public static void DeleteUnityFolder(string childPath) { AssetDatabase.DeleteAsset(UnityPathUtility.GetUnityFolderPath(childPath)); RefreshAsset(); }
private static string CombineUnityFullPath(string childPath, string fileName, string extension) { return(CombineAbsolutePath(UnityPathUtility.GetUnityFolderPath(childPath), fileName, extension)); }