/* * void Update (){ * if (!playerFound) { * if (GameObject.Find ("Player") != null) { * player = GameObject.Find ("Player").GetComponent<EstimotePass>(); * playerFound = true; * StartScanning (); * } else { * return; * } * } * } */ #endregion #region Public Methods public void StartScanning() { _EstimoteUnity.StartScanning(); }
//start the estimote api void StartScanning() { estimoteUnity.StartScanning(); }