static void Main(string[] args) { GuitarBuilder.ToString(default(GuitarBuilder.Builder)); GuitarType.ToString(default(GuitarType.Type)); WoodType.ToString(default(WoodType.Wood)); Inventory inventory = new Inventory(); initializeInvetory(inventory); GuitarSpec whatErinLikes = new GuitarSpec(GuitarBuilder.Builder.FENDER, "Stratocastor", GuitarType.Type.ELECTRIC, WoodType.Wood.MAPLE, WoodType.Wood.CEDAR); List <Guitar> matchingGuitars = inventory.search(whatErinLikes); if (matchingGuitars != null) { Console.WriteLine("Erin, you might like these guitars :"); foreach (Guitar guitar in matchingGuitars) // we can use foreach instead of IEnumerator to loop thorugh the collection { GuitarSpec spec = guitar.getSpec(); Console.WriteLine(" We have a " + spec.getBuilder() + " " + spec.getModel() + " " + spec.getType() + " guitar : \n " + spec.getBackWood() + " back and sides, \n " + spec.getTopWood() + " top. \nYou can have it only for $" + guitar.getPrice() + " ! "); } } else { Console.WriteLine("Sorry, Erin, we have nothing for you."); } }
public List <Guitar> search(GuitarSpec searchSpec) { List <Guitar> matchingGuitars = new List <Guitar>(); for (IEnumerator i = guitars.GetEnumerator(); i.MoveNext();) { Guitar guitar = (Guitar)i.Current; GuitarSpec guitarSpec = guitar.getSpec(); // Ignore serial number since that's uniquer // Ignore price since that's unique string builder = searchSpec.getBuilder(); if (searchSpec.getBuilder() != searchSpec.getBuilder()) { continue; } String model = searchSpec.getModel().ToLower(); if ((model != null) && (!model.Equals("")) && (!model.Equals(guitarSpec.getModel().ToLower()))) { continue; } if (searchSpec.getType() != guitarSpec.getType()) { continue; } if (searchSpec.getBackWood() != guitarSpec.getBackWood()) { continue; } if (searchSpec.getTopWood() != guitarSpec.getTopWood()) { continue; } matchingGuitars.Add(guitar); } return(matchingGuitars); }