コード例 #1
0
        internal override void Awake()
        {
            if (!BCEvents.instance.eventsAdded)
            {
                BCEvents.instance.addEvents();
            }

            editorWindow     = gameObject.AddComponent <BCEditorWindow>();
            debugWindow      = gameObject.AddComponent <BCDebugWindow>();
            profitlossWindow = gameObject.AddComponent <BCProfitLossWindow>();
            RenderingManager.AddToPostDrawQueue(1, DrawGUI);
        }
コード例 #2
0
		internal override void Awake()
		{

			if (!BCEvents.instance.eventsAdded)
			{
				BCEvents.instance.addEvents();
			}

            editorWindow = gameObject.AddComponent<BCEditorWindow>();
            debugWindow = gameObject.AddComponent<BCDebugWindow>();
            profitlossWindow = gameObject.AddComponent<BCProfitLossWindow>();
            RenderingManager.AddToPostDrawQueue(1, DrawGUI);
		}