/// <summary> /// Default constructor for a deck of cards. /// </summary> public Deck() { foreach (Suit suit in (Suit[])Enum.GetValues(typeof(Suit))) // for each suit in the Suit enum { foreach (Rank rank in (Rank[])Enum.GetValues(typeof(Rank))) // for each rank in the Rank enum { cards.Add(new Card(suit, rank)); } } }
/// <summary> /// Deep copies a Cards object /// </summary> /// <returns>Cards object</returns> public object Clone() { CardCollection newCards = new CardCollection(); foreach (Card sourceCard in this) { newCards.Add((Card)sourceCard.Clone()); } return(newCards); }