private void OnEnable() { #if UNITY_5_4_OR_NEWER UnityEngine.Random.InitState(System.DateTime.Now.Millisecond); #else UnityEngine.Random.seed = System.DateTime.Now.Millisecond; #endif ToolWasEnabledMessage.SendToInterestedListeners(); EditorApplication.update -= EditorUpdate; EditorApplication.update += EditorUpdate; EditorWindowPool.RepaintAll(); }
private void RespondToMessage(ToolWasEnabledMessage message) { }
public static void SendToInterestedListeners() { var message = new ToolWasEnabledMessage(); MessageListenerDatabase.Instance.SendMessageToInterestedListeners(message); }