コード例 #1
0
        /// <summary>
        /// Add an additional node, from the current last node along the next TrackNodeVector (given by index)
        /// The added node will always be a junction node.
        /// </summary>
        /// <param name="lastNode">Currently last node of path</param>
        /// <param name="nextTvnIndex">TrackNodeVector index along which to place the track</param>
        /// <param name="isMainPath">Are we adding a node on the main path (alternative is passing path)</param>
        /// <returns>The newly created junction path node</returns>
        TrainpathJunctionNode AddAdditionalJunctionNode(TrainpathNode lastNode, int nextTvnIndex, bool isMainPath)
        {
            // we add a new activeNodeAsJunction
            TrainpathJunctionNode newNode = new TrainpathJunctionNode(lastNode);

            if (TrackExtensions.TrackNode(nextTvnIndex) == null)
            {
                return(null); // apparently there is some issue in the track.
            }

            newNode.JunctionIndex = lastNode.GetNextJunctionIndex(nextTvnIndex);
            newNode.SetLocationFromTrackNode();

            // simple linking
            newNode.PrevNode = lastNode;
            if (isMainPath)
            {
                lastNode.NextMainTvnIndex = nextTvnIndex;
                lastNode.NextMainNode     = newNode;
            }
            else
            {
                lastNode.NextSidingTvnIndex = nextTvnIndex;
                lastNode.NextSidingNode     = newNode;
            }

            newNode.SetFacingPoint();
            newNode.DetermineOrientation(lastNode, nextTvnIndex);

            NetNodesAdded++;
            return(newNode);
        }
コード例 #2
0
 /// <summary>
 /// For all the junction nodes, set whether it is a facing point or not
 /// </summary>
 /// <param name="Nodes">The list of path nodes that now need to be linked</param>
 static private void SetFacingPoints(List <TrainpathNode> Nodes)
 {
     // It is just a convenience to use the list of Nodes.
     // In principle this can be done without the list by following the path
     for (int i = 0; i < Nodes.Count; i++)
     {
         TrainpathJunctionNode node = Nodes[i] as TrainpathJunctionNode;
         if (node == null)
         {
             continue;
         }
         node.SetFacingPoint();
     }
 }