public void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); wallmountBehavior = GetComponentInParent <WallmountBehavior>(); }
protected virtual void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); wallmountBehavior = GetComponentInParent <WallmountBehavior>(); }
private void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); wallmountBehavior = GetComponentInParent <WallmountBehavior>(); }