public SaveController(IInputKeyPressable load, IInputKeyPressable save, SaveDataRepository saveDataRepository, IPlayerFactory playerFactory, Transform cameraTransform, TaskModel taskModel) { _taskModel = taskModel; _saveDataRepository = saveDataRepository; _playerFactory = playerFactory; _cameraTransform = cameraTransform; _load = load; _save = save; _tasks = taskModel.GetTasks(); _load.OnKeyPressed += LoadGame; _save.OnKeyPressed += SaveGame; }
public TaskController(TaskModel taskModel, TaskData taskData, GameContext context) { _taskModel = taskModel; _taskObjects = taskModel.GetTasks(); _taskbar = Object.Instantiate(taskData.TaskStruct.TaskbarPrefab, context.Canvas.transform).GetComponent <TaskbarView>(); _taskbar.Initialize(_taskObjects.Length, taskModel); taskModel.LoadTaskObject += LoadTaskObject; foreach (var taskObject in _taskObjects) { taskObject.Initialize(context.Canvas, taskData); taskObject.CompletedTask += CompleteTask; if (taskObject is TaskObjectExecutable executeTask) { _executeTasks.Add(executeTask); } } }