Heuristics() public abstract method

public abstract Heuristics ( ) : Floatarray
return Floatarray
コード例 #1
0
ファイル: AStarUtil.cs プロジェクト: liaoheping/OCRonet
        public static bool a_star_in_composition(Intarray inputs,
                                                 Intarray vertices1,
                                                 Intarray vertices2,
                                                 Intarray outputs,
                                                 Floatarray costs,
                                                 OcroFST fst1,
                                                 OcroFST fst2)
        {
            CompositionFst composition = FstFactory.MakeCompositionFst(fst1, fst2);
            bool           result;

            try
            {
                //Floatarray g1 = new Floatarray();
                //Floatarray g2 = new Floatarray();
                fst1.CalculateHeuristics();
                fst2.CalculateHeuristics();
                result = a_star2_internal(inputs, vertices1, vertices2, outputs,
                                          costs, fst1, fst2,
                                          fst1.Heuristics(),
                                          fst2.Heuristics(), composition);
            }
            catch (Exception ex)
            {
                composition.Move1();
                composition.Move2();
                throw ex;
            }
            composition.Move1();
            composition.Move2();
            return(result);
        }
コード例 #2
0
ファイル: AStarUtil.cs プロジェクト: nickun/OCRonet
 public static bool a_star_in_composition(Intarray inputs,
                        Intarray vertices1,
                        Intarray vertices2,
                        Intarray outputs,
                        Floatarray costs,
                        OcroFST fst1,
                        OcroFST fst2)
 {
     CompositionFst composition = FstFactory.MakeCompositionFst(fst1, fst2);
     bool result;
     try
     {
         //Floatarray g1 = new Floatarray();
         //Floatarray g2 = new Floatarray();
         fst1.CalculateHeuristics();
         fst2.CalculateHeuristics();
         result = a_star2_internal(inputs, vertices1, vertices2, outputs,
                                   costs, fst1, fst2,
                                   fst1.Heuristics(),
                                   fst2.Heuristics(), composition);
     }
     catch (Exception ex)
     {
         composition.Move1();
         composition.Move2();
         throw ex;
     }
     composition.Move1();
     composition.Move2();
     return result;
 }