コード例 #1
0
ファイル: Pile.cs プロジェクト: jonbonne/OCTGN
        // Prepare for a shuffle
        public void Shuffle()
        {
            if (Locked || Count == 0) return;

            lock (cards)
            {
                var cardIds = new int[cards.Count];
                //var cardAliases = new ulong[cards.Count];
                var rnd = new CryptoRandom();
                var posit = new short[cards.Count];
                var availPosList = new List<short>(cards.Count);
                for (var i = 0; i < cards.Count; i++)
                {
                    //availPosList[i] = (short)i;
                    availPosList.Add((short)i);
                }
                for (int i = cards.Count - 1; i >= 0; i--)
                {
                    var availPos = rnd.Next(availPosList.Count);
                    var pos = availPosList[availPos];
                    availPosList.RemoveAt(availPos);
                    cardIds[i] = cards[pos].Id;
                    //cardAliases[i] = cis[r].Visible ? ulong.MaxValue : Crypto.ModExp(cis[r].Key);
                    //cis[pos] = cis[i];
                    posit[i] = pos;
                }
                // move own cards to new positions
                DoShuffle(cardIds, posit);
                // Inform other players
                Program.Client.Rpc.Shuffled(Player.LocalPlayer, this, cardIds, posit);
            }
        }
コード例 #2
0
ファイル: ClientHandler.cs プロジェクト: Kamalisk/OCTGN
 /// <summary>Part of a shuffle process.</summary>
 /// <param name="group">The group being shuffled.</param>
 /// <param name="card">An array containing the CardIdentity ids to shuffle.</param>
 public void Shuffle(Group group, int[] card)
 {
     // Array to hold the new aliases (sent to CreateAlias)
     ulong[] aliases = new ulong[card.Length];
     // Intialize the group shuffle
     group.FilledShuffleSlots = 0;
     group.HasReceivedFirstShuffledMessage = false;
     group.MyShufflePos = new short[card.Length];
     // Check if we received enough cards
     if (Player.Count - 1 <= 0) return;
     if (card.Length < group.Count / (Player.Count - 1))
         Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "[Shuffle] Too few cards received.");
     // Do the shuffling
     var rnd = new CryptoRandom();
     for (int i = card.Length - 1; i >= 0; i--)
     {
         int r = rnd.Next(i + 1);
         int tc = card[r];
         card[r] = card[i];
         // Create a new alias, if the card is not face up
         CardIdentity ci = CardIdentity.Find(tc);
         if (group.FindByCardIdentity(ci) != null)
         {
             card[i] = tc; aliases[i] = ulong.MaxValue;
             ci.Visible = true;
         }
         else
         {
             ci = new CardIdentity(Program.GameEngine.GenerateCardId());
             ci.MySecret = ci.Alias = true;
             ci.Key = ((ulong)Crypto.PositiveRandom()) << 32 | (uint)tc;
             card[i] = ci.Id; aliases[i] = Crypto.ModExp(ci.Key);
             ci.Visible = false;
         }
         // Give a random position to the card
         group.MyShufflePos[i] = (short)Crypto.Random(group.Count);
     }
     // Send the results
     Program.Client.Rpc.CreateAlias(card, aliases);
     Program.Client.Rpc.Shuffled(group, card, group.MyShufflePos);
 }
コード例 #3
0
ファイル: Pile.cs プロジェクト: vanzeeaj/OCTGN
 // Do the shuffle
 internal void DoShuffle()
 {
     // Set internal fields
     //PreparingShuffle = false;
     //FilledShuffleSlots = 0;
     //HasReceivedFirstShuffledMessage = false;
     // Create aliases
     //var cis = new CardIdentity[cards.Count];
     //for (int i = 0; i < cards.Count; i++)
     //{
     //    cis[i] = cards[i].CreateIdentity();
     //}
     // Shuffle
     var cardIds = new int[cards.Count];
     //var cardAliases = new ulong[cards.Count];
     var rnd = new CryptoRandom();
     var posit = new short[cards.Count];
     var availPosList = new List<short>(cards.Count);
     for (var i = 0; i < cards.Count; i++)
     {
         //availPosList[i] = (short)i;
         availPosList.Add((short)i);
     }
     for (int i = cards.Count - 1; i >= 0; i--)
     {
         var availPos = rnd.Next(availPosList.Count);
         var pos = availPosList[availPos];
         availPosList.RemoveAt(availPos);
         cardIds[i] = cards[pos].Id;
         //cardAliases[i] = cis[r].Visible ? ulong.MaxValue : Crypto.ModExp(cis[r].Key);
         //cis[pos] = cis[i];
         posit[i] = pos;
     }
     // Send the request
     //Program.Client.Rpc.CreateAlias(cardIds, cardAliases);
     //Program.Client.Rpc.Shuffle(this, cardIds);
     Program.Client.Rpc.Shuffled(this, cardIds, posit);
 }
コード例 #4
0
ファイル: Pile.cs プロジェクト: jonbonne/OCTGN
 private void ShuffleAlone()
 {
     var rnd = new CryptoRandom();
     for (int i = cards.Count - 1; i >= 0; i--)
     {
         int r = rnd.Next(i + 1);
         Card temp = cards[r];
         cards[r] = cards[i];
         cards[i] = temp;
     }
     OnShuffled();
 }
コード例 #5
0
ファイル: Pile.cs プロジェクト: voidbeast/OCTGN
 // Do the shuffle
 internal void DoShuffle()
 {
     // Set internal fields
     PreparingShuffle = false;
     FilledShuffleSlots = 0;
     HasReceivedFirstShuffledMessage = false;
     // Create aliases
     var cis = new CardIdentity[cards.Count];
     for (int i = 0; i < cards.Count; i++)
     {
         if (cards[i].IsVisibleToAll())
         {
             cis[i] = cards[i].Type;
             cis[i].Visible = true;
         }
         else
         {
             CardIdentity ci = cis[i] = new CardIdentity(Program.Game.GenerateCardId());
             ci.Alias = ci.MySecret = true;
             ci.Key = ((ulong) Crypto.PositiveRandom()) << 32 | (uint) cards[i].Type.Id;
             ci.Visible = false;
         }
     }
     // Shuffle
     var cardIds = new int[cards.Count];
     var cardAliases = new ulong[cards.Count];
     var rnd = new CryptoRandom();
     for (int i = cards.Count - 1; i >= 0; i--)
     {
         int r = rnd.Next(i + 1);
         cardIds[i] = cis[r].Id;
         cardAliases[i] = cis[r].Visible ? ulong.MaxValue : Crypto.ModExp(cis[r].Key);
         cis[r] = cis[i];
     }
     // Send the request
     Program.Client.Rpc.CreateAlias(cardIds, cardAliases);
     Program.Client.Rpc.Shuffle(this, cardIds);
 }