static void Main(string[] args) { // next lines for testing purposes only // Create instances for heroes and monsters. Logger.printMsgGame("Game is creating instances for heroes and monsters."); SwordsMan hero_sm = new SwordsMan("Maxim"); WeakKnight hero_wk = new WeakKnight(); Boss monst_boss = new Boss("MegaBoss"); CasualMonster monst_cm = new CasualMonster(); Model[] models = new Model[] { hero_sm, hero_wk, monst_boss, monst_cm }; // Create two additional Model instances for testing only. Logger.printMsgGame("Game is creating instances of Model for testing."); Model testingModel_1 = new Model(); Model testingModel_2 = new Model(80, 4.5, 4.5); testingModel_1.setSpecificPosition(10, 10); // Place monsters on the map. Logger.printMsgGame("Game is placing monsters on the map."); foreach (Model model in models) model.setSpecificPosition(10, 10); // Introduce heroes and monsters. Logger.printMsgGame("Game is introducing heroes and monsters."); Logger.printMsgGame("At the moment there are following models in the game:"); foreach (Model model in models) Logger.simplePrint("->" + model.ToString()); // Make a fight between heroes and monsters. Logger.printMsgGame("Game is creating a fight."); Logger.printMsgGame("Swordsman starts hitting boss."); hero_sm.dealDamage(monster: monst_boss); Logger.printMsgGame("Weak knight starts hitting a boss."); hero_wk.dealDamage(monster: monst_boss); Logger.printMsgGame("Boss starts hitting a weakknight."); monst_boss.dealDamage(hero: hero_wk); Logger.printMsgGame("Casual monster starts hitting a weakknight."); monst_cm.dealDamage(hero: hero_wk); // Try to do critical hits. Logger.printMsgGame("Heroes and monsters start doing critical hits."); Logger.printMsgGame("Swordsman does a critical hit to boss!"); hero_sm.doCritical(monster: monst_boss); Logger.printMsgGame("Weak knight does a critical hit to boss!"); hero_wk.doCritical(monster: monst_boss); Logger.printMsgGame("Boss does a critical hit to weakknight!"); monst_boss.doCritical(hero: hero_sm); Logger.printMsgGame("Casual monster does a critical hit to weakknight!"); monst_cm.doCritical(hero: hero_sm); // Print result of the battle. Logger.printMsgGame("HP after the battle:"); Logger.simplePrint("Swordsman->" + hero_sm.getCurrentHealth()); Logger.simplePrint("WeakKnight->" + hero_wk.getCurrentHealth()); Logger.simplePrint("Boss->" + monst_boss.getCurrentHealth()); Logger.simplePrint("CasualMonster->" + monst_cm.getCurrentHealth()); Console.WriteLine(); Logger.printMsgGame("End of the program"); }
static void Main(string[] args) { // next lines for testing purposes only // Create instances for heroes and monsters. Logger.printMsgGame("Game is creating instances for heroes and monsters."); SwordsMan hero_sm = new SwordsMan("Maxim"); WeakKnight hero_wk = new WeakKnight(); Boss monst_boss = new Boss("MegaBoss"); CasualMonster monst_cm = new CasualMonster(); Model[] models = new Model[] { hero_sm, hero_wk, monst_boss, monst_cm }; // Create two additional Model instances for testing only. Logger.printMsgGame("Game is creating instances of Model for testing."); Model testingModel_1 = new Model(); Model testingModel_2 = new Model(80, 4.5, 4.5); testingModel_1.setSpecificPosition(10, 10); // Place monsters on the map. Logger.printMsgGame("Game is placing monsters on the map."); foreach (Model model in models) { model.setSpecificPosition(10, 10); } // Introduce heroes and monsters. Logger.printMsgGame("Game is introducing heroes and monsters."); Logger.printMsgGame("At the moment there are following models in the game:"); foreach (Model model in models) { Logger.simplePrint("->" + model.ToString()); } // Make a fight between heroes and monsters. Logger.printMsgGame("Game is creating a fight."); Logger.printMsgGame("Swordsman starts hitting boss."); hero_sm.dealDamage(monster: monst_boss); Logger.printMsgGame("Weak knight starts hitting a boss."); hero_wk.dealDamage(monster: monst_boss); Logger.printMsgGame("Boss starts hitting a weakknight."); monst_boss.dealDamage(hero: hero_wk); Logger.printMsgGame("Casual monster starts hitting a weakknight."); monst_cm.dealDamage(hero: hero_wk); // Try to do critical hits. Logger.printMsgGame("Heroes and monsters start doing critical hits."); Logger.printMsgGame("Swordsman does a critical hit to boss!"); hero_sm.doCritical(monster: monst_boss); Logger.printMsgGame("Weak knight does a critical hit to boss!"); hero_wk.doCritical(monster: monst_boss); Logger.printMsgGame("Boss does a critical hit to weakknight!"); monst_boss.doCritical(hero: hero_sm); Logger.printMsgGame("Casual monster does a critical hit to weakknight!"); monst_cm.doCritical(hero: hero_sm); // Print result of the battle. Logger.printMsgGame("HP after the battle:"); Logger.simplePrint("Swordsman->" + hero_sm.getCurrentHealth()); Logger.simplePrint("WeakKnight->" + hero_wk.getCurrentHealth()); Logger.simplePrint("Boss->" + monst_boss.getCurrentHealth()); Logger.simplePrint("CasualMonster->" + monst_cm.getCurrentHealth()); Console.WriteLine(); Logger.printMsgGame("End of the program"); }