public static void ReplaceMaterial(odfParser parser, ImportedMaterial material) { odfMaterial mat = CreateMaterial(material, null); bool found = false; for (int i = 0; i < parser.MaterialSection.Count; i++) { if (parser.MaterialSection[i].Name == material.Name) { odfMaterial original = parser.MaterialSection[i]; mat.Id = original.Id; CopyUnknown(original, mat); parser.MaterialSection.RemoveChild(i); parser.MaterialSection.InsertChild(i, mat); found = true; break; } } if (!found) { mat.Id = parser.GetNewID(typeof(odfMaterial)); CreateUnknown(mat); parser.MaterialSection.AddChild(mat); } }
public void SetMaterialPhong(int origin, int idx, object[] diffuse, object[] ambient, object[] emissive, object[] specular, double shininess, double unknown) { odfMaterial mat = Parser.MaterialSection[idx]; float[] diff = Utility.ConvertToFloatArray(diffuse); float[] amb = Utility.ConvertToFloatArray(ambient); float[] emi = Utility.ConvertToFloatArray(emissive); float[] spec = Utility.ConvertToFloatArray(specular); if (origin == 0) { mat.Diffuse = new Color4(diff[3], diff[0], diff[1], diff[2]); mat.Ambient = new Color4(amb[3], amb[0], amb[1], amb[2]); mat.Emissive = new Color4(emi[3], emi[0], emi[1], emi[2]); mat.Specular = new Color4(spec[3], spec[0], spec[1], spec[2]); mat.SpecularPower = (float)shininess; mat.Unknown1 = (float)unknown; } else { odfMaterialList matList = odf.FindMaterialList(mat.Id, Parser.MataSection); odfMaterialPropertySet matProp = matList[origin - 1]; matProp.Unknown1 = (float)unknown; matProp.Diffuse = new Color4(diff[3], diff[0], diff[1], diff[2]); matProp.Ambient = new Color4(amb[3], amb[0], amb[1], amb[2]); matProp.Emissive = new Color4(emi[3], emi[0], emi[1], emi[2]); matProp.Specular = new Color4(spec[3], spec[0], spec[1], spec[2]); matProp.SpecularPower = (float)shininess; } }
public odfMaterial Clone() { odfMaterial mat = new odfMaterial(Name, Id); mat.Diffuse = Diffuse; mat.Ambient = Ambient; mat.Specular = Specular; mat.Emissive = Emissive; mat.SpecularPower = SpecularPower; mat.Unknown1 = Unknown1; return(mat); }
public void MergeMaterial(odfMaterial srcMat, odfParser srcParser) { odfMaterial newMat = srcMat.Clone(); bool found = false; for (int i = 0; i < Parser.MaterialSection.Count; i++) { odfMaterial oldMat = Parser.MaterialSection[i]; if (oldMat.Name == newMat.Name) { newMat.Id = oldMat.Id; Parser.MaterialSection.RemoveChild(i); Parser.MaterialSection.InsertChild(i, newMat); found = true; break; } } if (!found) { Parser.MaterialSection.AddChild(newMat); if (Parser.IsUsedID(newMat.Id)) { newMat.Id = Parser.GetNewID(typeof(odfMaterial)); Report.ReportLog("Warning! Material " + newMat.Name + " got a new ID : " + newMat.Id); } else { Parser.UsedIDs.Add((int)newMat.Id, typeof(odfMaterial)); } } if (Parser.MataSection != null && srcParser.MataSection != null) { odfMaterialList newMatList = odf.FindMaterialList(newMat.Id, srcParser.MataSection); if (newMatList != null) { odfMaterialList matList = odf.FindMaterialList(newMat.Id, Parser.MataSection); if (matList != null) { int originalIdx = Parser.MataSection.IndexOf(matList); Parser.MataSection.RemoveChild(originalIdx); Parser.MataSection.InsertChild(originalIdx, newMatList); } else { Parser.MataSection.AddChild(newMatList); } } } }
public static odfMaterial CreateMaterial(ImportedMaterial impMat, ObjectID id) { odfMaterial odfMat = new odfMaterial(new ObjectName(impMat.Name, null), id); odfMat.Diffuse = impMat.Diffuse; odfMat.Ambient = impMat.Ambient; odfMat.Specular = impMat.Specular; odfMat.Emissive = impMat.Emissive; odfMat.SpecularPower = impMat.Power; return(odfMat); }
public void RemoveMaterial(int idx) { odfMaterial mat = Parser.MaterialSection[idx]; if (Parser.MataSection != null) { odfMaterialList matList = odf.FindMaterialList(mat.Id, Parser.MataSection); if (matList != null) { Parser.MataSection.RemoveChild(matList); } } Parser.MaterialSection.RemoveChild(idx); Parser.UsedIDs.Remove((int)mat.Id); }
private bool loadMaterials(BinaryReader reader, int numMats, odfMaterialSection matSec) { int endOffset = numMats * (64 + 4 + 18 * 4); for (int secOffset = 0; secOffset < endOffset; secOffset += 64 + 4 + 18 * 4) { ObjectName name = new ObjectName(reader.ReadBytes(64)); ObjectID id = new ObjectID(reader.ReadBytes(4)); odfMaterial mat = new odfMaterial(name, id); mat.Diffuse = reader.ReadColor4(); mat.Ambient = reader.ReadColor4(); mat.Specular = reader.ReadColor4(); mat.Emissive = reader.ReadColor4(); mat.SpecularPower = reader.ReadSingle(); mat.Unknown1 = reader.ReadSingle(); matSec.AddChild(mat); } return(true); }
public void SetMaterialId(int idx, string id) { ObjectID newMaterialID = new ObjectID(id); if (Parser.IsUsedID(newMaterialID)) { throw new FormatException("ID is already in use"); } odfMaterial material = Parser.MaterialSection[idx]; ObjectID oldMaterialId = material.Id; foreach (odfMesh mesh in Parser.MeshSection) { foreach (odfSubmesh submesh in mesh) { if (submesh.MaterialId == oldMaterialId) { submesh.MaterialId = newMaterialID; } } } if (Parser.MataSection != null) { foreach (odfMaterialList matList in Parser.MataSection) { if (matList.MaterialId == oldMaterialId) { matList.MaterialId = newMaterialID; } } } material.Id = newMaterialID; Parser.UsedIDs.Add((int)newMaterialID, typeof(odfMaterial)); Parser.UsedIDs.Remove((int)oldMaterialId); }
public void CopyMaterial(int idx) { odfMaterial mat = Parser.MaterialSection[idx]; odfMaterial newMat = mat.Clone(); newMat.Name.Name += "_copy"; newMat.Id = Parser.GetNewID(typeof(odfMaterial)); Parser.MaterialSection.AddChild(newMat); if (Parser.MataSection != null) { for (int i = 0; i < Parser.MataSection.Count; i++) { odfMaterialList matList = Parser.MataSection[i]; if (matList.MaterialId == mat.Id) { odfMaterialList newMatList = matList.Clone(); newMatList.MaterialId = newMat.Id; Parser.MataSection.AddChild(newMatList); break; } } } }
public void SetMaterialUnknowns(int idx, float unknown1) { odfMaterial mat = Parser.MaterialSection[idx]; mat.Unknown1 = unknown1; }
private void Export(string dest, odfMaterial mat, odfTexture tex) { DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest)); if (!dir.Exists) { dir.Create(); } usedTextures = new List <odfTexture>(parser.TextureSection.Count); using (StreamWriter writer = new StreamWriter(dest, false)) { writer.WriteLine("Metasequoia Document"); writer.WriteLine("Format Text Ver 1.0"); writer.WriteLine(); if (mat != null) { writer.WriteLine("Material 1 {"); string s = "\t\"" + mat.Name + "\" vcol(1) col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)"; if (tex != null) { s += " tex(\"" + tex.TextureFile + "\")"; usedTextures.Add(tex); } writer.WriteLine(s); writer.WriteLine("}"); } Random rand = new Random(); int vertListIdx = 0; for (int i = 0; i < morphObj.Count; i++) { if (skipUnusedProfiles) { bool skip = true; for (int j = 0; j < morphObj.SelectorList.Count; j++) { if (morphObj.SelectorList[j].ProfileIndex == i) { skip = false; break; } } if (skip) { continue; } } float[] color = new float[3]; for (int k = 0; k < color.Length; k++) { color[k] = (float)((rand.NextDouble() / 2) + 0.5); } writer.WriteLine("Object \"" + morphObj[i].Name + "\" {"); writer.WriteLine("\tvisible 0"); writer.WriteLine("\tshading 1"); writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString()); writer.WriteLine("\tcolor_type 1"); SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertLists[vertListIdx++], faceList, mat != null ? 0 : -1, colorVertex); writer.WriteLine("}"); } writer.WriteLine("Eof"); } }
public static void ReplaceMesh(odfFrame frame, odfParser parser, WorkspaceMesh mesh, List <ImportedMaterial> materials, List <ImportedTexture> textures, bool merge, CopyMeshMethod normalsMethod, CopyMeshMethod bonesMethod) { Matrix transform = Matrix.Identity; odfFrame transformFrame = frame; while (transformFrame != null) { transform *= transformFrame.Matrix; transformFrame = transformFrame.Parent as odfFrame; } transform.Invert(); string[] materialNames; int[] indices; bool[] worldCoords; bool[] replaceSubmeshesOption; odfMesh newMesh = CreateMesh(mesh, parser.MeshSection._FormatType, out materialNames, out indices, out worldCoords, out replaceSubmeshesOption); odfMesh frameMesh = odf.FindMeshListSome(frame.MeshId, parser.MeshSection); if (frameMesh != null) { if (parser.UsedIDs == null) // prevent misleading error message { parser.CollectObjectIDs(); } newMesh.Id = frameMesh.Id; newMesh.Name = frameMesh.Name; parser.MeshSection.InsertChild(parser.MeshSection.IndexOf(frameMesh), newMesh); } else { newMesh.Id = parser.GetNewID(typeof(odfMesh)); frame.MeshId = newMesh.Id; parser.MeshSection.AddChild(newMesh); } Dictionary <ObjectID, ObjectID> submeshIDtranslation = new Dictionary <ObjectID, ObjectID>(newMesh.Count); odfSubmesh[] replaceSubmeshes = frameMesh != null ? new odfSubmesh[frameMesh.Count] : null; List <odfSubmesh> addSubmeshes = new List <odfSubmesh>(newMesh.Count); for (int i = 0; i < newMesh.Count; i++) { ObjectID[] texIDs = new ObjectID[4] { ObjectID.INVALID, ObjectID.INVALID, ObjectID.INVALID, ObjectID.INVALID }; odfMaterial mat = odf.FindMaterialInfo(materialNames[i], parser.MaterialSection); if (materials != null && mat == null) { ImportedMaterial impMat = ImportedHelpers.FindMaterial(materialNames[i], materials); if (impMat != null) { mat = CreateMaterial(impMat, parser.GetNewID(typeof(odfMaterial))); parser.MaterialSection.AddChild(mat); for (int j = 0; j < impMat.Textures.Length; j++) { string texName = impMat.Textures[j]; odfTexture tex = odf.FindTextureInfo(texName, parser.TextureSection); if (tex == null) { ImportedTexture impTex = ImportedHelpers.FindTexture(texName, textures); if (impTex != null) { tex = CreateTexture(impTex, parser.GetNewID(typeof(odfTexture)), parser.TextureSection._FormatType, Path.GetDirectoryName(parser.ODFPath)); parser.TextureSection.AddChild(tex); texIDs[j] = tex.Id; } } else { texIDs[j] = tex.Id; } } } } odfSubmesh newSubmesh = newMesh[i]; newSubmesh.Id = parser.GetNewID(typeof(odfSubmesh)); newSubmesh.MaterialId = mat != null ? mat.Id : ObjectID.INVALID; newSubmesh.TextureIds = texIDs; List <odfVertex> newVertexList = newSubmesh.VertexList; if (worldCoords[i]) { for (int j = 0; j < newVertexList.Count; j++) { newVertexList[j].Position = Vector3.TransformCoordinate(newVertexList[j].Position, transform); } } odfSubmesh baseSubmesh = null; odfBoneList newBones = null; int newBonesIdx = -1; int idx = indices[i]; if ((frameMesh != null) && (idx >= 0) && (idx < frameMesh.Count)) { baseSubmesh = frameMesh[idx]; submeshIDtranslation.Add(newSubmesh.Id, baseSubmesh.Id); for (int j = 0; j < baseSubmesh.TextureIds.Length; j++) { ObjectID texID = baseSubmesh.TextureIds[j]; newSubmesh.TextureIds[j] = texID; } newSubmesh.Name = new ObjectName(baseSubmesh.Name.Name, baseSubmesh.Name.Info); CopyUnknowns(baseSubmesh, newSubmesh, parser.MeshSection._FormatType); if ((bonesMethod == CopyMeshMethod.CopyOrder) || (bonesMethod == CopyMeshMethod.CopyNear)) { odfBoneList baseBones = odf.FindBoneList(baseSubmesh.Id, parser.EnvelopeSection); if (baseBones != null) { newBones = baseBones.Clone(); newBones.Id = ObjectID.INVALID; // parser.GetNewID(typeof(odfBoneList)); newBones.SubmeshId = newSubmesh.Id; newBonesIdx = parser.EnvelopeSection.IndexOf(baseBones); } } else if (bonesMethod == CopyMeshMethod.Replace) { newBones = CreateBoneList(ObjectID.INVALID /*parser.GetNewID(typeof(odfBoneList))*/, frame.Id, newSubmesh, mesh.BoneList, transform, parser.FrameSection.RootFrame); newBonesIdx = parser.EnvelopeSection.Count; } } else { CreateUnknowns(newSubmesh, parser.MeshSection._FormatType); newBones = CreateBoneList(ObjectID.INVALID /*parser.GetNewID(typeof(odfBoneList))*/, frame.Id, newSubmesh, mesh.BoneList, transform, parser.FrameSection.RootFrame); newBonesIdx = parser.EnvelopeSection.Count; } if (newBones != null) { parser.EnvelopeSection.InsertChild(newBonesIdx, newBones); } if (baseSubmesh != null) { if (normalsMethod == CopyMeshMethod.CopyOrder) { odf.CopyNormalsOrder(baseSubmesh.VertexList, newSubmesh.VertexList); } else if (normalsMethod == CopyMeshMethod.CopyNear) { odf.CopyNormalsNear(baseSubmesh.VertexList, newSubmesh.VertexList); } if (bonesMethod == CopyMeshMethod.CopyOrder) { odf.CopyBonesOrder(baseSubmesh.VertexList, newSubmesh.VertexList, newBones); } else if (bonesMethod == CopyMeshMethod.CopyNear) { odf.CopyBonesNear(baseSubmesh.VertexList, newSubmesh.VertexList, newBones); } } if ((baseSubmesh != null) && merge && replaceSubmeshesOption[i]) { replaceSubmeshes[idx] = newSubmesh; } else { addSubmeshes.Add(newSubmesh); } } if ((frameMesh != null) && merge) { newMesh.Clear(); newMesh.Capacity = replaceSubmeshes.Length + addSubmeshes.Count; for (int i = 0, submeshesRemoved = 0; i < replaceSubmeshes.Length; i++) { if (replaceSubmeshes[i] == null) { odfSubmesh newSubmesh = frameMesh[i - submeshesRemoved++]; frameMesh.RemoveChild(newSubmesh); // save the bone list from being deleted in RemoveMesh newMesh.AddChild(newSubmesh); } else { newMesh.AddChild(replaceSubmeshes[i]); } } newMesh.AddRange(addSubmeshes); } if (frameMesh != null) { RemoveMesh(parser, frameMesh, frame, false); parser.UsedIDs.Add((int)newMesh.Id, typeof(odfMesh)); frame.MeshId = newMesh.Id; List <ObjectID> removeKeyList = new List <ObjectID>(); foreach (odfSubmesh submesh in newMesh) { ObjectID newSubmeshID = submesh.Id; ObjectID baseSubmeshID; if (submeshIDtranslation.TryGetValue(newSubmeshID, out baseSubmeshID)) { if (odf.FindBoneList(baseSubmeshID, parser.EnvelopeSection) == null) { odfBoneList boneList = odf.FindBoneList(newSubmeshID, parser.EnvelopeSection); if (boneList != null) { boneList.SubmeshId = baseSubmeshID; } submesh.Id = baseSubmeshID; parser.UsedIDs.Remove((int)newSubmeshID); } foreach (KeyValuePair <ObjectID, ObjectID> pair in submeshIDtranslation) { if (pair.Value == baseSubmeshID) { removeKeyList.Add(pair.Key); } } foreach (ObjectID removeId in removeKeyList) { submeshIDtranslation.Remove(removeId); } removeKeyList.Clear(); } } } }
private void ConvertMeshes(List <odfMesh> meshes, odfParser parser) { MeshList = new List <ImportedMesh>(meshes.Count); MaterialList = new List <ImportedMaterial>(meshes.Count); TextureList = new List <ImportedTexture>(parser.TextureSection != null ? parser.TextureSection.Count : 0); foreach (odfMesh mesh in meshes) { ImportedMesh iMesh = new ImportedMesh(); MeshList.Add(iMesh); iMesh.Name = odf.FindMeshFrame(mesh.Id, parser.FrameSection.RootFrame).Name; iMesh.BoneList = new List <ImportedBone>(); Dictionary <ObjectID, byte> boneDic = new Dictionary <ObjectID, byte>(); iMesh.SubmeshList = new List <ImportedSubmesh>(mesh.Count); foreach (odfSubmesh submesh in mesh) { ImportedSubmesh iSubmesh = new ImportedSubmesh(); iMesh.SubmeshList.Add(iSubmesh); odfMaterial mat = odf.FindMaterialInfo(submesh.MaterialId, parser.MaterialSection); if (mat != null) { iSubmesh.Material = mat.Name; ImportedMaterial iMat = ImportedHelpers.FindMaterial(iSubmesh.Material, MaterialList); if (iMat == null) { iMat = new ImportedMaterial(); MaterialList.Add(iMat); iMat.Name = iSubmesh.Material; iMat.Diffuse = mat.Diffuse; iMat.Ambient = mat.Ambient; iMat.Specular = mat.Specular; iMat.Emissive = mat.Emissive; iMat.Power = mat.SpecularPower; iMat.Textures = new string[4]; for (int i = 0; i < 4; i++) { if (submesh.TextureIds[i] != ObjectID.INVALID) { odfTexture tex = odf.FindTextureInfo(submesh.TextureIds[i], parser.TextureSection); iMat.Textures[i] = tex.Name; if (ImportedHelpers.FindTexture(iMat.Textures[i], TextureList) == null) { try { odfTextureFile texFile = new odfTextureFile(iMat.Textures[i], Path.GetDirectoryName(parser.ODFPath) + @"\" + iMat.Textures[i]); MemoryStream memStream; int filesize = 0; using (BinaryReader reader = texFile.DecryptFile(ref filesize)) { memStream = new MemoryStream(reader.ReadBytes(filesize)); } ImportedTexture iTex = new ImportedTexture(memStream, iMat.Textures[i]); TextureList.Add(iTex); } catch { Report.ReportLog("cant read texture " + iMat.Textures[i]); } } } else { iMat.Textures[i] = String.Empty; } } } } List <Tuple <byte, float> >[] skin = new List <Tuple <byte, float> > [submesh.NumVertices]; for (int i = 0; i < submesh.NumVertices; i++) { skin[i] = new List <Tuple <byte, float> >(4); } odfBoneList boneList = odf.FindBoneList(submesh.Id, parser.EnvelopeSection); if (boneList != null) { if (iMesh.BoneList.Capacity < boneList.Count) { iMesh.BoneList.Capacity += boneList.Count; } foreach (odfBone bone in boneList) { byte idx; if (!boneDic.TryGetValue(bone.FrameId, out idx)) { ImportedBone iBone = new ImportedBone(); iMesh.BoneList.Add(iBone); iBone.Name = odf.FindFrame(bone.FrameId, parser.FrameSection.RootFrame).Name; iBone.Matrix = bone.Matrix; boneDic.Add(bone.FrameId, idx = (byte)boneDic.Count); } for (int i = 0; i < bone.NumberIndices; i++) { skin[bone.VertexIndexArray[i]].Add(new Tuple <byte, float>(idx, bone.WeightArray[i])); } } } iSubmesh.VertexList = new List <ImportedVertex>(submesh.NumVertices); for (int i = 0; i < submesh.NumVertices; i++) { odfVertex vert = submesh.VertexList[i]; ImportedVertex iVert = new ImportedVertex(); iSubmesh.VertexList.Add(iVert); iVert.Position = vert.Position; iVert.Normal = vert.Normal; iVert.UV = new float[] { vert.UV[0], vert.UV[1] }; iVert.BoneIndices = new byte[4]; iVert.Weights = new float[4]; for (int j = 0; j < 4; j++) { if (j < skin[i].Count) { Tuple <byte, float> vertIdxWeight = skin[i][j]; iVert.BoneIndices[j] = vertIdxWeight.Item1; iVert.Weights[j] = vertIdxWeight.Item2; } else { iVert.BoneIndices[j] = 0xFF; } } } iSubmesh.FaceList = new List <ImportedFace>(submesh.NumVertexIndices / 3); foreach (odfFace face in submesh.FaceList) { ImportedFace iFace = new ImportedFace(); iSubmesh.FaceList.Add(iFace); iFace.VertexIndices = new int[3]; for (int i = 0; i < 3; i++) { iFace.VertexIndices[i] = face.VertexIndices[i]; } } } } }
public static void odfMaterial(odfMaterial material) { material.Unknown1 = 1; }
private AnimationFrame CreateFrame(odfFrame frame, odfParser parser, HashSet <int> extractFrames, HashSet <int> meshIDs, Device device, Matrix combinedParent, List <AnimationFrame> meshFrames) { AnimationFrame animationFrame = new AnimationFrame(); animationFrame.Name = frame.Name; animationFrame.TransformationMatrix = frame.Matrix; animationFrame.OriginalTransform = animationFrame.TransformationMatrix; animationFrame.CombinedTransform = combinedParent * animationFrame.TransformationMatrix; if ((int)frame.MeshId != 0 && meshIDs.Contains((int)frame.MeshId)) { odfMesh mesh = odf.FindMeshListSome(frame.MeshId, parser.MeshSection); ExtendedMaterial[] materials = new ExtendedMaterial[mesh.Count]; AnimationMeshContainer[] meshContainers = new AnimationMeshContainer[mesh.Count]; Vector3 min = new Vector3(Single.MaxValue); Vector3 max = new Vector3(Single.MinValue); for (int i = 0; i < mesh.Count; i++) { odfSubmesh submesh = mesh[i]; List <odfFace> faceList = submesh.FaceList; List <odfVertex> vertexList = submesh.VertexList; odfBoneList boneList = odf.FindBoneList(submesh.Id, parser.EnvelopeSection); bool skinned = boneList != null; int numBones = skinned ? boneList.Count : 0; string[] boneNames = new string[numBones]; Matrix[] boneOffsets = new Matrix[numBones]; for (int boneIdx = 0; boneIdx < numBones; boneIdx++) { odfBone bone = boneList[boneIdx]; boneNames[boneIdx] = odf.FindFrame(bone.FrameId, parser.FrameSection.RootFrame).Name; Matrix mirrored; if (!BoneMatrixDic.TryGetValue(boneNames[boneIdx], out mirrored)) { #if !DONT_MIRROR Vector3 translate, scale; Quaternion rotate; bone.Matrix.Decompose(out scale, out rotate, out translate); mirrored = Matrix.Scaling(scale.X, scale.Y, -scale.Z) * Matrix.RotationQuaternion(rotate) * Matrix.Translation(translate); #else mirrored = bone.Matrix; #endif BoneMatrixDic.Add(boneNames[boneIdx], mirrored); } boneOffsets[boneIdx] = mirrored; } Mesh animationMesh = new Mesh(device, faceList.Count, vertexList.Count, MeshFlags.Managed, PositionBlendWeightsIndexedNormalTexturedColoured.Format); using (DataStream indexStream = animationMesh.LockIndexBuffer(LockFlags.None)) { for (int j = 0; j < faceList.Count; j++) { ushort[] indices = faceList[j].VertexIndices; indexStream.Write(indices[0]); indexStream.Write(indices[1]); indexStream.Write(indices[2]); } animationMesh.UnlockIndexBuffer(); } float[][] vertexWeights = ConvertVertexWeights(vertexList, boneList); FillVertexBuffer(animationMesh, vertexList, vertexWeights, -1); var normalLines = new PositionBlendWeightsIndexedColored[vertexList.Count * 2]; for (int j = 0; j < vertexList.Count; j++) { odfVertex vertex = vertexList[j]; #if !DONT_MIRROR Vector3 position = new Vector3(vertex.Position.X, vertex.Position.Y, -vertex.Position.Z); Vector3 normal = new Vector3(vertex.Normal.X, vertex.Normal.Y, -vertex.Normal.Z); #else Vector3 position = vertex.Position; Vector3 normal = vertex.Normal; #endif float[] boneWeights = vertexWeights[j]; normalLines[j * 2] = new PositionBlendWeightsIndexedColored(position, boneWeights, vertex.BoneIndices, Color.Yellow.ToArgb()); normalLines[(j * 2) + 1] = new PositionBlendWeightsIndexedColored(position + (normal / 11), boneWeights, vertex.BoneIndices, Color.Blue.ToArgb()); min = Vector3.Minimize(min, position); max = Vector3.Maximize(max, position); } AnimationMeshContainer meshContainer = new AnimationMeshContainer(); meshContainer.Name = animationFrame.Name; meshContainer.MeshData = new MeshData(animationMesh); meshContainer.NormalLines = normalLines; meshContainer.BoneNames = boneNames; meshContainer.BoneOffsets = boneOffsets; meshContainers[i] = meshContainer; odfMaterial mat = odf.FindMaterialInfo(submesh.MaterialId, parser.MaterialSection); if (mat != null) { Material material3D = new Material(); material3D.Ambient = mat.Ambient; material3D.Diffuse = mat.Diffuse; material3D.Emissive = mat.Emissive; material3D.Specular = mat.Specular; material3D.Power = mat.SpecularPower; int matIdx = parser.MaterialSection.IndexOf(mat); Materials[matIdx] = material3D; meshContainer.MaterialIndex = matIdx; int texIdx = -1; if ((int)submesh.TextureIds[0] != 0 && !TextureDic.TryGetValue((int)submesh.TextureIds[0], out texIdx)) { odfTexture tex = odf.FindTextureInfo(submesh.TextureIds[0], parser.TextureSection); if (tex != null) { try { odfTextureFile texFile = new odfTextureFile(null, Path.GetDirectoryName(parser.ODFPath) + Path.DirectorySeparatorChar + tex.TextureFile); int fileSize = 0; ImportedTexture impTex = new ImportedTexture(texFile.DecryptFile(ref fileSize).BaseStream, tex.TextureFile); Texture memTex = impTex.ToTexture(device); texIdx = TextureDic.Count; TextureDic.Add((int)submesh.TextureIds[0], texIdx); Textures[texIdx] = memTex; } catch (SlimDXException ex) { Utility.ReportException(ex); Report.ReportLog("Please check " + tex.TextureFile + ". It may have an unsupported format."); } catch (Exception ex) { Utility.ReportException(ex); } } } meshContainer.TextureIndex = texIdx; } } for (int i = 0; i < (meshContainers.Length - 1); i++) { meshContainers[i].NextMeshContainer = meshContainers[i + 1]; } animationFrame.Bounds = new BoundingBox(min, max); animationFrame.MeshContainer = meshContainers[0]; meshFrames.Add(animationFrame); } for (int i = 0; i < frame.Count; i++) { odfFrame child = frame[i]; if (extractFrames.Contains((int)child.Id)) { AnimationFrame childAnimationFrame = CreateFrame(child, parser, extractFrames, meshIDs, device, animationFrame.CombinedTransform, meshFrames); childAnimationFrame.Parent = animationFrame; animationFrame.AppendChild(childAnimationFrame); } } numFrames++; return(animationFrame); }
private void Export(DirectoryInfo dir) { try { odfMorphSection morphSection = parser.MorphSection; ushort[] meshIndices = morphObj.MeshIndices; odfSubmesh meshObjBase = odf.FindMeshObject(morphObj.SubmeshId, parser.MeshSection); colorVertex = new bool[meshObjBase.VertexList.Count]; for (int i = 0; i < meshIndices.Length; i++) { colorVertex[meshIndices[i]] = true; } vertLists = new List <List <ImportedVertex> >(morphObj.Count); for (int i = 0; i < morphObj.Count; i++) { if (skipUnusedProfiles) { bool skip = true; for (int j = 0; j < morphObj.SelectorList.Count; j++) { if (morphObj.SelectorList[j].ProfileIndex == i) { skip = false; break; } } if (skip) { continue; } } List <ImportedVertex> vertList = odf.ImportedVertexListUnskinned(meshObjBase.VertexList); vertLists.Add(vertList); for (int j = 0; j < meshIndices.Length; j++) { ImportedVertex vert = vertList[meshIndices[j]]; vert.Position = morphObj[i].VertexList[j].Position; } } faceList = odf.ImportedFaceList(meshObjBase.FaceList); string dest = Utility.GetDestFile(dir, meshObjBase.Parent.Name + "-" + morphObj.Name + "-", ".morph.mqo"); odfMaterial mat = odf.FindMaterialInfo(meshObjBase.MaterialId, parser.MaterialSection); Export(dest, mat, odf.FindTextureInfo(meshObjBase.TextureIds[0], parser.TextureSection)); foreach (odfTexture tex in usedTextures) { String texFilePath = Path.GetDirectoryName(parser.ODFPath) + @"\" + tex.TextureFile; try { odfTextureFile odfTex = new odfTextureFile(tex.Name, texFilePath); odf.ExportTexture(odfTex, dir.FullName + @"\" + tex.TextureFile); } catch (Exception ex) { Utility.ReportException(ex); } } Report.ReportLog("Finished exporting morph to " + dest); } catch (Exception ex) { Report.ReportLog("Error exporting morph: " + ex.Message); } }
public static void CreateUnknown(odfMaterial material) { UnknownDefaults.odfMaterial(material); }
public static void CopyUnknown(odfMaterial srcMat, odfMaterial dstMat) { dstMat.Unknown1 = srcMat.Unknown1; }
private static List <odfTexture> Export(string dest, odfParser parser, List <odfMesh> meshes, bool worldCoords) { List <odfTexture> usedTextures = new List <odfTexture>(parser.TextureSection.Count); DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest)); if (!dir.Exists) { dir.Create(); } List <odfMaterial> materialList = new List <odfMaterial>(parser.MaterialSection.Count); Dictionary <ObjectName, ObjectName> matTexDic = new Dictionary <ObjectName, ObjectName>(); using (StreamWriter writer = new StreamWriter(dest, false)) { for (int i = 0; i < meshes.Count; i++) { odfMesh meshListSome = meshes[i]; for (int j = 0; j < meshListSome.Count; j++) { odfSubmesh meshObj = meshListSome[j]; odfMaterial mat = odf.FindMaterialInfo(meshObj.MaterialId, parser.MaterialSection); if (mat != null) { if (!materialList.Contains(mat)) { materialList.Add(mat); } odfTexture tex = odf.FindTextureInfo(meshObj.TextureIds[0], parser.TextureSection); if (tex != null && !usedTextures.Contains(tex)) { usedTextures.Add(tex); } if (tex != null && !matTexDic.ContainsKey(mat.Name)) { matTexDic.Add(mat.Name, tex.Name); } } else { Report.ReportLog("Warning: Mesh " + meshes[i].Name + " Object " + meshObj.Name + " has an invalid material"); } } } writer.WriteLine("Metasequoia Document"); writer.WriteLine("Format Text Ver 1.0"); writer.WriteLine(); writer.WriteLine("Material " + materialList.Count + " {"); foreach (odfMaterial mat in materialList) { string s = "\t\"" + mat.Name + "\" col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)"; ObjectName matTexName; if (matTexDic.TryGetValue(mat.Name, out matTexName)) { s += " tex(\"" + matTexName + "\")"; } writer.WriteLine(s); } writer.WriteLine("}"); Random rand = new Random(); for (int i = 0; i < meshes.Count; i++) { Matrix transform = Matrix.Identity; if (worldCoords) { odfFrame parent = odf.FindMeshFrame(meshes[i].Id, parser.FrameSection.RootFrame); while (parent != null) { transform = parent.Matrix * transform; parent = parent.Parent as odfFrame; } } odfMesh meshListSome = meshes[i]; string meshName = meshes[i].Name; if (meshName == String.Empty) { meshName = meshes[i].Id.ToString(); } for (int j = 0; j < meshListSome.Count; j++) { odfSubmesh meshObj = meshListSome[j]; odfMaterial mat = odf.FindMaterialInfo(meshObj.MaterialId, parser.MaterialSection); int mqoMatIdx = -1; if (mat != null) { mqoMatIdx = materialList.IndexOf(mat); } float[] color = new float[3]; for (int k = 0; k < color.Length; k++) { color[k] = (float)((rand.NextDouble() / 2) + 0.5); } string mqoName = meshName + "[" + j + "]"; if (worldCoords) { mqoName += "[W]"; } string meshObjName = meshObj.Name; if (meshObjName != String.Empty) { mqoName += meshObjName; } writer.WriteLine("Object \"" + mqoName + "\" {"); writer.WriteLine("\tshading 1"); writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString()); writer.WriteLine("\tcolor_type 1"); List <ImportedVertex> vertList = odf.ImportedVertexListUnskinned(meshObj.VertexList); List <ImportedFace> faceList = odf.ImportedFaceList(meshObj.FaceList); if (worldCoords) { for (int k = 0; k < vertList.Count; k++) { Vector4 v4 = Vector3.Transform(vertList[k].Position, transform); vertList[k].Position = new Vector3(v4.X, v4.Y, v4.Z); } } SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertList, faceList, mqoMatIdx, null); writer.WriteLine("}"); } } writer.WriteLine("Eof"); } return(usedTextures); }