internal override void Awake() { if (!BCEvents.instance.eventsAdded) { BCEvents.instance.addEvents(); } editorWindow = gameObject.AddComponent <BCEditorWindow>(); debugWindow = gameObject.AddComponent <BCDebugWindow>(); profitlossWindow = gameObject.AddComponent <BCProfitLossWindow>(); RenderingManager.AddToPostDrawQueue(1, DrawGUI); }
internal override void Awake() { if (!BCEvents.instance.eventsAdded) { BCEvents.instance.addEvents(); } editorWindow = gameObject.AddComponent<BCEditorWindow>(); debugWindow = gameObject.AddComponent<BCDebugWindow>(); profitlossWindow = gameObject.AddComponent<BCProfitLossWindow>(); RenderingManager.AddToPostDrawQueue(1, DrawGUI); }