/// <summary> /// Create a new TroubleCode object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="code">Initial value of the Code property.</param> /// <param name="description">Initial value of the Description property.</param> /// <param name="address">Initial value of the Address property.</param> public static TroubleCode CreateTroubleCode(global::System.Int32 id, global::System.String code, global::System.String description, global::System.Byte address) { TroubleCode troubleCode = new TroubleCode(); troubleCode.Id = id; troubleCode.Code = code; troubleCode.Description = description; troubleCode.Address = address; return(troubleCode); }
/// <summary> /// Deprecated Method for adding a new object to the TroubleCodes EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToTroubleCodes(TroubleCode troubleCode) { base.AddObject("TroubleCodes", troubleCode); }
/// <summary> /// Create a new TroubleCode object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="code">Initial value of the Code property.</param> /// <param name="description">Initial value of the Description property.</param> /// <param name="address">Initial value of the Address property.</param> public static TroubleCode CreateTroubleCode(global::System.Int32 id, global::System.String code, global::System.String description, global::System.Byte address) { TroubleCode troubleCode = new TroubleCode(); troubleCode.Id = id; troubleCode.Code = code; troubleCode.Description = description; troubleCode.Address = address; return troubleCode; }