0, y = 0, z = 0;

            switch (edgeIndex)
            {
            case 0: { x = node.XMin; y = node.YMax + 1; return(new Int16Triple(x, y, (d - normal.X * x - normal.Y * y) / normal.Z)); }

            case 2: { x = node.XMin; y = node.YMin; return(new Int16Triple(x, y, (d - normal.X * x - normal.Y * y) / normal.Z)); }

            case 4: { x = node.XMax + 1; y = node.YMax + 1; return(new Int16Triple(x, y, (d - normal.X * x - normal.Y * y) / normal.Z)); }

            case 6: { x = node.XMax + 1; y = node.YMin; return(new Int16Triple(x, y, (d - normal.X * x - normal.Y * y) / normal.Z)); }

            case 8: { y = node.YMax + 1; z = node.ZMax + 1; return(new Int16Triple((d - normal.Y * y - normal.Z * z) / normal.X, y, z)); }

            case 9: { y = node.YMax + 1; z = node.ZMin; return(new Int16Triple((d - normal.Y * y - normal.Z * z) / normal.X, y, z)); }

            case 10: { y = node.YMin; z = node.ZMin; return(new Int16Triple((d - normal.Y * y - normal.Z * z) / normal.X, y, z)); }

            case 11: { y = node.YMin; z = node.ZMax + 1; return(new Int16Triple((d - normal.Y * y - normal.Z * z) / normal.X, y, z)); }

            case 1: { x = node.XMin; z = node.ZMin; return(new Int16Triple(x, (d - normal.X * x - normal.Z * z) / normal.Y, z)); }

            case 3: { x = node.XMin; z = node.ZMax + 1; return(new Int16Triple(x, (d - normal.X * x - normal.Z * z) / normal.Y, z)); }

            case 5: { x = node.XMax + 1; z = node.ZMin; return(new Int16Triple(x, (d - normal.X * x - normal.Z * z) / normal.Y, z)); }

            case 7: { x = node.XMax + 1; z = node.ZMax + 1; return(new Int16Triple(x, (d - normal.X * x - normal.Z * z) / normal.Y, z)); }

            default: throw new Exception();
            }
        }