public void InnerStrategiesComeBeforeOuterStrategiesInStrategyChain() { StagedStrategyChain <FakeStage> innerChain = new StagedStrategyChain <FakeStage>(); StagedStrategyChain <FakeStage> outerChain = new StagedStrategyChain <FakeStage>(innerChain); FakeStrategy innerStrategy = new FakeStrategy(); FakeStrategy outerStrategy = new FakeStrategy(); innerChain.Add(innerStrategy, FakeStage.Stage1); outerChain.Add(outerStrategy, FakeStage.Stage1); StrategyChain chain = outerChain.MakeStrategyChain(); AssertOrder(chain, innerStrategy, outerStrategy); }
public void MultipleChildContainers() { StagedStrategyChain <FakeStage> innerChain = new StagedStrategyChain <FakeStage>(); StagedStrategyChain <FakeStage> outerChain = new StagedStrategyChain <FakeStage>(innerChain); StagedStrategyChain <FakeStage> superChain = new StagedStrategyChain <FakeStage>(outerChain); FakeStrategy innerStrategy = new FakeStrategy(); FakeStrategy outerStrategy = new FakeStrategy(); FakeStrategy superStrategy = new FakeStrategy(); innerChain.Add(innerStrategy, FakeStage.Stage1); outerChain.Add(outerStrategy, FakeStage.Stage1); superChain.Add(superStrategy, FakeStage.Stage1); StrategyChain chain = superChain.MakeStrategyChain(); AssertOrder(chain, innerStrategy, outerStrategy, superStrategy); }
public void OrderingAcrossStagesForStrategyChain() { StagedStrategyChain <FakeStage> innerChain = new StagedStrategyChain <FakeStage>(); StagedStrategyChain <FakeStage> outerChain = new StagedStrategyChain <FakeStage>(innerChain); FakeStrategy innerStage1 = new FakeStrategy(); FakeStrategy innerStage2 = new FakeStrategy(); FakeStrategy outerStage1 = new FakeStrategy(); FakeStrategy outerStage2 = new FakeStrategy(); innerChain.Add(innerStage1, FakeStage.Stage1); innerChain.Add(innerStage2, FakeStage.Stage2); outerChain.Add(outerStage1, FakeStage.Stage1); outerChain.Add(outerStage2, FakeStage.Stage2); StrategyChain chain = outerChain.MakeStrategyChain(); AssertOrder(chain, innerStage1, outerStage1, innerStage2, outerStage2); }
public IBuilderStrategy FindStrategy(Predicate <IBuilderStrategy> match) { // TODO: This is pretty non-optimal; chains should be enumerable, even staged chains StrategyChain chain = strategies.MakeStrategyChain(); IBuilderStrategy strategy = chain.Head; while (strategy != null) { if (match(strategy)) { return(strategy); } strategy = chain.GetNext(strategy); } return(null); }