internal Attempt(SocketRemote remote) { _remote = remote; _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.BeginConnect(_remote.getAddress().Host, _remote.getAddress().Port, EndConnect, null); }
internal SocketConnection(URIResolver server, SocketRemote client, Socket socket) : base(server, client) { _socket = socket; setActor(new SocketActor(this)); Buff buff = Buff.getOrCreate(); int position = buff.position(); startWrite(buff); buff.limit(buff.position()); buff.position(position); if (Debug.ENABLED) buff.@lock(buff.limit()); _socket.BeginSend(buff.getByteBuffer().array(), buff.position(), buff.remaining(), SocketFlags.None, Connected, buff); BeginReceive(); }
internal SocketConnection(URIResolver server, SocketRemote client, Socket socket) : base(server, client) { _socket = socket; setActor(new SocketActor(this)); Buff buff = Buff.getOrCreate(); int position = buff.position(); startWrite(buff); buff.limit(buff.position()); buff.position(position); if (Debug.ENABLED) { buff.@lock(buff.limit()); } _socket.BeginSend(buff.getByteBuffer().array(), buff.position(), buff.remaining(), SocketFlags.None, Connected, buff); BeginReceive(); }