public Octave3DMesh(Mesh mesh) { _mesh = mesh; _vertexPositions = _mesh.vertices; _vertexIndices = _mesh.triangles; _numberOfTriangles = (int)(_vertexIndices.Length / 3); _meshSphereTree = new MeshSphereTree(this); }
public Octave3DMesh() { _meshSphereTree = new MeshSphereTree(this); }