public override void OnInspectorGUI()
        {
            EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
            EditorGUILayout.Space();
            editor.RenderModeSelector();
            editor.PropertySelector();
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            GUILayout.Box(GUIContent.none, ObiEditorUtils.GetSeparatorLineStyle());

            EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
            import = EditorGUILayout.Foldout(import, "Import texture");

            if (import)
            {
                propertyTexture = (Texture2D)EditorGUILayout.ObjectField("Source", propertyTexture, typeof(Texture2D), false);

                floatProperty = editor.currentProperty as ObiBlueprintFloatProperty;
                colorProperty = editor.currentProperty as ObiBlueprintColorProperty;

                if (floatProperty != null)
                {
                    textureReadCallback = FloatFromTexture;
                    textureChannel      = (TextureChannel)EditorGUILayout.EnumPopup("Source channel", textureChannel);
                    minPropertyValue    = EditorGUILayout.FloatField("Min value", minPropertyValue);
                    maxPropertyValue    = EditorGUILayout.FloatField("Max value", maxPropertyValue);
                }
                else if (colorProperty != null)
                {
                    textureReadCallback = ColorFromTexture;
                }

                if (GUILayout.Button("Import"))
                {
                    Undo.RecordObject(editor.blueprint, "Import particle property");
                    if (!meshBasedEditor.ReadParticlePropertyFromTexture(propertyTexture, textureReadCallback))
                    {
                        EditorUtility.DisplayDialog("Invalid texture", "The texture is either null or not readable.", "Ok");
                    }

                    // force automatic range calculation for floating point properties.
                    if (floatProperty != null)
                    {
                        floatProperty.autoRange = true;
                    }
                    editor.Refresh();
                }
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            GUILayout.Box(GUIContent.none, ObiEditorUtils.GetSeparatorLineStyle());

            EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
            export = EditorGUILayout.Foldout(export, "Export texture");

            if (export)
            {
                exportWidth  = EditorGUILayout.IntField("Texture width", exportWidth);
                exportHeight = EditorGUILayout.IntField("Texture height", exportHeight);
                padding      = EditorGUILayout.IntField("Padding", padding);
                if (GUILayout.Button("Export"))
                {
                    var path = EditorUtility.SaveFilePanel("Save texture as PNG",
                                                           "",
                                                           "property.png",
                                                           "png");
                    if (path.Length > 0)
                    {
                        // force automatic range calculation for floating point properties.
                        if (floatProperty != null)
                        {
                            floatProperty.autoRange = true;
                        }
                        editor.Refresh();

                        if (!meshBasedEditor.WriteParticlePropertyToTexture(path, exportWidth, exportHeight, padding))
                        {
                            EditorUtility.DisplayDialog("Invalid path", "Could not write a texture to that location.", "Ok");
                        }
                    }
                }
            }

            EditorGUILayout.EndVertical();
        }
コード例 #2
0
 public ObiFloatAddBrushMode(ObiBlueprintFloatProperty property) : base(property)
 {
 }