public void Load(Stream stream) { size = OblivionUtil.LoadBinaryCompatible <uint>(stream); width = OblivionUtil.LoadBinaryCompatible <uint>(stream); height = OblivionUtil.LoadBinaryCompatible <uint>(stream); data = new byte[3 * width * height]; stream.Read(data, 0, data.Length); }
public void Load(Stream stream) { flag = stream.ReadByte() > 0; if (flag) { iref = OblivionUtil.LoadBinaryCompatible <uint>(stream); } }
public void Load(Stream stream) { formID = OblivionUtil.LoadBinaryCompatible <uint>(stream); type = (ChangeRecordType)OblivionUtil.LoadBinaryCompatible <byte>(stream); flags = OblivionUtil.LoadBinaryCompatible <uint>(stream); version = (byte)stream.ReadByte(); ushort dataSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); data = new byte[dataSize]; stream.Read(data, 0, dataSize); }
public void Load(Stream stream) { headerVersion = OblivionUtil.LoadBinaryCompatible <uint>(stream); saveHeaderSize = OblivionUtil.LoadBinaryCompatible <uint>(stream); saveNum = OblivionUtil.LoadBinaryCompatible <uint>(stream); pcName = OblivionUtil.LoadBZString(stream); pcLevel = OblivionUtil.LoadBinaryCompatible <ushort>(stream); pcLocation = OblivionUtil.LoadBZString(stream); gameDays = OblivionUtil.LoadBinaryCompatible <float>(stream); gameTicks = OblivionUtil.LoadBinaryCompatible <uint>(stream); gameTime = OblivionUtil.LoadSystemTime(stream); screenshot = OblivionUtil.LoadScreenshot(stream); }
public void Load(Stream stream) { saveFileHeader.Load(stream); saveGameHeader.Load(stream); pluginList.Load(stream); globalSection.Load(stream); records = new ChangeRecord[globalSection.recordsNum]; for (int i = 0; i < globalSection.recordsNum; i++) { records[i] = OblivionUtil.LoadChangeRecord(stream); } uint temporaryEffectsDataSize = OblivionUtil.LoadBinaryCompatible <uint>(stream); temporaryEffectsData = new byte[temporaryEffectsDataSize]; stream.Read(temporaryEffectsData, 0, (int)temporaryEffectsDataSize); uint formIDsNum = OblivionUtil.LoadBinaryCompatible <uint>(stream); formIDs = new uint[formIDsNum]; for (int i = 0; i < formIDsNum; i++) { formIDs[i] = OblivionUtil.LoadBinaryCompatible <uint>(stream); } uint worldSpacesNum = OblivionUtil.LoadBinaryCompatible <uint>(stream); worldSpaces = new uint[worldSpacesNum]; for (int i = 0; i < worldSpacesNum; i++) { worldSpaces[i] = OblivionUtil.LoadBinaryCompatible <uint>(stream); } //TODO: http://www.uesp.net/wiki/Tes4Mod:Save_File_Format }
public void Load(Stream stream) { formIDsOffset = OblivionUtil.LoadBinaryCompatible <uint>(stream); recordsNum = OblivionUtil.LoadBinaryCompatible <uint>(stream); nextObjectID = OblivionUtil.LoadBinaryCompatible <uint>(stream); worldID = OblivionUtil.LoadBinaryCompatible <uint>(stream); worldX = OblivionUtil.LoadBinaryCompatible <uint>(stream); worldY = OblivionUtil.LoadBinaryCompatible <uint>(stream); pcLocation = OblivionUtil.LoadPCLocation(stream); ushort globalsNum = OblivionUtil.LoadBinaryCompatible <ushort>(stream); globalVariables = new _GLOBALVARIABLE[globalsNum]; for (int i = 0; i < globalsNum; i++) { globalVariables[i] = OblivionUtil.LoadGlobalVariable(stream); } tesClassSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); uint deathCountsNum = OblivionUtil.LoadBinaryCompatible <uint>(stream); deathCounts = new _DEATHCOUNT[deathCountsNum]; for (int i = 0; i < deathCountsNum; i++) { deathCounts[i] = OblivionUtil.LoadDeathCount(stream); } gameModeSeconds = OblivionUtil.LoadBinaryCompatible <float>(stream); ushort processesSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); processesData = new byte[processesSize]; stream.Read(processesData, 0, processesSize); ushort specEventSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); specEventData = new byte[specEventSize]; stream.Read(specEventData, 0, specEventSize); ushort weatherSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); weatherData = new byte[weatherSize]; stream.Read(weatherData, 0, weatherSize); playerCombatCount = OblivionUtil.LoadBinaryCompatible <uint>(stream); uint createdNum = OblivionUtil.LoadBinaryCompatible <uint>(stream); createdData = new _CREATEDDATA[createdNum]; for (int i = 0; i < createdNum; i++) { createdData[i] = OblivionUtil.LoadCreatedData(stream); } ushort quickKeysNum = OblivionUtil.LoadBinaryCompatible <ushort>(stream); quickKeysData = new _QUICKKEYSDATA[quickKeysNum]; for (int i = 0; i < quickKeysNum; i++) { quickKeysData[i] = OblivionUtil.LoadQuickKeysData(stream); } ushort reticuleSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); reticuleData = new byte[reticuleSize]; stream.Read(reticuleData, 0, reticuleSize); ushort interfaceSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); interfaceData = new byte[interfaceSize]; stream.Read(interfaceData, 0, interfaceSize); ushort regionsSize = OblivionUtil.LoadBinaryCompatible <ushort>(stream); ushort regionsNum = OblivionUtil.LoadBinaryCompatible <ushort>(stream); regions = new _REGION[regionsNum]; for (int i = 0; i < regionsNum; i++) { regions[i] = OblivionUtil.LoadRegion(stream); } }