// Token: 0x06000A94 RID: 2708 RVA: 0x000242A4 File Offset: 0x000224A4 public override Damage GetRawDamage(Unit9 unit, float?remainingHealth = null) { Damage damage = new Damage(); DamageType damageType = this.DamageType; damage[damageType] = this.DamageData.GetValue(this.Level); Damage damage2 = damage; float damageSearchRadius = this.searchRadius.GetValue(this.Level); float radius = this.Radius; int num = (from x in EntityManager9.Units where x.IsUnit && !x.Equals(unit) && x.IsAlive && x.IsVisible && !x.IsInvulnerable && x.IsEnemy(this.Owner) && x.Distance(unit) < damageSearchRadius && x.Distance(this.Owner) < radius select x).Sum(delegate(Unit9 x) { if (!x.IsHero || x.IsIllusion) { return(1); } return(2); }); Damage damage3 = damage2; damageType = this.DamageType; damage3[damageType] += this.echoDamageData.GetValue(this.Level) * (float)num; Aftershock aftershock = this.aftershock; if (aftershock != null && aftershock.CanBeCasted(true) && base.Owner.Distance(unit) < this.aftershock.Radius) { damage2 += this.aftershock.GetRawDamage(unit, null); } return(damage2); }
// Token: 0x06000AA4 RID: 2724 RVA: 0x0002452C File Offset: 0x0002272C public override Damage GetRawDamage(Unit9 unit, float?remainingHealth = null) { Aftershock aftershock = this.aftershock; if (aftershock != null && aftershock.CanBeCasted(true) && base.Owner.Distance(unit) < this.aftershock.Radius) { return(this.aftershock.GetRawDamage(unit, null)); } return(new Damage()); }